1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21
22      span.virtual_style
23      {
24        font-size			 : 8pt;
25        color				 : white;
26        font-weight			: bold;
27        background			: #0a0;
28        border-left			: solid 1px #0f0;
29        border-top			: solid 1px #0f0;
30        border-right		: solid 1px #060;
31        border-bottom		: solid 1px #060;
32        padding-left		: 2px;
33        padding-right		: 2px;
34      }
35
36      span.protected_style
37      {
38        font-size			 : 8pt;
39        color				 : white;
40        font-weight			: bold;
41        background			: #444;
42        border-left			: solid 1px #ccc;
43        border-top			: solid 1px #ccc;
44        border-right		: solid 1px #222;
45        border-bottom		: solid 1px #222;
46        padding-left		: 2px;
47        padding-right		: 2px;
48      }
49        --></style>
50<title>nn::ulcd::CTR::StereoCamera</title>
51  </head>
52  <body>
53<h1><CODE>nn::ulcd::CTR::StereoCamera</CODE> Class</h1>
54    <div class="section">
55<b>Header file: </b>nn/ulcd.h</div>
56<h2>Syntax</h2>
57    <div class="section">
58      <pre class="definition">class StereoCamera</pre>
59    </div>
60<h2>Description</h2>
61    <div class="section">
62<p>Class that supports the creation of camera matrices for rendering images that take binocular parallax into account.</p><!-- write here --></div>
63    <a name="function" id="function">
64<h2>Member Functions</h2>
65      <div class="section">
66        <table class="members">
67          <tr>
68            <td width="100">  </td>
69            <th>
70<a href="../../../../nn/ulcd/CTR/StereoCamera/StereoCamera.html"><CODE>StereoCamera</CODE></a>
71            </th>
72<td>Creates the module that generates camera matrices for stereoscopic vision. No initialization is performed.</td>
73          </tr>
74          <tr>
75            <td width="100">  </td>
76            <th>
77<a href="../../../../nn/ulcd/CTR/StereoCamera/~StereoCamera.html"><CODE>~StereoCamera</CODE></a>
78            </th>
79<td>Destroys the module that generates camera matrices for stereoscopic vision.</td>
80          </tr>
81          <tr>
82            <td width="100">  </td>
83            <th>
84<a href="../../../../nn/ulcd/CTR/StereoCamera/Initialize.html"><CODE>Initialize</CODE></a>
85            </th>
86<td>Initializes the module that generates camera matrices for stereoscopic vision.</td>
87          </tr>
88          <tr>
89            <td width="100">  </td>
90            <th>
91<a href="../../../../nn/ulcd/CTR/StereoCamera/Finalize.html"><CODE>Finalize</CODE></a>
92            </th>
93<td>Finalizes the module that generates camera matrices for stereoscopic vision.</td>
94          </tr>
95          <tr>
96            <td width="100">  </td>
97            <th>
98<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseFrustum.html"><CODE>SetBaseFrustum</CODE></a>
99            </th>
100<td>Sets the parameters that form the base camera's view volume.</td>
101          </tr>
102          <tr>
103            <td width="100">  </td>
104            <th>
105<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseCamera.html"><CODE>SetBaseCamera</CODE></a>
106            </th>
107<td>Sets the base camera's view matrix.</td>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112<a href="../../../../nn/ulcd/CTR/StereoCamera/SetLimitParallax.html"><CODE>SetLimitParallax</CODE></a>
113            </th>
114<td>Sets the parallax limit for objects that appear to be going into the screen (the depth direction).</td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatrices.html"><CODE>CalculateMatrices</CODE></a>
120            </th>
121<td>Calculates the view matrices and projection matrices for the left and right cameras, using the application priority method.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatricesReal.html"><CODE>CalculateMatricesReal</CODE></a>
127            </th>
128<td>Calculates the view matrices and projection matrices for the left and right cameras, using the realism priority method.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133<a href="../../../../nn/ulcd/CTR/StereoCamera/GetParallax.html"><CODE>GetParallax</CODE></a>
134            </th>
135<td>Gets the parallax of a point located a specified distance away from the camera. The parallax is expressed as a ratio of the screen width.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140<a href="../../../../nn/ulcd/CTR/StereoCamera/GetMaxParallax.html"><CODE>GetMaxParallax</CODE></a>
141            </th>
142<td>Gets the parallax at the farthest possible distance. The parallax is expressed as a ratio of the screen width.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147<a href="../../../../nn/ulcd/CTR/StereoCamera/GetLimitParallax.html"><CODE>GetLimitParallax</CODE></a>
148            </th>
149<td>Gets the parallax limit configured for objects that appear to be going into the screen (the depth direction).</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToLevel.html"><CODE>GetDistanceToLevel</CODE></a>
155            </th>
156<td>Gets the distance from the camera to the base plane.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToNearClip.html"><CODE>GetDistanceToNearClip</CODE></a>
162            </th>
163<td>Gets the distance from the camera to the near clipping plane.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToFarClip.html"><CODE>GetDistanceToFarClip</CODE></a>
169            </th>
170<td>Gets the distance from the camera to the far clipping plane.</td>
171          </tr> </table>
172      </div>
173    </a>
174<h2>Revision History</h2>
175    <div class="section">
176      <dl class="history">
177        <dt>2010/04/02</dt>
178<dd>Initial version.<br />
179        </dd>
180      </dl>
181    </div>
182  <hr><p>CONFIDENTIAL</p></body>
183</html>