1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SetupBinary</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/ShaderLite/Overview.html">ShaderLite</a>::SetupBinary</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetupBinary( 15 const void * shader_binary, 16 const <a href="../../../../nn_types/s32.html">s32</a> vtx_shader_index, 17 const <a href="../../../../nn_types/s32.html">s32</a> geo_shader_index, 18 <a href="../../../../nn_types/bit32.html">bit32</a> * buffer 19); 20</pre> 21 </div> 22 <h2>Parameters</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28 <th>Name</th> 29 <td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33 <td>in</td> 34 <th><CODE>shader_binary</CODE></th> 35 <td>The shader binary linked by <CODE>ctr_VertexShaderLinker32.exe</CODE>.</td> 36 </tr> 37 <tr> 38 <td>in</td> 39 <th><CODE>vtx_shader_index</CODE></th> 40 <td>The index of the enabled vertex shader.</td> 41 </tr> 42 <tr> 43 <td>in</td> 44 <th><CODE>geo_shader_index</CODE></th> 45 <td>The index of the enabled geometry shader.</td> 46 </tr> 47 <tr> 48 <td>in</td> 49 <th><CODE>buffer</CODE></th> 50 <td>Required working buffer. You must first call <CODE>GetRequiredBufferSize</CODE> to get the size and pass an allocated buffer.</td> 51 </tr> </table> 52 </div> 53 <h2>Return Values</h2> 54 <div class="section"> 55 None. 56 </div> 57 <h2>Description</h2> 58 <div class="section"> 59 <p>Sets up information used for generating commands based on the shader binary. Note: The binary is not copied. Do not destroy the binary until the command is generated. An ASSERT results if the specified index is not a valid shader. For more information about the index to be specified, see the MAP file generated at link time by <CODE>ctr_VertexShaderLinker32.exe</CODE>. Geometry shaders can be disabled by specifying <CODE>-1</CODE> for <SPAN class="argument">geo_shader_index</SPAN>.</p><!-- write here --></div> 60 <h2>Revision History</h2> 61 <div class="section"> 62 <dl class="history"> 63 <dt>2011/12/16</dt> 64 <dd>Initial version.<br /> 65 </dd> 66 </dl> 67 </div> 68 <hr><p>CONFIDENTIAL</p></body> 69</html>