1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>Receive</title> 8 </head> 9 <body> 10<h1><CODE>nn::rdt::CTR::Receiver::Receive</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14<a href="../../../../nn/Result/Overview.html">nn::Result</a> Receive( 15 void * pBuf, 16 size_t * pRecvSize, 17 size_t bufSize 18); 19</pre> 20 </div> 21<h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>out</td> 33<th>pBuf</th> 34<td>Takes the starting address of the buffer where the received data is written.</td> 35 </tr> 36 <tr> 37<td>out</td> 38<th>pRecvSize</th> 39<td>Records the number of bytes that were read from the receive buffer. If no data was readable, this is set to <CODE>0</CODE>.</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>bufSize</th> 44<td>Takes the size (in bytes) of the buffer where the received data is written. If this is set to <CODE>0</CODE>, the function does nothing and returns a non-error value.</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">Returns the function's result. Specifically, the following values may be returned: <CODE>ResultSuccess</CODE>, <CODE><a href="../../../../nn/rdt/CTR/ResultDoNothing/Overview.html">ResultDoNothing</a></CODE>, <CODE><a href="../../../../nn/rdt/CTR/ResultNotInitialized/Overview.html">ResultNotInitialized</a></CODE>, <CODE><a href="../../../../nn/rdt/CTR/ResultNullPointer/Overview.html">ResultNullPointer</a></CODE>, and <CODE><a href="../../../../nn/rdt/CTR/ResultUntimelyFunctionCall/Overview.html">ResultUntimelyFunctionCall</a></CODE>. </div> 49<h2>Description</h2> 50 <div class="section"> 51<p>Reads the data that has accumulated in the receive buffer.</p><p>Nintendo recommends calling this approximately once per game frame to improve throughput.</p><!-- write here --></div> 52<h2>Revision History</h2> 53 <div class="section"> 54 <dl class="history"> 55 <dt>2010/06/14</dt> 56<dd>Initial version.<br /> 57 </dd> 58 </dl> 59 </div> 60 <hr><p>CONFIDENTIAL</p></body> 61</html>