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7<title>MakeUniformCommand</title>
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10<h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bit32 * MakeUniformCommand(
15     bit32 * command,
16     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34
17) const;
18bit32 * MakeUniformCommand(
19     bit32 * command,
20     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44
21) const;
22bit32 * MakeUniformCommand(
23     bit32 * command,
24     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
25) const;
26bit32 * MakeUniformCommand(
27     bit32 * command,
28     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
29     const int num
30) const;
31bit32 * MakeUniformCommand(
32     bit32 * command,
33     u8 x,
34     u8 y,
35     u8 z
36) const;
37</pre>
38    </div>
39<h2>List of Overloaded Member Functions</h2>
40    <div class="section">
41      <table class="members">
42        <tr>
43          <td>
44<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a>
45          </td>
46<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td>
47        </tr>
48        <tr>
49          <td>
50<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a>
51          </td>
52<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td>
53        </tr>
54        <tr>
55          <td>
56<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a>
57          </td>
58<td>Generates a command for setting a vector in a geometry shader uniform.</td>
59        </tr>
60        <tr>
61          <td>
62<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a>
63          </td>
64<td>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</td>
65        </tr>
66        <tr>
67          <td>
68<a href="./MakeUniformCommand(4).html">MakeUniformCommand ( bit32 *, u8, u8, u8 ) </a>
69          </td>
70<td>Generates a command for setting integers in a geometry shader uniform.</td>
71        </tr> </table>
72    </div>
73<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2>
74    <div class="section">
75<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p>
76    </div>
77<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2>
78    <div class="section">
79<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p>
80    </div>
81<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2>
82    <div class="section">
83<p>Generates a command for setting a vector in a geometry shader uniform.</p>
84    </div>
85<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2>
86    <div class="section">
87<p>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</p>
88    </div>
89<h2>Description of <CODE>MakeUniformCommand(bit32 *, u8, u8, u8)</CODE></h2>
90    <div class="section">
91<p>Generates a command for setting integers in a geometry shader uniform.</p>
92    </div>
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95