1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>MakeUniformCommandGS</title> 8 </head> 9 <body> 10<h1>nn::gr::CTR::MakeUniformCommandGS Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bit32 * MakeUniformCommandGS( 15 bit32 * command, 16 u8 location, 17 const <a href="../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 18); 19 20bit32 * MakeUniformCommandGS( 21 bit32 * command, 22 u8 location, 23 const <a href="../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 24); 25 26bit32 * MakeUniformCommandGS( 27 bit32 * command, 28 u8 location, 29 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 30); 31 32bit32 * MakeUniformCommandGS( 33 bit32 * command, 34 u8 location, 35 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 36 const int num 37); 38 39bit32 * MakeUniformCommandGS( 40 bit32 * command, 41 u8 location, 42 u8 x, 43 u8 y, 44 u8 z 45); 46</pre> 47 </div> 48<h2>List of Overloaded Member Functions</h2> 49 <div class="section"> 50 <table class="members"> 51 <tr> 52 <td> 53<a href="./MakeUniformCommandGS(0).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX34 & ) </a> 54 </td> 55<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td> 56 </tr> 57 <tr> 58 <td> 59<a href="./MakeUniformCommandGS(1).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX44 & ) </a> 60 </td> 61<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td> 62 </tr> 63 <tr> 64 <td> 65<a href="./MakeUniformCommandGS(2).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4 & ) </a> 66 </td> 67<td>Generates a command for setting a vector in a geometry shader uniform.</td> 68 </tr> 69 <tr> 70 <td> 71<a href="./MakeUniformCommandGS(3).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4, const int ) </a> 72 </td> 73<td>Generates a command for setting a vector array in a geometry shader uniform.</td> 74 </tr> 75 <tr> 76 <td> 77<a href="./MakeUniformCommandGS(4).html">MakeUniformCommandGS ( bit32 *, u8, u8, u8, u8 ) </a> 78 </td> 79<td>Generates a command for setting integers in a geometry shader uniform.</td> 80 </tr> </table> 81 </div> 82<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX34 &)</CODE></h2> 83 <div class="section"> 84<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p> 85 </div> 86<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX44 &)</CODE></h2> 87 <div class="section"> 88<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p> 89 </div> 90<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4 &)</CODE></h2> 91 <div class="section"> 92<p>Generates a command for setting a vector in a geometry shader uniform.</p> 93 </div> 94<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4, const int)</CODE></h2> 95 <div class="section"> 96<p>Generates a command for setting a vector array in a geometry shader uniform.</p> 97 </div> 98<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, u8, u8, u8)</CODE></h2> 99 <div class="section"> 100<p>Generates a command for setting integers in a geometry shader uniform.</p> 101 </div> 102 <hr><p>CONFIDENTIAL</p></body> 103</html>