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50<title>nn::gr::CTR::ProcedureTexture</title>
51  </head>
52  <body>
53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::ProcedureTexture</CODE> Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ProcedureTexture</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>Class for generating procedural texture commands.</p><!-- write here --></div>
61    <a name="enum" id="enum">
62<h2>Enumerated Types</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68<a href="../../../../nn/gr/CTR/ProcedureTexture/ProcedureTextureColorShift.html"><CODE>ProcedureTextureColorShift</CODE></a>
69            </th>
70<td>Constants related to lookup tables for procedural textures.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="constant" id="constant">
74<h2>Member Constants</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100">
79<span class="static_style" title="static">S</span>
80            </td>
81            <th>
82<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span>
83            </th>
84<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
85<td>The lookup table stores 128 data elements.</td>
86          </tr>
87          <tr>
88            <td width="100">
89<span class="static_style" title="static">S</span>
90            </td>
91            <th>
92<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span>
93            </th>
94<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
95<td>The color lookup table stores 256 data elements.</td>
96          </tr>
97          <tr>
98            <td width="100">
99<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span>
100            </td>
101            <th>
102<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_OPTION_CMD_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_OPTION_CMD_NUM</CODE></a></span>
103            </th>
104<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
105<td>The size of the commands added to send a lookup table.</td>
106          </tr>
107          <tr>
108            <td width="100">
109<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span>
110            </td>
111            <th>
112<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_CMD_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_CMD_NUM</CODE></a></span>
113            </th>
114<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
115<td>The size of an array that holds commands used to send a lookup table.</td>
116          </tr>
117          <tr>
118            <td width="100">
119<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span>
120            </td>
121            <th>
122<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_OPTION_CMD_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_OPTION_CMD_NUM</CODE></a></span>
123            </th>
124<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
125<td>The size of the commands added to send a color lookup table.</td>
126          </tr>
127          <tr>
128            <td width="100">
129<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span>
130            </td>
131            <th>
132<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_CMD_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_CMD_NUM</CODE></a></span>
133            </th>
134<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
135<td>The size of an array that holds commands used to send a color lookup table.</td>
136          </tr> </table>
137      </div>
138    </a> <a name="variable" id="variable">
139<h2>Member Variables</h2>
140      <div class="section">
141        <table class="members">
142          <tr>
143            <td width="100"> </td>
144            <th>
145<span class="argument"><CODE>rgbMap</CODE></span>
146            </th>
147<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html">PicaDataProcTexMap</a></td>
148<td>RGB mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptRgbMap</CODE> uniform.</td>
149          </tr>
150          <tr>
151            <td width="100"> </td>
152            <th>
153<span class="argument"><CODE>alphaMap</CODE></span>
154            </th>
155<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html">PicaDataProcTexMap</a></td>
156<td>Alpha mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaMap</CODE> uniform.</td>
157          </tr>
158          <tr>
159            <td width="100"> </td>
160            <th>
161<span class="argument"><CODE>alphaSeparate</CODE></span>
162            </th>
163<td width="100">bool</td>
164<td>Specifies whether the mapping function should handle alpha values separately. Type is <CODE>bool</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaSeparate</CODE> uniform.</td>
165          </tr>
166          <tr>
167            <td width="100"> </td>
168            <th>
169<span class="argument"><CODE>clampU</CODE></span>
170            </th>
171<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html">PicaDataProcTexClamp</a></td>
172<td>A texture's U-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampU</CODE> uniform.</td>
173          </tr>
174          <tr>
175            <td width="100"> </td>
176            <th>
177<span class="argument"><CODE>clampV</CODE></span>
178            </th>
179<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html">PicaDataProcTexClamp</a></td>
180<td>A texture's V-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampV</CODE> uniform.</td>
181          </tr>
182          <tr>
183            <td width="100"> </td>
184            <th>
185<span class="argument"><CODE>shiftU</CODE></span>
186            </th>
187<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html">PicaDataProcTexShift</a></td>
188<td>A texture's U-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftU</CODE> uniform.</td>
189          </tr>
190          <tr>
191            <td width="100"> </td>
192            <th>
193<span class="argument"><CODE>shiftV</CODE></span>
194            </th>
195<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html">PicaDataProcTexShift</a></td>
196<td>A texture's V-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftV</CODE> uniform.</td>
197          </tr>
198          <tr>
199            <td width="100"> </td>
200            <th>
201<span class="argument"><CODE>minFilter</CODE></span>
202            </th>
203<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexFilter.html">PicaDataProcTexFilter</a></td>
204<td>A texture's <CODE>MinFilter</CODE> setting. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexFilter.html"><CODE>PicaDataProcTexFilter</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptMinFilter</CODE> uniform.</td>
205          </tr>
206          <tr>
207            <td width="100"> </td>
208            <th>
209<span class="argument"><CODE>texBias</CODE></span>
210            </th>
211<td width="100"><a href="../../../../nn_types/f32.html">f32&nbsp;</a></td>
212<td>The color lookup table's LOD bias. Type is <CODE>f32</CODE>, value range is <CODE>[0.0, 6.0]</CODE>, default value is <CODE>0.5f</CODE>. Corresponds to the <CODE>dmp_Texture[3].texBias</CODE> uniform.</td>
213          </tr>
214          <tr>
215            <td width="100"> </td>
216            <th>
217<span class="argument"><CODE>texOffset</CODE></span>
218            </th>
219<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td>
220<td>Specifies the starting element of the partial array in use. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, default value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexOffset</CODE> uniform.</td>
221          </tr>
222          <tr>
223            <td width="100"> </td>
224            <th>
225<span class="argument"><CODE>texWidth</CODE></span>
226            </th>
227<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td>
228<td>Specifies the width of lookup table data. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, default value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexWidth</CODE> uniform.</td>
229          </tr>
230          <tr>
231            <td width="100"> </td>
232            <th>
233<span class="argument"><CODE>isEnableNoise</CODE></span>
234            </th>
235<td width="100">bool</td>
236<td>Specifies whether to enable noise. Type is <CODE>bool</CODE>, default value is <CODE>false</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseEnable</CODE> uniform.</td>
237          </tr>
238          <tr>
239            <td width="100"> </td>
240            <th>
241<span class="argument"><CODE>noiseUAmplitude</CODE></span>
242            </th>
243<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
244<td>Sets the amplitude of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[2]</CODE> uniform.</td>
245          </tr>
246          <tr>
247            <td width="100"> </td>
248            <th>
249<span class="argument"><CODE>noiseVAmplitude</CODE></span>
250            </th>
251<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
252<td>Sets the amplitude of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[2]</CODE> uniform.</td>
253          </tr>
254          <tr>
255            <td width="100"> </td>
256            <th>
257<span class="argument"><CODE>noiseUFrequency</CODE></span>
258            </th>
259<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
260<td>Sets the frequency of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[0]</CODE> uniform.</td>
261          </tr>
262          <tr>
263            <td width="100"> </td>
264            <th>
265<span class="argument"><CODE>noiseVFrequency</CODE></span>
266            </th>
267<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
268<td>Sets the frequency of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[0]</CODE> uniform.</td>
269          </tr>
270          <tr>
271            <td width="100"> </td>
272            <th>
273<span class="argument"><CODE>noiseUPhase</CODE></span>
274            </th>
275<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
276<td>Sets the phase of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[1]</CODE> uniform.</td>
277          </tr>
278          <tr>
279            <td width="100"> </td>
280            <th>
281<span class="argument"><CODE>noiseVPhase</CODE></span>
282            </th>
283<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td>
284<td>Sets the phase of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[1]</CODE> uniform.</td>
285          </tr>
286          <tr>
287            <td width="100">
288<span class="protected_style" title="protected">protected</span> </td>
289            <th>
290<span class="argument"><CODE>m_NoiseLookUpTableCommand</CODE></span>
291            </th>
292<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
293<td>Holds the continuous noise function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td>
294          </tr>
295          <tr>
296            <td width="100">
297<span class="protected_style" title="protected">protected</span> </td>
298            <th>
299<span class="argument"><CODE>m_RgbMapLookUpTableCommand</CODE></span>
300            </th>
301<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
302<td>Holds the RGB mapping function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td>
303          </tr>
304          <tr>
305            <td width="100">
306<span class="protected_style" title="protected">protected</span> </td>
307            <th>
308<span class="argument"><CODE>m_AlphaMapLookUpTableCommand</CODE></span>
309            </th>
310<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
311<td>Holds the alpha mapping function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td>
312          </tr>
313          <tr>
314            <td width="100">
315<span class="protected_style" title="protected">protected</span> </td>
316            <th>
317<span class="argument"><CODE>m_ColorLookUpTableCommand</CODE></span>
318            </th>
319<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
320<td>Holds a color lookup table that has been converted into rendering command format. Type is <CODE>u32[]</CODE>.</td>
321          </tr>
322          <tr>
323            <td width="100">
324<span class="protected_style" title="protected">protected</span> </td>
325            <th>
326<span class="argument"><CODE>m_ColorDiffLookUpTableCommand</CODE></span>
327            </th>
328<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
329<td>Holds the difference values for a color lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td>
330          </tr> </table>
331      </div>
332    </a> <a name="function" id="function">
333<h2>Member Functions</h2>
334      <div class="section">
335        <table class="members">
336          <tr>
337            <td width="100">  </td>
338            <th>
339<a href="../../../../nn/gr/CTR/ProcedureTexture/SetNoiseLookUpTable.html"><CODE>SetNoiseLookUpTable</CODE></a>
340            </th>
341<td>Sets the lookup table for the continuous noise function.</td>
342          </tr>
343          <tr>
344            <td width="100">  </td>
345            <th>
346<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRgbMapLookUpTable.html"><CODE>SetRgbMapLookUpTable</CODE></a>
347            </th>
348<td>Sets the lookup table for the RGB mapping function.</td>
349          </tr>
350          <tr>
351            <td width="100">  </td>
352            <th>
353<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaMapLookUpTable.html"><CODE>SetAlphaMapLookUpTable</CODE></a>
354            </th>
355<td>Sets the lookup table for the alpha mapping function.</td>
356          </tr>
357          <tr>
358            <td width="100">  </td>
359            <th>
360<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRedLookUpTable.html"><CODE>SetRedLookUpTable</CODE></a>
361            </th>
362<td>Sets the color lookup table for the red component.</td>
363          </tr>
364          <tr>
365            <td width="100">  </td>
366            <th>
367<a href="../../../../nn/gr/CTR/ProcedureTexture/SetGreenLookUpTable.html"><CODE>SetGreenLookUpTable</CODE></a>
368            </th>
369<td>Sets the color lookup table for the green component.</td>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374<a href="../../../../nn/gr/CTR/ProcedureTexture/SetBlueLookUpTable.html"><CODE>SetBlueLookUpTable</CODE></a>
375            </th>
376<td>Sets the color lookup table for the blue component.</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaLookUpTable.html"><CODE>SetAlphaLookUpTable</CODE></a>
382            </th>
383<td>Sets the color lookup table for the alpha component.</td>
384          </tr>
385          <tr>
386            <td width="100">  </td>
387            <th>
388<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a>
389            </th>
390<td>Generates all commands for configuring procedural texture registers.</td>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeConfigCommand.html"><CODE>MakeConfigCommand</CODE></a>
396            </th>
397<td>Generates all commands for configuring procedural textures. (Does not generate lookup table commands.)</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeProcedureTextureModeCommand.html"><CODE>MakeProcedureTextureModeCommand</CODE></a>
403            </th>
404<td>Generates just the commands for configuring procedural texture mode settings.</td>
405          </tr>
406          <tr>
407            <td width="100">  </td>
408            <th>
409<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTextureCommand.html"><CODE>MakeTextureCommand</CODE></a>
410            </th>
411<td>Generates just the commands for configuring texture settings for a procedural texture.</td>
412          </tr>
413          <tr>
414            <td width="100">  </td>
415            <th>
416<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeNoiseCommand.html"><CODE>MakeNoiseCommand</CODE></a>
417            </th>
418<td>Generates just the commands for configuring procedural texture noise settings.</td>
419          </tr>
420          <tr>
421            <td width="100">  </td>
422            <th>
423<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTableCommand.html"><CODE>MakeTableCommand</CODE></a>
424            </th>
425<td>Generates just the commands for configuring procedural texture lookup tables.</td>
426          </tr>
427          <tr>
428            <td width="100">  </td>
429            <th>
430<a href="../../../../nn/gr/CTR/ProcedureTexture/ProcedureTexture.html"><CODE>ProcedureTexture</CODE></a>
431            </th>
432<td>Constructor of class for generating procedural texture commands.</td>
433          </tr>
434          <tr>
435            <td width="100">
436<span class="static_style" title="static">S</span> </td>
437            <th>
438<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeDummyCommand.html"><CODE>MakeDummyCommand</CODE></a>
439            </th>
440<td>Generates dummy commands to register 0x80 required before updating procedural texture registers.</td>
441          </tr>
442          <tr>
443            <td width="100">
444<span class="protected_style" title="protected">protected</span>  </td>
445            <th>
446<a href="../../../../nn/gr/CTR/ProcedureTexture/SetLookUpDualTables_.html"><CODE>SetLookUpDualTables_</CODE></a>
447            </th>
448<td>Sets lookup table commands in a rendering command array.</td>
449          </tr>
450          <tr>
451            <td width="100">
452<span class="protected_style" title="protected">protected</span>  </td>
453            <th>
454<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorLookUpDualTables_.html"><CODE>SetColorLookUpDualTables_</CODE></a>
455            </th>
456<td>Sets commands for a color lookup table and difference table in a rendering command array.</td>
457          </tr>
458          <tr>
459            <td width="100">
460<span class="protected_style" title="protected">protected</span>  </td>
461            <th>
462<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorLookUpTable_.html"><CODE>SetColorLookUpTable_</CODE></a>
463            </th>
464<td>Sets color lookup table commands in a rendering command array.</td>
465          </tr>
466          <tr>
467            <td width="100">
468<span class="protected_style" title="protected">protected</span>  </td>
469            <th>
470<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorDiffLookUpTable_.html"><CODE>SetColorDiffLookUpTable_</CODE></a>
471            </th>
472<td>Sets commands for a lookup table's difference values in a rendering command array.</td>
473          </tr>
474          <tr>
475            <td width="100">
476<span class="protected_style" title="protected">protected</span>  </td>
477            <th>
478<a href="../../../../nn/gr/CTR/ProcedureTexture/GetColorDiffLookUpTable.html"><CODE>GetColorDiffLookUpTable</CODE></a>
479            </th>
480<td>Finds the difference values for a 256-element lookup table.</td>
481          </tr>
482          <tr>
483            <td width="100">
484<span class="protected_style" title="protected">protected</span>  </td>
485            <th>
486<a href="../../../../nn/gr/CTR/ProcedureTexture/GetDiffLookUpTable.html"><CODE>GetDiffLookUpTable</CODE></a>
487            </th>
488<td>Finds the difference values for a 128-element lookup table.</td>
489          </tr> </table>
490      </div>
491    </a>
492<h2>Revision History</h2>
493    <div class="section">
494      <dl class="history">
495        <dt>2010/10/25</dt>
496<dd>Initial version.<br />
497        </dd>
498      </dl>
499    </div>
500  <hr><p>CONFIDENTIAL</p></body>
501</html>