1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::gr::CTR::ProcedureTexture</title> 51 </head> 52 <body> 53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::ProcedureTexture</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ProcedureTexture</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>Class for generating procedural texture commands.</p><!-- write here --></div> 61 <a name="enum" id="enum"> 62<h2>Enumerated Types</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <td width="100"> </td> 67 <th> 68<a href="../../../../nn/gr/CTR/ProcedureTexture/ProcedureTextureColorShift.html"><CODE>ProcedureTextureColorShift</CODE></a> 69 </th> 70<td>Constants related to lookup tables for procedural textures.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="constant" id="constant"> 74<h2>Member Constants</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> 79<span class="static_style" title="static">S</span> 80 </td> 81 <th> 82<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span> 83 </th> 84<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 85<td>The lookup table stores 128 data elements.</td> 86 </tr> 87 <tr> 88 <td width="100"> 89<span class="static_style" title="static">S</span> 90 </td> 91 <th> 92<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_ELEMENT_NUM</CODE></a></span> 93 </th> 94<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 95<td>The color lookup table stores 256 data elements.</td> 96 </tr> 97 <tr> 98 <td width="100"> 99<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span> 100 </td> 101 <th> 102<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_OPTION_CMD_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_OPTION_CMD_NUM</CODE></a></span> 103 </th> 104<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 105<td>The size of the commands added to send a lookup table.</td> 106 </tr> 107 <tr> 108 <td width="100"> 109<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span> 110 </td> 111 <th> 112<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_LOOKUP_TABLE_CMD_NUM.html"><CODE>PROCTEX_LOOKUP_TABLE_CMD_NUM</CODE></a></span> 113 </th> 114<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 115<td>The size of an array that holds commands used to send a lookup table.</td> 116 </tr> 117 <tr> 118 <td width="100"> 119<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span> 120 </td> 121 <th> 122<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_OPTION_CMD_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_OPTION_CMD_NUM</CODE></a></span> 123 </th> 124<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 125<td>The size of the commands added to send a color lookup table.</td> 126 </tr> 127 <tr> 128 <td width="100"> 129<span class="protected_style" title="protected">protected</span> <span class="static_style" title="static">S</span> 130 </td> 131 <th> 132<span class="argument"><a href="../../../../nn/gr/CTR/ProcedureTexture/PROCTEX_COLOR_LOOKUP_TABLE_CMD_NUM.html"><CODE>PROCTEX_COLOR_LOOKUP_TABLE_CMD_NUM</CODE></a></span> 133 </th> 134<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 135<td>The size of an array that holds commands used to send a color lookup table.</td> 136 </tr> </table> 137 </div> 138 </a> <a name="variable" id="variable"> 139<h2>Member Variables</h2> 140 <div class="section"> 141 <table class="members"> 142 <tr> 143 <td width="100"> </td> 144 <th> 145<span class="argument"><CODE>rgbMap</CODE></span> 146 </th> 147<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html">PicaDataProcTexMap</a></td> 148<td>RGB mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptRgbMap</CODE> uniform.</td> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153<span class="argument"><CODE>alphaMap</CODE></span> 154 </th> 155<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html">PicaDataProcTexMap</a></td> 156<td>Alpha mapping function mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexMap.html"><CODE>PicaDataProcTexMap</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaMap</CODE> uniform.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161<span class="argument"><CODE>alphaSeparate</CODE></span> 162 </th> 163<td width="100">bool</td> 164<td>Specifies whether the mapping function should handle alpha values separately. Type is <CODE>bool</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptAlphaSeparate</CODE> uniform.</td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169<span class="argument"><CODE>clampU</CODE></span> 170 </th> 171<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html">PicaDataProcTexClamp</a></td> 172<td>A texture's U-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampU</CODE> uniform.</td> 173 </tr> 174 <tr> 175 <td width="100"> </td> 176 <th> 177<span class="argument"><CODE>clampV</CODE></span> 178 </th> 179<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html">PicaDataProcTexClamp</a></td> 180<td>A texture's V-direction clamp mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexClamp.html"><CODE>PicaDataProcTexClamp</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptClampV</CODE> uniform.</td> 181 </tr> 182 <tr> 183 <td width="100"> </td> 184 <th> 185<span class="argument"><CODE>shiftU</CODE></span> 186 </th> 187<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html">PicaDataProcTexShift</a></td> 188<td>A texture's U-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftU</CODE> uniform.</td> 189 </tr> 190 <tr> 191 <td width="100"> </td> 192 <th> 193<span class="argument"><CODE>shiftV</CODE></span> 194 </th> 195<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html">PicaDataProcTexShift</a></td> 196<td>A texture's V-direction shift calculation mode. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexShift.html"><CODE>PicaDataProcTexShift</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptShiftV</CODE> uniform.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201<span class="argument"><CODE>minFilter</CODE></span> 202 </th> 203<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexFilter.html">PicaDataProcTexFilter</a></td> 204<td>A texture's <CODE>MinFilter</CODE> setting. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataProcTexFilter.html"><CODE>PicaDataProcTexFilter</CODE></a>. Corresponds to the <CODE>dmp_Texture[3].ptMinFilter</CODE> uniform.</td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209<span class="argument"><CODE>texBias</CODE></span> 210 </th> 211<td width="100"><a href="../../../../nn_types/f32.html">f32 </a></td> 212<td>The color lookup table's LOD bias. Type is <CODE>f32</CODE>, value range is <CODE>[0.0, 6.0]</CODE>, default value is <CODE>0.5f</CODE>. Corresponds to the <CODE>dmp_Texture[3].texBias</CODE> uniform.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217<span class="argument"><CODE>texOffset</CODE></span> 218 </th> 219<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td> 220<td>Specifies the starting element of the partial array in use. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, default value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexOffset</CODE> uniform.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225<span class="argument"><CODE>texWidth</CODE></span> 226 </th> 227<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td> 228<td>Specifies the width of lookup table data. Type is <CODE>u8</CODE>, value range is <CODE>[0, 128]</CODE>, default value is <CODE>0</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptTexWidth</CODE> uniform.</td> 229 </tr> 230 <tr> 231 <td width="100"> </td> 232 <th> 233<span class="argument"><CODE>isEnableNoise</CODE></span> 234 </th> 235<td width="100">bool</td> 236<td>Specifies whether to enable noise. Type is <CODE>bool</CODE>, default value is <CODE>false</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseEnable</CODE> uniform.</td> 237 </tr> 238 <tr> 239 <td width="100"> </td> 240 <th> 241<span class="argument"><CODE>noiseUAmplitude</CODE></span> 242 </th> 243<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 244<td>Sets the amplitude of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[2]</CODE> uniform.</td> 245 </tr> 246 <tr> 247 <td width="100"> </td> 248 <th> 249<span class="argument"><CODE>noiseVAmplitude</CODE></span> 250 </th> 251<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 252<td>Sets the amplitude of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[2]</CODE> uniform.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257<span class="argument"><CODE>noiseUFrequency</CODE></span> 258 </th> 259<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 260<td>Sets the frequency of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[0]</CODE> uniform.</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265<span class="argument"><CODE>noiseVFrequency</CODE></span> 266 </th> 267<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 268<td>Sets the frequency of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[0]</CODE> uniform.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273<span class="argument"><CODE>noiseUPhase</CODE></span> 274 </th> 275<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 276<td>Sets the phase of a texture's U-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseU[1]</CODE> uniform.</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281<span class="argument"><CODE>noiseVPhase</CODE></span> 282 </th> 283<td width="100"><a href="../../../../nn_types/f32.html">f32</a></td> 284<td>Sets the phase of a texture's V-direction noise. Type is <CODE>f32</CODE>, default value is <CODE>0.0f</CODE>. Corresponds to the <CODE>dmp_Texture[3].ptNoiseV[1]</CODE> uniform.</td> 285 </tr> 286 <tr> 287 <td width="100"> 288<span class="protected_style" title="protected">protected</span> </td> 289 <th> 290<span class="argument"><CODE>m_NoiseLookUpTableCommand</CODE></span> 291 </th> 292<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 293<td>Holds the continuous noise function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td> 294 </tr> 295 <tr> 296 <td width="100"> 297<span class="protected_style" title="protected">protected</span> </td> 298 <th> 299<span class="argument"><CODE>m_RgbMapLookUpTableCommand</CODE></span> 300 </th> 301<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 302<td>Holds the RGB mapping function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td> 303 </tr> 304 <tr> 305 <td width="100"> 306<span class="protected_style" title="protected">protected</span> </td> 307 <th> 308<span class="argument"><CODE>m_AlphaMapLookUpTableCommand</CODE></span> 309 </th> 310<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 311<td>Holds the alpha mapping function's lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td> 312 </tr> 313 <tr> 314 <td width="100"> 315<span class="protected_style" title="protected">protected</span> </td> 316 <th> 317<span class="argument"><CODE>m_ColorLookUpTableCommand</CODE></span> 318 </th> 319<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 320<td>Holds a color lookup table that has been converted into rendering command format. Type is <CODE>u32[]</CODE>.</td> 321 </tr> 322 <tr> 323 <td width="100"> 324<span class="protected_style" title="protected">protected</span> </td> 325 <th> 326<span class="argument"><CODE>m_ColorDiffLookUpTableCommand</CODE></span> 327 </th> 328<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td> 329<td>Holds the difference values for a color lookup table, converted into rendering command format. Type is <CODE>u32[]</CODE>.</td> 330 </tr> </table> 331 </div> 332 </a> <a name="function" id="function"> 333<h2>Member Functions</h2> 334 <div class="section"> 335 <table class="members"> 336 <tr> 337 <td width="100"> </td> 338 <th> 339<a href="../../../../nn/gr/CTR/ProcedureTexture/SetNoiseLookUpTable.html"><CODE>SetNoiseLookUpTable</CODE></a> 340 </th> 341<td>Sets the lookup table for the continuous noise function.</td> 342 </tr> 343 <tr> 344 <td width="100"> </td> 345 <th> 346<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRgbMapLookUpTable.html"><CODE>SetRgbMapLookUpTable</CODE></a> 347 </th> 348<td>Sets the lookup table for the RGB mapping function.</td> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaMapLookUpTable.html"><CODE>SetAlphaMapLookUpTable</CODE></a> 354 </th> 355<td>Sets the lookup table for the alpha mapping function.</td> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360<a href="../../../../nn/gr/CTR/ProcedureTexture/SetRedLookUpTable.html"><CODE>SetRedLookUpTable</CODE></a> 361 </th> 362<td>Sets the color lookup table for the red component.</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367<a href="../../../../nn/gr/CTR/ProcedureTexture/SetGreenLookUpTable.html"><CODE>SetGreenLookUpTable</CODE></a> 368 </th> 369<td>Sets the color lookup table for the green component.</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374<a href="../../../../nn/gr/CTR/ProcedureTexture/SetBlueLookUpTable.html"><CODE>SetBlueLookUpTable</CODE></a> 375 </th> 376<td>Sets the color lookup table for the blue component.</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381<a href="../../../../nn/gr/CTR/ProcedureTexture/SetAlphaLookUpTable.html"><CODE>SetAlphaLookUpTable</CODE></a> 382 </th> 383<td>Sets the color lookup table for the alpha component.</td> 384 </tr> 385 <tr> 386 <td width="100"> </td> 387 <th> 388<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 389 </th> 390<td>Generates all commands for configuring procedural texture registers.</td> 391 </tr> 392 <tr> 393 <td width="100"> </td> 394 <th> 395<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeConfigCommand.html"><CODE>MakeConfigCommand</CODE></a> 396 </th> 397<td>Generates all commands for configuring procedural textures. (Does not generate lookup table commands.)</td> 398 </tr> 399 <tr> 400 <td width="100"> </td> 401 <th> 402<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeProcedureTextureModeCommand.html"><CODE>MakeProcedureTextureModeCommand</CODE></a> 403 </th> 404<td>Generates just the commands for configuring procedural texture mode settings.</td> 405 </tr> 406 <tr> 407 <td width="100"> </td> 408 <th> 409<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTextureCommand.html"><CODE>MakeTextureCommand</CODE></a> 410 </th> 411<td>Generates just the commands for configuring texture settings for a procedural texture.</td> 412 </tr> 413 <tr> 414 <td width="100"> </td> 415 <th> 416<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeNoiseCommand.html"><CODE>MakeNoiseCommand</CODE></a> 417 </th> 418<td>Generates just the commands for configuring procedural texture noise settings.</td> 419 </tr> 420 <tr> 421 <td width="100"> </td> 422 <th> 423<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeTableCommand.html"><CODE>MakeTableCommand</CODE></a> 424 </th> 425<td>Generates just the commands for configuring procedural texture lookup tables.</td> 426 </tr> 427 <tr> 428 <td width="100"> </td> 429 <th> 430<a href="../../../../nn/gr/CTR/ProcedureTexture/ProcedureTexture.html"><CODE>ProcedureTexture</CODE></a> 431 </th> 432<td>Constructor of class for generating procedural texture commands.</td> 433 </tr> 434 <tr> 435 <td width="100"> 436<span class="static_style" title="static">S</span> </td> 437 <th> 438<a href="../../../../nn/gr/CTR/ProcedureTexture/MakeDummyCommand.html"><CODE>MakeDummyCommand</CODE></a> 439 </th> 440<td>Generates dummy commands to register 0x80 required before updating procedural texture registers.</td> 441 </tr> 442 <tr> 443 <td width="100"> 444<span class="protected_style" title="protected">protected</span> </td> 445 <th> 446<a href="../../../../nn/gr/CTR/ProcedureTexture/SetLookUpDualTables_.html"><CODE>SetLookUpDualTables_</CODE></a> 447 </th> 448<td>Sets lookup table commands in a rendering command array.</td> 449 </tr> 450 <tr> 451 <td width="100"> 452<span class="protected_style" title="protected">protected</span> </td> 453 <th> 454<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorLookUpDualTables_.html"><CODE>SetColorLookUpDualTables_</CODE></a> 455 </th> 456<td>Sets commands for a color lookup table and difference table in a rendering command array.</td> 457 </tr> 458 <tr> 459 <td width="100"> 460<span class="protected_style" title="protected">protected</span> </td> 461 <th> 462<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorLookUpTable_.html"><CODE>SetColorLookUpTable_</CODE></a> 463 </th> 464<td>Sets color lookup table commands in a rendering command array.</td> 465 </tr> 466 <tr> 467 <td width="100"> 468<span class="protected_style" title="protected">protected</span> </td> 469 <th> 470<a href="../../../../nn/gr/CTR/ProcedureTexture/SetColorDiffLookUpTable_.html"><CODE>SetColorDiffLookUpTable_</CODE></a> 471 </th> 472<td>Sets commands for a lookup table's difference values in a rendering command array.</td> 473 </tr> 474 <tr> 475 <td width="100"> 476<span class="protected_style" title="protected">protected</span> </td> 477 <th> 478<a href="../../../../nn/gr/CTR/ProcedureTexture/GetColorDiffLookUpTable.html"><CODE>GetColorDiffLookUpTable</CODE></a> 479 </th> 480<td>Finds the difference values for a 256-element lookup table.</td> 481 </tr> 482 <tr> 483 <td width="100"> 484<span class="protected_style" title="protected">protected</span> </td> 485 <th> 486<a href="../../../../nn/gr/CTR/ProcedureTexture/GetDiffLookUpTable.html"><CODE>GetDiffLookUpTable</CODE></a> 487 </th> 488<td>Finds the difference values for a 128-element lookup table.</td> 489 </tr> </table> 490 </div> 491 </a> 492<h2>Revision History</h2> 493 <div class="section"> 494 <dl class="history"> 495 <dt>2010/10/25</dt> 496<dd>Initial version.<br /> 497 </dd> 498 </dl> 499 </div> 500 <hr><p>CONFIDENTIAL</p></body> 501</html>