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7<title>EnableAttrAsArray</title>
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9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/Vertex/Overview.html">Vertex</a>::EnableAttrAsArray</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void EnableAttrAsArray(
15     const <a href="../../../../nn/gr/CTR/BindSymbolVSInput/Overview.html">nn::gr::CTR::BindSymbolVSInput</a> & symbol,
16     const <a href="../../../../nn_types/uptr.html">uptr</a> physical_addr,
17     const <a href="../../../../nn_gx_CTR_Pica/PicaDataVertexAttrType.html">PicaDataVertexAttrType</a> type
18);
19</pre>
20    </div>
21<h2>Parameters</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27<th>Name</th>
28<td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32<td>in</td>
33<th><CODE>symbol</CODE></th>
34<td>The symbol for vertex shader input.</td>
35        </tr>
36        <tr>
37<td>in</td>
38<th><CODE>physical_addr</CODE></th>
39<td>Specifies the load array physical address.</td>
40        </tr>
41        <tr>
42<td>in</td>
43<th><CODE>type</CODE></th>
44<td>Specifies the type for each element and the type of array based on the number of elements.</td>
45        </tr> </table>
46    </div>
47<h2>Return Values</h2>
48    <div class="section">
49None.
50               </div>
51<h2>Description</h2>
52    <div class="section">
53<p>Sets a load array. This corresponds to the <a href="../../../../gl/glEnableVertexAttribArray.html">glEnableVertexAttribArray()</a> function in DMPGL.</p><!-- write here --></div>
54<h2>Revision History</h2>
55    <div class="section">
56      <dl class="history">
57        <dt>2010/09/15</dt>
58<dd>Initial version.<br />
59        </dd>
60      </dl>
61    </div>
62  <hr><p>CONFIDENTIAL</p></body>
63</html>