1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>UpdateBuffer</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/gx/Overview.html">gx</a>::<a href="../../../nn/gx/CTR/Overview.html">CTR</a>::UpdateBuffer</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void UpdateBuffer( 15 const void * pBuffer, 16 size_t size 17); 18</pre> 19 </div> 20<h2>Parameters</h2> 21 <div class="section"> 22 <table class="arguments"> 23 <thead> 24 <tr> 25 <td width="15" /> 26<th>Name</th> 27<td>Description</td> 28 </tr> 29 </thead> 30 <tr> 31<td>in</td> 32<th>pBuffer</th> 33<td>Pointer to the start of the buffer.</td> 34 </tr> 35 <tr> 36<td>in</td> 37<th>size</th> 38<td>Buffer size.</td> 39 </tr> </table> 40 </div> 41<h2>Return Values</h2> 42 <div class="section"> 43None. 44 </div> 45<h2>Description</h2> 46 <div class="section"> 47<p>Applies to the graphics processor the updates that have been made to the contents of the vertex buffer and texture buffer in main memory. </p><p> 48When the GPU directly references texture, vertex, and other buffer data that has been expanded, copied, or overwritten into device memory by the CPU, use this to reflect those CPU-side changes in the GPU. 49 </p><p> 50Specifically speaking, internal processing consists of flushing the cache, but Nintendo does not support using this function as a generic means of flushing the cache. 51 </p><p> 52Only use this function to reflect CPU changes to the vertex and texture buffers in the GPU. 53 </p><p> 54This function blocks in order to call system processes. There is a fixed processing overhead for each process call. To improve performance, call this function as infrequently as possible. In other words, try to collect updates into a large batch before calling it, rather than breaking the updates into small batches. 55 </p></div> 56<h2>Revision History</h2> 57 <div class="section"> 58 <dl class="history"> 59 <dt>2011/11/29</dt> 60<dd>Added note about the overhead of making calls.<br /> 61 </dd> 62 <dt>2011/03/23</dt> 63<dd>Revised a part of the description.<br /> 64 </dd> 65 <dt>2011/01/17</dt> 66<dd>Enhanced the description.<br /> 67 </dd> 68 <dt>2010/10/25</dt> 69<dd>Initial version.<br /> 70 </dd> 71 </dl> 72 </div> 73 <hr><p>CONFIDENTIAL</p></body> 74</html> 75