1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>PixelFormat</title> 8 </head> 9 <body> 10<h1><CODE>nn::jpeg::CTR::PixelFormat</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum PixelFormat; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th><CODE>PIXEL_FORMAT_YUYV8</CODE></th> 28<td>Pixel format of images captured by camera devices. With 4 bytes (2 pixels) representing a single pair, the order information is stored beginning from the first byte is: Y component (left side), U component, Y component (right side), and V component.</td> 29 </tr> 30 <tr> 31<th><CODE>PIXEL_FORMAT_CTR_RGB565</CODE></th> 32<td>Equivalent to GPU texture formats <CODE>GL_RGB</CODE> and <CODE>GL_UNSIGNED_SHORT_5_6_5</CODE>. The upper left pixel in the image is positioned first in memory. V-clipping is used when the graphics library converts images in this format to the native PICA format. CPU processing time of the graphics library increases with conversion.</td> 33 </tr> 34 <tr> 35<th><CODE>PIXEL_FORMAT_CTR_RGB565_BLOCK8</CODE></th> 36<td>Equivalent to GPU texture formats <CODE>GL_RGB_NATIVE_DMP</CODE> and <CODE>GL_UNSIGNED_SHORT_5_6_5</CODE>. To directly access the buffer to which decoding functions make output from the GPU, the buffer must have 128-byte alignment. This library only checks for 4-byte alignment.</td> 37 </tr> 38 <tr> 39<th><CODE>PIXEL_FORMAT_RGB8</CODE></th> 40<td>Equivalent to GPU texture formats <CODE>GL_RGB</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>. Just as with PIXEL_FORMAT_CTR_RGB565, the upper left pixel of the image comes first in memory. </td> 41 </tr> 42 <tr> 43<th><CODE>PIXEL_FORMAT_CTR_RGB8_BLOCK8</CODE></th> 44<td>Equivalent to GPU texture formats <CODE>GL_RGB_NATIVE_DMP</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>. Alignment is the same as with PIXEL_FORMAT_CTR_RGB565_BLOCK8.</td> 45 </tr> 46 <tr> 47<th><CODE>PIXEL_FORMAT_RGBA8</CODE></th> 48<td>Equivalent to GPU texture formats <CODE>GL_RGBA</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>. The alpha component is ignored during encoder input, and output as 0xFF during decoder output. Just as with PIXEL_FORMAT_CTR_RGB565, the upper left pixel of the image comes first in memory. </td> 49 </tr> 50 <tr> 51<th><CODE>PIXEL_FORMAT_CTR_RGBA8_BLOCK8</CODE></th> 52<td>Equivalent to GPU texture formats <CODE>GL_RGBA_NATIVE_DMP</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>. Alignment is the same as with PIXEL_FORMAT_CTR_RGB565_BLOCK8.</td> 53 </tr> 54 <tr> 55<th><CODE>PIXEL_FORMAT_BGR8</CODE></th> 56<td>Equivalent to the LCD display buffer format <CODE>GL_RGB8_OES</CODE>. The order of color components is the reversed compared to PIXEL_FORMAT_RGB8.</td> 57 </tr> 58 <tr> 59<th><CODE>PIXEL_FORMAT_ABGR8</CODE></th> 60<td>Equivalent to the LCD display buffer format <CODE>GL_RGBA8_OES</CODE>. The order of color components is the reversed compared to PIXEL_FORMAT_RGBA8. The alpha component is handled in the same way as with PIXEL_FORMAT_RGBA8.</td> 61 </tr> 62 <tr> 63<th><CODE>NUM_PIXEL_FORMATS</CODE></th> 64 <td> 65 </td> 66 </tr> 67 </table> </div> 68<h2>Description</h2> 69 <div class="section"> 70<p>Enumerated type indicating the pixel format.</p><p>Supported as both encoder input and decoder output.</p><!-- write here --></div> 71<h2>Revision History</h2> 72 <div class="section"> 73 <dl class="history"> 74 <dt>2010/10/21</dt> 75<dd>Added <B>Description</B>. 76 </dd> 77 <dt>2010/04/14</dt> 78<dd>Initial version.<br /> 79 </dd> 80 </dl> 81 </div> 82 <hr><p>CONFIDENTIAL</p></body> 83</html>