1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>MakeUniformCommand</title> 8 </head> 9 <body> 10<h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bit32 * MakeUniformCommand( 15 bit32 * command, 16 const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 17) const; 18 19bit32 * MakeUniformCommand( 20 bit32 * command, 21 const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 22) const; 23 24bit32 * MakeUniformCommand( 25 bit32 * command, 26 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 27) const; 28 29bit32 * MakeUniformCommand( 30 bit32 * command, 31 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 32 const int num 33) const; 34 35bit32 * MakeUniformCommand( 36 bit32 * command, 37 u8 x, 38 u8 y, 39 u8 z 40) const; 41</pre> 42 </div> 43<h2>List of Overloaded Member Functions</h2> 44 <div class="section"> 45 <table class="members"> 46 <tr> 47 <td> 48<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a> 49 </td> 50<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td> 51 </tr> 52 <tr> 53 <td> 54<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a> 55 </td> 56<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td> 57 </tr> 58 <tr> 59 <td> 60<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a> 61 </td> 62<td>Generates a command for setting a vector in a geometry shader uniform.</td> 63 </tr> 64 <tr> 65 <td> 66<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a> 67 </td> 68<td>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</td> 69 </tr> 70 <tr> 71 <td> 72<a href="./MakeUniformCommand(4).html">MakeUniformCommand ( bit32 *, u8, u8, u8 ) </a> 73 </td> 74<td>Generates a command for setting integers in a geometry shader uniform.</td> 75 </tr> </table> 76 </div> 77<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2> 78 <div class="section"> 79<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p> 80 </div> 81<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2> 82 <div class="section"> 83<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p> 84 </div> 85<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2> 86 <div class="section"> 87<p>Generates a command for setting a vector in a geometry shader uniform.</p> 88 </div> 89<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2> 90 <div class="section"> 91<p>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</p> 92 </div> 93<h2>Description of <CODE>MakeUniformCommand(bit32 *, u8, u8, u8)</CODE></h2> 94 <div class="section"> 95<p>Generates a command for setting integers in a geometry shader uniform.</p> 96 </div> 97 <hr><p>CONFIDENTIAL</p></body> 98</html>