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48<title>nn::gr::CTR::RenderState::WBuffer</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/RenderState/Overview.html">RenderState</a>::WBuffer</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class WBuffer</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>Class for setting the <CODE>w</CODE> buffer.</p><!-- write here --></div>
59    <a name="variable" id="variable">
60<h2>Member Variables</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<span class="argument">wScale</span>
67            </th>
68<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td>
69<td>Scale value when the <CODE>w</CODE> buffer is enabled. Type is <CODE>f32</CODE>. If <CODE>wScale</CODE> is <CODE>0</CODE>, the <CODE>w</CODE> buffer is disabled. Initial value is <CODE>0</CODE>.</td>
70          </tr>
71          <tr>
72            <td width="100"> </td>
73            <th>
74<span class="argument">isEnablePolygonOffset</span>
75            </th>
76<td width="100">bool</td>
77<td>Sets enable/disable for the polygon offset. Type is <CODE>bool</CODE>. The polygon offset can generally be used at the same time as the <CODE>w</CODE> buffer.</td>
78          </tr>
79          <tr>
80            <td width="100"> </td>
81            <th>
82<span class="argument">polygonOffsetUnit</span>
83            </th>
84<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td>
85<td>The scaling value corresponding to the minimum resolvable depth value. Type is <CODE>f32</CODE>. The minimum resolvable depth value depends on the bit value of the depth buffer. Initial value is <CODE>0</CODE>. When the <CODE>w</CODE> buffer is enabled and the depth buffer is 24 bits, this applies a constant value to the polygon offset to prevent disappearing due to precision errors.</td>
86          </tr>
87          <tr>
88            <td width="100"> </td>
89            <th>
90<span class="argument">depthRangeNear</span>
91            </th>
92<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td>
93<td>Sets the depth value for the near plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>0</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 0 is set.</td>
94          </tr>
95          <tr>
96            <td width="100"> </td>
97            <th>
98<span class="argument">depthRangeFar</span>
99            </th>
100<td width="100"><a href="../../../../../nn_types/f32.html">f32</a></td>
101<td>Sets the depth value for the far plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>1</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 1 is set.</td>
102          </tr>
103          <tr>
104            <td width="100"> </td>
105            <th>
106<span class="argument">depthRangeBit</span>
107            </th>
108<td width="100"><a href="../../../../../nn_types/u8.html">u8</a></td>
109<td>Sets the bit value of the depth buffer. Type is <CODE>f32</CODE>. Initial value is <CODE>24</CODE>.</td>
110          </tr> </table>
111      </div>
112    </a> <a name="function" id="function">
113<h2>Member Functions</h2>
114      <div class="section">
115        <table class="members">
116          <tr>
117            <td width="100">  </td>
118            <th>
119<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/WBuffer.html">WBuffer</a>
120            </th>
121<td>Initializes <CODE>w</CODE> buffer settings to the initial values.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/MakeCommand.html"><CODE>MakeCommand</CODE></a>
127            </th>
128<td>Generates a rendering command based on information already set.</td>
129          </tr> </table>
130      </div>
131    </a>
132<h2>Revision History</h2>
133    <div class="section">
134      <dl class="history">
135        <dt>2010/09/15</dt>
136<dd>Initial version.<br />
137        </dd>
138      </dl>
139    </div>
140  <hr><p>CONFIDENTIAL</p></body>
141</html>
142