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50    <title>nn::gr::CTR::Shadow</title>
51  </head>
52  <body>
53    <h1><CODE>nn::gr::CTR::Shadow</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class Shadow</pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for configuring shadow settings.</p><!-- write here --></div>
61    <a name="variable" id="variable">
62      <h2>Member Variables</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68              <span class="argument">isPerspective</span>
69            </th>
70            <td>Enables/disables perspective projection for generating texture coordinates for shadow texture lookups. The type is bool. The default is <CODE>true</CODE>. Corresponds to the <CODE>dmp_Texture[0].isPerspective</CODE> uniform.</td>
71          </tr>
72          <tr>
73            <td width="100"> </td>
74            <th>
75              <span class="argument">zBias</span>
76            </th>
77            <td>Scale of the evaluation value for the depth value derivative in the light source coordinate screen space. Type is <CODE>f32</CODE>. Specify a value greater than <CODE>0.0</CODE>. There is no default value, but this is initialized to 1.0. Corresponds to the <CODE>dmp_Texture[0].shadowZBias</CODE> uniform.</td>
78          </tr>
79          <tr>
80            <td width="100"> </td>
81            <th>
82              <span class="argument">penumbraScale</span>
83            </th>
84            <td>Scale applied when calculating hard shadows from penumbrae. Type is <CODE>f32</CODE>. The default is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_FragOperation.penumbraScale</CODE> uniform.</td>
85          </tr>
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <span class="argument">penumbraBias</span>
90            </th>
91            <td>Bias applied when calculating hard shadows from penumbrae. Type is <CODE>f32</CODE>. The default is <CODE>1.0.0f</CODE>. Corresponds to the <CODE>dmp_FragOperation.penumbraBias</CODE> uniform.</td>
92          </tr> </table>
93      </div>
94    </a> <a name="function" id="function">
95      <h2>Member Functions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100">  </td>
100            <th>
101              <a href="../../../../nn/gr/CTR/Shadow/Shadow.html"><CODE>Shadow</CODE></a>
102            </th>
103            <td>Sets the initial value for each setting.</td>
104          </tr>
105          <tr>
106            <td width="100">  </td>
107            <th>
108              <a href="../../../../nn/gr/CTR/Shadow/MakeCommand.html"><CODE>MakeCommand</CODE></a>
109            </th>
110            <td>Generates a command for configuring shadow settings based on information already set.</td>
111          </tr>
112          <tr>
113            <td width="100">  </td>
114            <th>
115              <a href="../../../../nn/gr/CTR/Shadow/MakeTextureCommand.html"><CODE>MakeTextureCommand</CODE></a>
116            </th>
117            <td>Generates a command for configuring the shadow texture based on information already set.</td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../../nn/gr/CTR/Shadow/MakeAttenuationCommand.html"><CODE>MakeAttenuationCommand</CODE></a>
123            </th>
124            <td>Generates a command for setting shadow attenuation based on information already set.</td>
125          </tr> </table>
126      </div>
127    </a>
128    <h2>Revision History</h2>
129    <div class="section">
130      <dl class="history">
131        <dt>2010/10/25</dt>
132        <dd>Initial version.<br />
133        </dd>
134      </dl>
135    </div>
136  <hr><p>CONFIDENTIAL</p></body>
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