1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::math::MTX34</title> 49 </head> 50 <body> 51<h1><CODE>nn::math::MTX34</CODE> Structure</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct MTX34 : public nn::math::MTX34_</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>A 3x4 matrix class.</p><!-- write here --></div> 59 <a name="typedef" id="typedef"> 60<h2><CODE>typedef</CODE> Definitions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100" /> 65 <th> 66<a href="../../../nn/math/MTX34/self_type.html"><CODE>self_type</CODE></a> 67 </th> 68<td>This class's type.</td> 69 </tr> 70 <tr> 71 <td width="100" /> 72 <th> 73<a href="../../../nn/math/MTX34/value_type.html"><CODE>value_type</CODE></a> 74 </th> 75<td>The type of this class's elements.</td> 76 </tr> </table> 77 </div> 78 </a> <a name="constant" id="constant"> 79<h2>Member Constants</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> 84<span class="static_style" title="static">S</span> 85 </td> 86 <th> 87<span class="argument"><a href="../../../nn/math/MTX34/ROW_COUNT.html"><CODE>ROW_COUNT</CODE></a></span> 88 </th> 89<td>The number of rows.</td> 90 </tr> 91 <tr> 92 <td width="100"> 93<span class="static_style" title="static">S</span> 94 </td> 95 <th> 96<span class="argument"><a href="../../../nn/math/MTX34/COLUMN_COUNT.html"><CODE>COLUMN_COUNT</CODE></a></span> 97 </th> 98<td>The number of columns.</td> 99 </tr> </table> 100 </div> 101 </a> <a name="function" id="function"> 102<h2>Member Functions</h2> 103 <div class="section"> 104 <table class="members"> 105 <tr> 106<th class="category" colspan="3">Creation</th> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111<a href="../../../nn/math/MTX34/MTX34.html"><CODE>MTX34</CODE></a> 112 </th> 113<td>Constructor.</td> 114 </tr> 115 <tr> 116<th class="category" colspan="3">Conversions</th> 117 </tr> 118 <tr> 119 <td width="100"> </td> 120 <th> 121<a href="../../../nn/math/MTX34/operator f32 -2a.html"><CODE>operator f32 *</CODE></a> 122 </th> 123<td>Casts to an <CODE>f32</CODE>-type value.</td> 124 </tr> 125 <tr> 126 <td width="100"> </td> 127 <th> 128<a href="../../../nn/math/MTX34/operator const f32 -2a.html"><CODE>operator const f32 *</CODE></a> 129 </th> 130<td>Casts to an <CODE>f32</CODE>-type value.</td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135<a href="../../../nn/math/MTX34/GetRow.html"><CODE>GetRow</CODE></a> 136 </th> 137<td>Gets a row as a <CODE><a href="../../../nn/math/VEC4/Overview.html">VEC4</a></CODE>-type value.</td> 138 </tr> 139 <tr> 140 <td width="100"> </td> 141 <th> 142<a href="../../../nn/math/MTX34/GetColumn.html"><CODE>GetColumn</CODE></a> 143 </th> 144<td>Gets a column as a <CODE><a href="../../../nn/math/VEC3/Overview.html">VEC3</a></CODE>-type value.</td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149<a href="../../../nn/math/MTX34/SetColumn.html"><CODE>SetColumn</CODE></a> 150 </th> 151<td>Sets a column as a <CODE><a href="../../../nn/math/VEC3/Overview.html">VEC3</a></CODE>-type value.</td> 152 </tr> 153 <tr> 154<th class="category" colspan="3">Operators</th> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159<a href="../../../nn/math/MTX34/operator-2a=.html"><CODE>operator*=</CODE></a> 160 </th> 161<td>Assigns the values of a postmultiplied matrix.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166<a href="../../../nn/math/MTX34/Transpose.html"><CODE>Transpose</CODE></a> 167 </th> 168<td>Calculates the transpose.</td> 169 </tr> 170 <tr> 171<th class="category" colspan="3">Settings</th> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176<a href="../../../nn/math/MTX34/SetupIdentity.html"><CODE>SetupIdentity</CODE></a> 177 </th> 178<td>Sets as the identity matrix.</td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183<a href="../../../nn/math/MTX34/SetupScale.html"><CODE>SetupScale</CODE></a> 184 </th> 185<td>Sets as a scaling matrix.</td> 186 </tr> 187 <tr> 188 <td width="100"> </td> 189 <th> 190<a href="../../../nn/math/MTX34/SetupTranslate.html"><CODE>SetupTranslate</CODE></a> 191 </th> 192<td>Sets as a translation matrix.</td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197<a href="../../../nn/math/MTX34/SetupRotateXyz.html"><CODE>SetupRotateXyz</CODE></a> 198 </th> 199<td>Sets as a rotation matrix in XYZ order.</td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204<a href="../../../nn/math/MTX34/SetupRotate.html"><CODE>SetupRotate</CODE></a> 205 </th> 206<td>Sets as a rotation matrix around the specified axis.</td> 207 </tr> 208 <tr> 209 <td width="100"> </td> 210 <th> 211<a href="../../../nn/math/MTX34/SetupLookAt.html"><CODE>SetupLookAt</CODE></a> 212 </th> 213<td>Sets the camera matrix.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218<a href="../../../nn/math/MTX34/SetupCameraRotate.html"><CODE>SetupCameraRotate</CODE></a> 219 </th> 220<td>Sets the camera matrix.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225<a href="../../../nn/math/MTX34/SetupTextureProjectionFrustum.html"><CODE>SetupTextureProjectionFrustum</CODE></a> 226 </th> 227<td>Creates a texture projection matrix based on the viewing frustum.</td> 228 </tr> 229 <tr> 230<th class="category" colspan="3">Comparisons</th> 231 </tr> 232 <tr> 233 <td width="100"> </td> 234 <th> 235<a href="../../../nn/math/MTX34/operator==.html"><CODE>operator==</CODE></a> 236 </th> 237<td>Returns <CODE>true</CODE> if the values are equal.</td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242<a href="../../../nn/math/MTX34/operator!=.html"><CODE>operator!=</CODE></a> 243 </th> 244<td>Returns <CODE>true</CODE> if the values are not equal.</td> 245 </tr> 246 <tr> 247 <td width="100"> </td> 248 <th> 249<a href="../../../nn/math/MTX34/IsIdentity.html"><CODE>IsIdentity</CODE></a> 250 </th> 251<td>Returns <CODE>true</CODE> if this is an identity matrix.</td> 252 </tr> 253 <tr> 254<th class="category" colspan="3">Other</th> 255 </tr> 256 <tr> 257 <td width="100"> 258<span class="static_style" title="static">S</span> </td> 259 <th> 260<a href="../../../nn/math/MTX34/Identity.html"><CODE>Identity</CODE></a> 261 </th> 262<td>The identity matrix.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267<a href="../../../nn/math/MTX34/Report.html"><CODE>Report</CODE></a> 268 </th> 269<td>Outputs the state.</td> 270 </tr> </table> 271 </div> 272 </a> 273<h2>Inheritance Hierarchy</h2> 274 <div class="section"> 275<p class="hierarchy"><span>nn::math::MTX34_</span><br /> <b>nn::math::MTX34</b> 276 </p> 277 </div> 278<h2>Revision History</h2> 279 <div class="section"> 280 <dl class="history"> 281 <dt>2010/01/29</dt> 282<dd>Initial version.<br /> 283 </dd> 284 </dl> 285 </div> 286 <hr><p>CONFIDENTIAL</p></body> 287</html> 288