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7<title>MakeNoiseCommand</title>
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10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/ProcedureTexture/Overview.html">ProcedureTexture</a>::MakeNoiseCommand</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn_types/bit32.html">bit32</a> * MakeNoiseCommand(
15     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
16     bool isAddProcedureTextureModeCommand = true,
17     bool isAddDummyCommand = true
18) const;
19</pre>
20    </div>
21<h2>Parameters</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27<th>Name</th>
28<td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32<td>in</td>
33<th>command</th>
34<td>The start address for storing the rendering command.</td>
35        </tr>
36        <tr>
37<td>in</td>
38<th>isAddProcedureTextureModeCommand</th>
39<td>Specify <CODE>true</CODE> when you want to generate the <CODE>isEnableNoise</CODE>, <CODE>rgbMap</CODE>, or <CODE>alphaMap</CODE> noise commands.</td>
40        </tr>
41        <tr>
42<td>in</td>
43<th>isAddDummyCommand</th>
44<td>Specifies whether to generate dummy write commands to register 0x80 three times before changing the register.</td>
45        </tr> </table>
46    </div>
47<h2>Return Values</h2>
48<div class="section">Returns the address that follows the end of the stored rendering command. </div>
49<h2>Description</h2>
50    <div class="section">
51<p>Generates just the commands for configuring procedural texture noise settings.</p><!-- write here --></div>
52<h2>Revision History</h2>
53    <div class="section">
54      <dl class="history">
55        <dt>2010/10/25</dt>
56<dd>Initial version.<br />
57        </dd>
58      </dl>
59    </div>
60  <hr><p>CONFIDENTIAL</p></body>
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62