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7<title>MakeGeoProgramCommand</title>
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9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/Shader/Overview.html">Shader</a>::MakeGeoProgramCommand</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn_types/bit32.html">bit32</a> * MakeGeoProgramCommand(
15     <a href="../../../../nn_types/bit32.html">bit32</a> * command
16) const;
17</pre>
18    </div>
19<h2>Parameters</h2>
20    <div class="section">
21      <table class="arguments">
22        <thead>
23          <tr>
24            <td width="15" />
25<th>Name</th>
26<td>Description</td>
27          </tr>
28        </thead>
29        <tr>
30<td>in</td>
31<th>command</th>
32<td>The start address for storing the rendering command.</td>
33        </tr> </table>
34    </div>
35<h2>Return Values</h2>
36<div class="section">Returns the address that follows the end of the stored rendering command. </div>
37<h2>Description</h2>
38    <div class="section">
39<p>Generates a program load command for geometry shaders. This includes the entry point address and executable code within the shader binary. Call this function after setting the shader binary using the SetupBinary function.</p><!-- write here --></div>
40<h2>Revision History</h2>
41    <div class="section">
42      <dl class="history">
43        <dt>2010/09/15</dt>
44<dd>Initial version.<br />
45        </dd>
46      </dl>
47    </div>
48  <hr><p>CONFIDENTIAL</p></body>
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50