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50<title>nn::gr::CTR::RenderState::WBuffer</title>
51  </head>
52  <body>
53<h1>nn::gr::CTR::RenderState::WBuffer Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class WBuffer</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>Class for setting the <CODE>w</CODE> buffer.</p><!-- write here --></div>
61    <a name="variable" id="variable">
62<h2>Member Variables</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68<span class="argument">wScale</span>
69            </th>
70<td>Scale value when the <CODE>w</CODE> buffer is enabled. Type is <CODE>f32</CODE>. If <CODE>wScale</CODE> is <CODE>0</CODE>, the <CODE>w</CODE> buffer is disabled. Initial value is <CODE>0</CODE>.</td>
71          </tr>
72          <tr>
73            <td width="100"> </td>
74            <th>
75<span class="argument">isEnablePolygonOffset</span>
76            </th>
77<td>Sets enable/disable for the polygon offset. Type is <CODE>bool</CODE>. Polygon offset generally cannot be used at the same time as the w buffer.</td>
78          </tr>
79          <tr>
80            <td width="100"> </td>
81            <th>
82<span class="argument">polygonOffsetUnit</span>
83            </th>
84<td>The scaling value corresponding to the minimum resolvable depth value. Type is <CODE>f32</CODE>. The minimum resolvable depth value depends on the bit value of the depth buffer. Initial value is <CODE>0</CODE>. When the <CODE>w</CODE> buffer is enabled and the depth buffer is 24 bits, this applies a constant value to the polygon offset to prevent disappearing due to precision errors.</td>
85          </tr>
86          <tr>
87            <td width="100"> </td>
88            <th>
89<span class="argument">depthRangeNear</span>
90            </th>
91<td>Sets the depth value for the near plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>0</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 0 is set.</td>
92          </tr>
93          <tr>
94            <td width="100"> </td>
95            <th>
96<span class="argument">depthRangeFar</span>
97            </th>
98<td>Sets the depth value for the far plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>1</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 1 is set.</td>
99          </tr>
100          <tr>
101            <td width="100"> </td>
102            <th>
103<span class="argument">depthRangeBit</span>
104            </th>
105<td>Sets the bit value of the depth buffer. Type is <CODE>f32</CODE>. Initial value is <CODE>24</CODE>.</td>
106          </tr> </table>
107      </div>
108    </a> <a name="function" id="function">
109<h2>Member Functions</h2>
110      <div class="section">
111        <table class="members">
112          <tr>
113            <td width="100">  </td>
114            <th>
115<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/WBuffer.html">WBuffer</a>
116            </th>
117<td>Initializes <CODE>w</CODE> buffer settings to the initial values.</td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/MakeCommand.html">MakeCommand</a>
123            </th>
124<td>Generates a rendering command based on information already set.</td>
125          </tr> </table>
126      </div>
127    </a>
128<h2>Revision History</h2>
129    <div class="section">
130      <dl class="history">
131        <dt>2010/09/15</dt>
132<dd>Initial version.<br />
133        </dd>
134      </dl>
135    </div>
136  <hr><p>CONFIDENTIAL</p></body>
137</html>