1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gr::CTR::Shader::ExeImageInfo</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/Shader/Overview.html">Shader</a>::ExeImageInfo</CODE> Structure</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">struct ExeImageInfo 55{ 56 bit32 signature; 57 u16 version; 58 u8 isGeoShader; 59 u8 outputMaps; 60 uptr mainAddress; 61 uptr endAddress; 62 bit32 maskInputOutput; 63 u8 gsDataMode; 64 u8 gsVertexStartIndex; 65 u8 gsPatchSize; 66 u8 gsVertexNum; 67 u32 setupOffset; 68 u32 setupCount; 69 u32 labelOffset; 70 u32 labelCount; 71 u32 outMapOffset; 72 u32 outMapCount; 73 u32 bindSymbolOffset; 74 u32 bindSymbolCount; 75 u32 stringOffset; 76 u32 stringCount; 77}; 78</pre> 79 </div> 80<h2>Description</h2> 81 <div class="section"> 82<p>Structure representing executable code in the shader binary.</p><!-- write here --></div> 83 <a name="variable" id="variable"> 84<h2>Member Variables</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100"> </td> 89 <th> 90<span class="argument">signature</span> 91 </th> 92<td width="100">bit32</td> 93<td>The type is <CODE>bit32</CODE>.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<span class="argument">version</span> 99 </th> 100<td width="100">u16</td> 101<td>Type is <CODE>u16</CODE>.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument">isGeoShader</span> 107 </th> 108<td width="100">u8</td> 109<td>Type is <CODE>u8</CODE>.</td> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114<span class="argument">outputMaps</span> 115 </th> 116<td width="100">u8</td> 117<td>Type is <CODE>u8</CODE>.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122<span class="argument">mainAddress</span> 123 </th> 124<td width="100">uptr</td> 125<td>Type is <CODE>uptr</CODE>.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130<span class="argument">endAddress</span> 131 </th> 132<td width="100">uptr</td> 133<td>Type is <CODE>uptr</CODE>.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138<span class="argument">maskInputOutput</span> 139 </th> 140<td width="100">bit32</td> 141<td>The type is <CODE>bit32</CODE>.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146<span class="argument">gsDataMode</span> 147 </th> 148<td width="100">u8</td> 149<td>Type is <CODE>u8</CODE>.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154<span class="argument">gsVertexStartIndex</span> 155 </th> 156<td width="100">u8</td> 157<td>Type is <CODE>u8</CODE>.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162<span class="argument">gsPatchSize</span> 163 </th> 164<td width="100">u8</td> 165<td>Type is <CODE>u8</CODE>.</td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170<span class="argument">gsVertexNum</span> 171 </th> 172<td width="100">u8</td> 173<td>Type is <CODE>u8</CODE>.</td> 174 </tr> 175 <tr> 176 <td width="100"> </td> 177 <th> 178<span class="argument">setupOffset</span> 179 </th> 180<td width="100">u32</td> 181<td>Type is <CODE>u32</CODE>.</td> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186<span class="argument">setupCount</span> 187 </th> 188<td width="100">u32</td> 189<td>Type is <CODE>u32</CODE>.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194<span class="argument">labelOffset</span> 195 </th> 196<td width="100">u32</td> 197<td>Type is <CODE>u32</CODE>.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202<span class="argument">labelCount</span> 203 </th> 204<td width="100">u32</td> 205<td>Type is <CODE>u32</CODE>.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210<span class="argument">outMapOffset</span> 211 </th> 212<td width="100">u32</td> 213<td>Type is <CODE>u32</CODE>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218<span class="argument">outMapCount</span> 219 </th> 220<td width="100">u32</td> 221<td>Type is <CODE>u32</CODE>.</td> 222 </tr> 223 <tr> 224 <td width="100"> </td> 225 <th> 226<span class="argument">bindSymbolOffset</span> 227 </th> 228<td width="100">u32</td> 229<td>Type is <CODE>u32</CODE>.</td> 230 </tr> 231 <tr> 232 <td width="100"> </td> 233 <th> 234<span class="argument">bindSymbolCount</span> 235 </th> 236<td width="100">u32</td> 237<td>Type is <CODE>u32</CODE>.</td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242<span class="argument">stringOffset</span> 243 </th> 244<td width="100">u32</td> 245<td>Type is <CODE>u32</CODE>.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250<span class="argument">stringCount</span> 251 </th> 252<td width="100">u32</td> 253<td>Type is <CODE>u32</CODE>.</td> 254 </tr> </table> 255 </div> 256 </a> 257<h2>Revision History</h2> 258 <div class="section"> 259 <dl class="history"> 260 <dt>2011/01/24</dt> 261<dd>Initial version.<br /> 262 </dd> 263 </dl> 264 </div> 265 <hr><p>CONFIDENTIAL</p></body> 266</html> 267