1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7<title>SetPosition</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Overview.html">FragmentLight</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">Source</a>::SetPosition</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetPosition( 15 const <a href="../../../../../nn/math/VEC3/Overview.html">nn::math::VEC3</a> & position, 16 const bool is_infinity 17); 18 19void SetPosition( 20 const <a href="../../../../../nn_types/f32.html">f32</a> position_x, 21 const <a href="../../../../../nn_types/f32.html">f32</a> position_y, 22 const <a href="../../../../../nn_types/f32.html">f32</a> position_z, 23 const bool is_infinity 24); 25</pre> 26 </div> 27<h2>List of Overloaded Member Functions</h2> 28 <div class="section"> 29 <table class="members"> 30 <tr> 31 <td> 32<a href="./SetPosition(0).html">SetPosition ( const nn::math::VEC3 &, const bool ) </a> 33 </td> 34<td>Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.</td> 35 </tr> 36 <tr> 37 <td> 38<a href="./SetPosition(1).html">SetPosition ( const f32, const f32, const f32, const bool ) </a> 39 </td> 40<td>Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.</td> 41 </tr> </table> 42 </div> 43<h2>Description of SetPosition ( const nn::math::VEC3 &, const bool )</h2> 44 <div class="section"> 45<p>Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.</p> 46 </div> 47<h2>Description of SetPosition ( const f32, const f32, const f32, const bool )</h2> 48 <div class="section"> 49<p>Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.</p> 50 </div> 51 <hr><p>CONFIDENTIAL</p></body> 52</html>