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7<title>SetOutputBufferCount</title>
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10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/snd/Overview.html">snd</a>::<a href="../../../nn/snd/CTR/Overview.html">CTR</a>::SetOutputBufferCount</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetOutputBufferCount(
15     s32 count
16);
17</pre>
18    </div>
19<h2>Arguments</h2>
20    <div class="section">
21      <table class="arguments">
22        <thead>
23          <tr>
24            <td width="15" />
25<th>Name</th>
26<td>Description</td>
27          </tr>
28        </thead>
29        <tr>
30<td>in</td>
31<th>count</th>
32<td>The number of buffers.</td>
33        </tr> </table>
34    </div>
35<h2>Return Values</h2>
36    <div class="section">
37None.
38               </div>
39<h2>Description</h2>
40    <div class="section">
41<p>Sets the number of buffers for the DSP final output level.</p><p>
42	The number of buffers can only be set to either <CODE>2</CODE> or <CODE>3</CODE>. Any other value is invalid. When <CODE>2</CODE>, the delay to actual sound production is minimal, but there can be sound skipping when processing cannot keep up in the sound thread. When <CODE>3</CODE>, there is a 5 msec delay compared to <CODE>2</CODE>, but the sound skipping won't occur even when there are slight delays in processing in the sound thread.
43      </p><p>
44	When this function is called, the output buffer is zero-cleared. As a result, calls during sound production can result in sound skipping. Use this function in situations with no sound, such as immediately after calling the <a href="../../../nn/snd/CTR/Initialize.html"><CODE>nn::snd::CTR::Initialize</CODE></a> function.
45      </p><p>
46	The default buffer number value is <CODE>2</CODE>.
47      </p></div>
48<h2>Revision History</h2>
49    <div class="section">
50      <dl class="history">
51        <dt>2011/02/17</dt>
52<dd>Initial version.<br />
53        </dd>
54      </dl>
55    </div>
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