1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SetShaderIndex</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/ShaderLite/Overview.html">ShaderLite</a>::SetShaderIndex</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetShaderIndex( 15 const <a href="../../../../nn_types/s32.html">s32</a> vtx_shader_index, 16 const <a href="../../../../nn_types/s32.html">s32</a> geo_shader_index 17); 18</pre> 19 </div> 20 <h2>Parameters</h2> 21 <div class="section"> 22 <table class="arguments"> 23 <thead> 24 <tr> 25 <td width="15" /> 26 <th>Name</th> 27 <td>Description</td> 28 </tr> 29 </thead> 30 <tr> 31 <td>in</td> 32 <th><CODE>vtx_shader_index</CODE></th> 33 <td>The index of the enabled vertex shader.</td> 34 </tr> 35 <tr> 36 <td>in</td> 37 <th><CODE>geo_shader_index</CODE></th> 38 <td>The index of the enabled geometry shader.</td> 39 </tr> </table> 40 </div> 41 <h2>Return Values</h2> 42 <div class="section"> 43 None. 44 </div> 45 <h2>Description</h2> 46 <div class="section"> 47 <p>Configures the index of the used shader. You must use this function after calling the <a href="../../../../nn/gr/CTR/ShaderLite/SetupBinary.html"><CODE>SetupBinary</CODE></a> function. For more information about the index to be specified, see the MAP file generated at link time by <CODE>ctr_VertexShaderLinker32.exe</CODE>. Geometry shaders can be disabled by specifying <CODE>-1</CODE> for <CODE>geo_shader_index</CODE>. When switching between the use and non-use of geometry shaders, you need to reconfigure the rendering mode with the <a href="../../../../nn/gr/CTR/ShaderLite/SetDrawMode.html"><CODE>SetDrawMode</CODE></a> function, before generating a command.</p><!-- write here --></div> 48 <h2>Revision History</h2> 49 <div class="section"> 50 <dl class="history"> 51 <dt>2011/12/16</dt> 52 <dd>Initial version.<br /> 53 </dd> 54 </dl> 55 </div> 56 <hr><p>CONFIDENTIAL</p></body> 57</html>