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7<title>MakeUniformCommand</title>
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10<h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bit32 * MakeUniformCommand(
15     bit32 * command,
16     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34
17) const;
18
19bit32 * MakeUniformCommand(
20     bit32 * command,
21     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44
22) const;
23
24bit32 * MakeUniformCommand(
25     bit32 * command,
26     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
27) const;
28
29bit32 * MakeUniformCommand(
30     bit32 * command,
31     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
32     const int num
33) const;
34
35bit32 * MakeUniformCommand(
36     bit32 * command,
37     u8 x,
38     u8 y,
39     u8 z
40) const;
41</pre>
42    </div>
43<h2>List of Overloaded Member Functions</h2>
44    <div class="section">
45      <table class="members">
46        <tr>
47          <td>
48<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a>
49          </td>
50<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td>
51        </tr>
52        <tr>
53          <td>
54<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a>
55          </td>
56<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td>
57        </tr>
58        <tr>
59          <td>
60<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a>
61          </td>
62<td>Generates a command for setting a vector in a geometry shader uniform.</td>
63        </tr>
64        <tr>
65          <td>
66<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a>
67          </td>
68<td>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</td>
69        </tr>
70        <tr>
71          <td>
72<a href="./MakeUniformCommand(4).html">MakeUniformCommand ( bit32 *, u8, u8, u8 ) </a>
73          </td>
74<td>Generates a command for setting integers in a geometry shader uniform.</td>
75        </tr> </table>
76    </div>
77<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2>
78    <div class="section">
79<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p>
80    </div>
81<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2>
82    <div class="section">
83<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p>
84    </div>
85<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2>
86    <div class="section">
87<p>Generates a command for setting a vector in a geometry shader uniform.</p>
88    </div>
89<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2>
90    <div class="section">
91<p>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</p>
92    </div>
93<h2>Description of <CODE>MakeUniformCommand(bit32 *, u8, u8, u8)</CODE></h2>
94    <div class="section">
95<p>Generates a command for setting integers in a geometry shader uniform.</p>
96    </div>
97  <hr><p>CONFIDENTIAL</p></body>
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