1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::ulcd::CTR::StereoCamera</title> 51 </head> 52 <body> 53<h1><CODE>nn::ulcd::CTR::StereoCamera</CODE> Class</h1> 54 <div class="section"> 55<b>Header file: </b>nn/ulcd.h</div> 56<h2>Syntax</h2> 57 <div class="section"> 58 <pre class="definition">class StereoCamera</pre> 59 </div> 60<h2>Description</h2> 61 <div class="section"> 62<p>Class that supports the creation of camera matrices for rendering images that take binocular parallax into account.</p><!-- write here --></div> 63 <a name="function" id="function"> 64<h2>Member Functions</h2> 65 <div class="section"> 66 <table class="members"> 67 <tr> 68 <td width="100"> </td> 69 <th> 70<a href="../../../../nn/ulcd/CTR/StereoCamera/StereoCamera.html"><CODE>StereoCamera</CODE></a> 71 </th> 72<td>Creates the module that generates camera matrices for stereoscopic vision. No initialization is performed.</td> 73 </tr> 74 <tr> 75 <td width="100"> </td> 76 <th> 77<a href="../../../../nn/ulcd/CTR/StereoCamera/~StereoCamera.html"><CODE>~StereoCamera</CODE></a> 78 </th> 79<td>Destroys the module that generates camera matrices for stereoscopic vision.</td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84<a href="../../../../nn/ulcd/CTR/StereoCamera/Initialize.html"><CODE>Initialize</CODE></a> 85 </th> 86<td>Initializes the module that generates camera matrices for stereoscopic vision.</td> 87 </tr> 88 <tr> 89 <td width="100"> </td> 90 <th> 91<a href="../../../../nn/ulcd/CTR/StereoCamera/Finalize.html"><CODE>Finalize</CODE></a> 92 </th> 93<td>Finalizes the module that generates camera matrices for stereoscopic vision.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseFrustum.html"><CODE>SetBaseFrustum</CODE></a> 99 </th> 100<td>Sets the parameters that form the base camera's view volume.</td> 101 </tr> 102 <tr> 103 <td width="100"> </td> 104 <th> 105<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseCamera.html"><CODE>SetBaseCamera</CODE></a> 106 </th> 107<td>Sets the base camera's view matrix.</td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112<a href="../../../../nn/ulcd/CTR/StereoCamera/SetLimitParallax.html"><CODE>SetLimitParallax</CODE></a> 113 </th> 114<td>Sets the parallax limit for objects that appear to be going into the screen (the depth direction).</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatrices.html"><CODE>CalculateMatrices</CODE></a> 120 </th> 121<td>Calculates the view matrices and projection matrices for the left and right cameras, using the application priority method.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatricesReal.html"><CODE>CalculateMatricesReal</CODE></a> 127 </th> 128<td>Calculates the view matrices and projection matrices for the left and right cameras, using the realism priority method.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133<a href="../../../../nn/ulcd/CTR/StereoCamera/GetParallax.html"><CODE>GetParallax</CODE></a> 134 </th> 135<td>Gets the parallax of a point located a specified distance away from the camera. The parallax is expressed as a ratio of the screen width.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140<a href="../../../../nn/ulcd/CTR/StereoCamera/GetMaxParallax.html"><CODE>GetMaxParallax</CODE></a> 141 </th> 142<td>Gets the parallax at the farthest possible distance. The parallax is expressed as a ratio of the screen width.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147<a href="../../../../nn/ulcd/CTR/StereoCamera/GetLimitParallax.html"><CODE>GetLimitParallax</CODE></a> 148 </th> 149<td>Gets the parallax limit configured for objects that appear to be going into the screen (the depth direction).</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToLevel.html"><CODE>GetDistanceToLevel</CODE></a> 155 </th> 156<td>Gets the distance from the camera to the base plane.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToNearClip.html"><CODE>GetDistanceToNearClip</CODE></a> 162 </th> 163<td>Gets the distance from the camera to the near clipping plane.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToFarClip.html"><CODE>GetDistanceToFarClip</CODE></a> 169 </th> 170<td>Gets the distance from the camera to the far clipping plane.</td> 171 </tr> </table> 172 </div> 173 </a> 174<h2>Revision History</h2> 175 <div class="section"> 176 <dl class="history"> 177 <dt>2010/04/02</dt> 178<dd>Initial version.<br /> 179 </dd> 180 </dl> 181 </div> 182 <hr><p>CONFIDENTIAL</p></body> 183</html>