1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nnfriendsGameMode</title> 51 </head> 52 <body> 53<h1><CODE>nnfriendsGameMode</CODE> Structure</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">struct nnfriendsGameMode 57{ 58 u32 joinAvailabilityFlag; 59 u32 matchmakeSystemType; 60 u32 joinGameId; 61 u32 joinGameMode; 62 <a href="../nn_friends/nnfriendsPrincipalId.html">nnfriendsPrincipalId</a> ownerPrincipalId; 63 u32 joinGroupId; 64 u8 applicationArg[NN_FRIENDS_APPLICATION_ARG_SIZE]; 65}; 66</pre> 67 </div> 68<h2>Description</h2> 69 <div class="section"> 70<p>Structure storing information about the game the local host is currently playing. This information is required for friends to join in.</p><p>There will not be a feature provided for using this structure at the launch.</p><!-- write here --></div> 71 <a name="variable" id="variable"> 72<h2>Member Variables</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78<span class="argument">joinAvailabilityFlag</span> 79 </th> 80<td>Indicates whether friends can join in to the same matchmaking group as the local host.</td> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85<span class="argument">matchmakeSystemType</span> 86 </th> 87<td>The local host's current matchmaking type.</td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92<span class="argument">joinGameId</span> 93 </th> 94<td>An ID used to distinguish what game titles allow friends to join in. A title code is shared between game titles that collectively allow players to join in.</td> 95 </tr> 96 <tr> 97 <td width="100"> </td> 98 <th> 99<span class="argument">joinGameMode</span> 100 </th> 101<td>A value used to distinguish what game modes allow friends to join in. Any value from 0 to 63 can be specified.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument">ownerPrincipalId</span> 107 </th> 108<td>Specifies the principal ID of the owner of the local host's matchmaking group.</td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113<span class="argument">joinGroupId</span> 114 </th> 115<td>Specifies the ID of the local host's matchmaking group.</td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120<span class="argument">applicationArg</span> 121 </th> 122<td>Information that can be freely defined by applications.</td> 123 </tr> </table> 124 </div> 125 </a> 126<h2>Revision History</h2> 127 <div class="section"> 128 <dl class="history"> 129 <dt>2010/08/16</dt> 130<dd>Initial version.<br /> 131 </dd> 132 </dl> 133 </div> 134 <hr><p>CONFIDENTIAL</p></body> 135</html>