1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>SetupTextureProjectionFrustum</title> 8 </head> 9 <body> 10<h1><CODE>nn::math::MTX34::SetupTextureProjectionFrustum</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 15 f32 l, 16 f32 r, 17 f32 b, 18 f32 t, 19 f32 n, 20 f32 scaleS, 21 f32 scaleT, 22 f32 translateS, 23 f32 translateT 24); 25 26<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 27 f32 fovyRad, 28 f32 aspect, 29 f32 scaleS, 30 f32 scaleT, 31 f32 translateS, 32 f32 translateT 33); 34 35<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 36 f32 l, 37 f32 r, 38 f32 b, 39 f32 t, 40 f32 scaleS, 41 f32 scaleT, 42 f32 translateS, 43 f32 translateT 44); 45</pre> 46 </div> 47<h2>List of Overloaded Member Functions</h2> 48 <div class="section"> 49 <table class="members"> 50 <tr> 51 <td> 52<a href="./SetupTextureProjectionFrustum(0).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a> 53 </td> 54<td>Creates a texture projection matrix based on the viewing frustum.</td> 55 </tr> 56 <tr> 57 <td> 58<a href="./SetupTextureProjectionFrustum(1).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE> </a> 59 </td> 60<td>Creates a texture projection matrix.</td> 61 </tr> 62 <tr> 63 <td> 64<a href="./SetupTextureProjectionFrustum(2).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a> 65 </td> 66<td>Creates a parallel projection matrix.</td> 67 </tr> </table> 68 </div> 69<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2> 70 <div class="section"> 71<p>Creates a texture projection matrix based on the viewing frustum.</p> 72 </div> 73<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE></h2> 74 <div class="section"> 75<p>Creates a texture projection matrix.</p> 76 </div> 77<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2> 78 <div class="section"> 79<p>Creates a parallel projection matrix.</p> 80 </div> 81 <hr><p>CONFIDENTIAL</p></body> 82</html>