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7    <title>SetupBinary</title>
8  </head>
9  <body>
10    <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/ShaderLite/Overview.html">ShaderLite</a>::SetupBinary</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetupBinary(
15     const void * shader_binary,
16     const <a href="../../../../nn_types/s32.html">s32</a> vtx_shader_index,
17     const <a href="../../../../nn_types/s32.html">s32</a> geo_shader_index,
18     <a href="../../../../nn_types/bit32.html">bit32</a> * buffer
19);
20</pre>
21    </div>
22    <h2>Parameters</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28            <th>Name</th>
29            <td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33          <td>in</td>
34          <th><CODE>shader_binary</CODE></th>
35          <td>The shader binary linked by <CODE>ctr_VertexShaderLinker32.exe</CODE>.</td>
36        </tr>
37        <tr>
38          <td>in</td>
39          <th><CODE>vtx_shader_index</CODE></th>
40          <td>The index of the enabled vertex shader.</td>
41        </tr>
42        <tr>
43          <td>in</td>
44          <th><CODE>geo_shader_index</CODE></th>
45          <td>The index of the enabled geometry shader.</td>
46        </tr>
47        <tr>
48          <td>in</td>
49          <th><CODE>buffer</CODE></th>
50          <td>Required working buffer. You must first call <CODE>GetRequiredBufferSize</CODE> to get the size and pass an allocated buffer.</td>
51        </tr> </table>
52    </div>
53    <h2>Return Values</h2>
54    <div class="section">
55                None.
56               </div>
57    <h2>Description</h2>
58    <div class="section">
59      <p>Sets up information used for generating commands based on the shader binary. Note: The binary is not copied. Do not destroy the binary until the command is generated. An ASSERT results if the specified index is not a valid shader. For more information about the index to be specified, see the MAP file generated at link time by <CODE>ctr_VertexShaderLinker32.exe</CODE>. Geometry shaders can be disabled by specifying <CODE>-1</CODE> for <SPAN class="argument">geo_shader_index</SPAN>.</p><!-- write here --></div>
60    <h2>Revision History</h2>
61    <div class="section">
62      <dl class="history">
63        <dt>2011/12/16</dt>
64        <dd>Initial version.<br />
65        </dd>
66      </dl>
67    </div>
68  <hr><p>CONFIDENTIAL</p></body>
69</html>