1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gr::CTR::RenderState::WBuffer</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/RenderState/Overview.html">RenderState</a>::WBuffer</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">class WBuffer</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>Class for setting the <CODE>w</CODE> buffer.</p><!-- write here --></div> 59 <a name="variable" id="variable"> 60<h2>Member Variables</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66<span class="argument">wScale</span> 67 </th> 68<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td> 69<td>Scale value when the <CODE>w</CODE> buffer is enabled. Type is <CODE>f32</CODE>. If <CODE>wScale</CODE> is <CODE>0</CODE>, the <CODE>w</CODE> buffer is disabled. Initial value is <CODE>0</CODE>.</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74<span class="argument">isEnablePolygonOffset</span> 75 </th> 76<td width="100">bool</td> 77<td>Sets enable/disable for the polygon offset. Type is <CODE>bool</CODE>. The polygon offset can generally be used at the same time as the <CODE>w</CODE> buffer.</td> 78 </tr> 79 <tr> 80 <td width="100"> </td> 81 <th> 82<span class="argument">polygonOffsetUnit</span> 83 </th> 84<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td> 85<td>The scaling value corresponding to the minimum resolvable depth value. Type is <CODE>f32</CODE>. The minimum resolvable depth value depends on the bit value of the depth buffer. Initial value is <CODE>0</CODE>. When the <CODE>w</CODE> buffer is enabled and the depth buffer is 24 bits, this applies a constant value to the polygon offset to prevent disappearing due to precision errors.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90<span class="argument">depthRangeNear</span> 91 </th> 92<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td> 93<td>Sets the depth value for the near plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>0</CODE>. Set so that <CODE>0 <= depthRangeNear <= depthRangeFar <= 1</CODE>. If the w buffer is enabled, this setting is ignored and 0 is set.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<span class="argument">depthRangeFar</span> 99 </th> 100<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td> 101<td>Sets the depth value for the far plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>1</CODE>. Set so that <CODE>0 <= depthRangeNear <= depthRangeFar <= 1</CODE>. If the w buffer is enabled, this setting is ignored and 1 is set.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument">depthRangeBit</span> 107 </th> 108<td width="100"><a href="../../../../../nn_types/u8.html">u8</a></td> 109<td>Sets the bit value of the depth buffer. Type is <CODE>f32</CODE>. Initial value is <CODE>24</CODE>.</td> 110 </tr> </table> 111 </div> 112 </a> <a name="function" id="function"> 113<h2>Member Functions</h2> 114 <div class="section"> 115 <table class="members"> 116 <tr> 117 <td width="100"> </td> 118 <th> 119<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/WBuffer.html">WBuffer</a> 120 </th> 121<td>Initializes <CODE>w</CODE> buffer settings to the initial values.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/MakeCommand.html"><CODE>MakeCommand</CODE></a> 127 </th> 128<td>Generates a rendering command based on information already set.</td> 129 </tr> </table> 130 </div> 131 </a> 132<h2>Revision History</h2> 133 <div class="section"> 134 <dl class="history"> 135 <dt>2010/09/15</dt> 136<dd>Initial version.<br /> 137 </dd> 138 </dl> 139 </div> 140 <hr><p>CONFIDENTIAL</p></body> 141</html> 142