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7<title>SetupTextureProjectionFrustum</title>
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9  <body>
10<h1><CODE>nn::math::MTX34::SetupTextureProjectionFrustum</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
15     f32 l,
16     f32 r,
17     f32 b,
18     f32 t,
19     f32 n,
20     f32 scaleS,
21     f32 scaleT,
22     f32 translateS,
23     f32 translateT
24);
25
26<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
27     f32 fovyRad,
28     f32    aspect,
29     f32 scaleS,
30     f32 scaleT,
31     f32 translateS,
32     f32 translateT
33);
34
35<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
36     f32 l,
37     f32 r,
38     f32 b,
39     f32 t,
40     f32 scaleS,
41     f32 scaleT,
42     f32 translateS,
43     f32 translateT
44);
45</pre>
46    </div>
47<h2>List of Overloaded Member Functions</h2>
48    <div class="section">
49      <table class="members">
50        <tr>
51          <td>
52<a href="./SetupTextureProjectionFrustum(0).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a>
53          </td>
54<td>Creates a texture projection matrix based on the viewing frustum.</td>
55        </tr>
56        <tr>
57          <td>
58<a href="./SetupTextureProjectionFrustum(1).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE> </a>
59          </td>
60<td>Creates a texture projection matrix.</td>
61        </tr>
62        <tr>
63          <td>
64<a href="./SetupTextureProjectionFrustum(2).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a>
65          </td>
66<td>Creates a parallel projection matrix.</td>
67        </tr> </table>
68    </div>
69<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2>
70    <div class="section">
71<p>Creates a texture projection matrix based on the viewing frustum.</p>
72    </div>
73<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE></h2>
74    <div class="section">
75<p>Creates a texture projection matrix.</p>
76    </div>
77<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2>
78    <div class="section">
79<p>Creates a parallel projection matrix.</p>
80    </div>
81  <hr><p>CONFIDENTIAL</p></body>
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