1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>PicaDataProcTexMap</title> 8 </head> 9 <body> 10<h1><CODE>PicaDataProcTexMap</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum PicaDataProcTexMap; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th>PICA_DATA_PROCTEX_U_DMP</th> 28<td>This is <CODE>GL_PROCTEX_U_DMP</CODE>.</td> 29 </tr> 30 <tr> 31<th>PICA_DATA_PROCTEX_U2_DMP</th> 32<td>This is <CODE>GL_PROCTEX_U2_DMP</CODE>.</td> 33 </tr> 34 <tr> 35<th>PICA_DATA_PROCTEX_V_DMP</th> 36<td>This is <CODE>GL_PROCTEX_V_DMP</CODE>.</td> 37 </tr> 38 <tr> 39<th>PICA_DATA_PROCTEX_V2_DMP</th> 40<td>This is <CODE>GL_PROCTEX_V2_DMP</CODE>.</td> 41 </tr> 42 <tr> 43<th>PICA_DATA_PROCTEX_ADD_DMP</th> 44<td>This is <CODE>GL_PROCTEX_ADD_DMP</CODE>.</td> 45 </tr> 46 <tr> 47<th>PICA_DATA_PROCTEX_ADD2_DMP</th> 48<td>This is <CODE>GL_PROCTEX_ADD2_DMP</CODE>.</td> 49 </tr> 50 <tr> 51<th>PICA_DATA_PROCTEX_ADDSQRT2_DMP</th> 52<td>This is <CODE>GL_PROCTEX_ADD2SQRT2_DMP</CODE>.</td> 53 </tr> 54 <tr> 55<th>PICA_DATA_PROCTEX_MIN_DMP</th> 56<td>This is <CODE>GL_PROCTEX_MIN_DMP</CODE>.</td> 57 </tr> 58 <tr> 59<th>PICA_DATA_PROCTEX_MAX_DMP</th> 60<td>This is <CODE>GL_PROCTEX_MAX_DMP</CODE>.</td> 61 </tr> 62 <tr> 63<th>PICA_DATA_PROCTEX_RMAX_DMP</th> 64<td>This is <CODE>GL_PROCTEX_RMAX_DMP</CODE>.</td> 65 </tr> 66 </table> </div> 67<h2>Description</h2> 68 <div class="section"> 69<p>Sets the function to use to calculate procedural textures. Used with the <CODE>PICA_REG_TEXTURE3_PROCTEX0</CODE> register (<CODE>0x0a8[9:6]</CODE>). Corresponds to the <CODE>dmp_Texture[3].ptRgbMap</CODE> and <CODE>dmp_Texture[3].ptAlphaMap</CODE> uniforms.</p><!-- write here --></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2010/09/27</dt> 74<dd>Initial version.<br /> 75 </dd> 76 </dl> 77 </div> 78 <hr><p>CONFIDENTIAL</p></body> 79</html>