1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>gdResult</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/gd/Overview.html">gd</a>::<a href="../../../nn/gd/CTR/Overview.html">CTR</a>::gdResult</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum gdResult; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th>GD_RESULT_SUCCESS</th> 28<td>Represents success.</td> 29 </tr> 30 <tr> 31<th>GD_RESULT_INVALID_PARAMETER</th> 32<td>Parameter is not correct.</td> 33 </tr> 34 <tr> 35<th>GD_RESULT_NULL_PARAMETER</th> 36<td><CODE>NULL</CODE> was specified for the parameter.</td> 37 </tr> 38 <tr> 39<th>GD_RESULT_OUT_OF_RANGE</th> 40<td>Parameter is out of range.</td> 41 </tr> 42 <tr> 43<th>GD_RESULT_OUT_OF_MEMORY</th> 44<td>Insufficient FCRAM memory region.</td> 45 </tr> 46 <tr> 47<th>GD_RESULT_EXT_MEMORY_ALLOCATION_FAILED</th> 48<td>Insufficient VRAM memory region.</td> 49 </tr> 50 <tr> 51<th>GD_RESULT_INVALID_MEMORY_REGION</th> 52<td>Memory region is not correct.</td> 53 </tr> 54 <tr> 55<th>GD_RESULT_INVALID_FUNCTION_CALL</th> 56<td>Incorrect function call.</td> 57 </tr> 58 <tr> 59<th>GD_RESULT_ALREADY_RELEASED</th> 60 <td> 61 </td> 62 </tr> 63 <tr> 64<th>GD_RESULT_INPUTLAYOUT_INVALID_STREAM_SLOTS</th> 65<td>The input layout stream slots are invalid.</td> 66 </tr> 67 <tr> 68<th>GD_RESULT_TEXTURE2D_INVALID_RESOLUTION</th> 69<td>Invalid Texture2D resolution.</td> 70 </tr> 71 <tr> 72<th>GD_RESULT_TEXTURE2D_INVALID_SUBREGION_RESOLUTION</th> 73<td>Region is not correct.</td> 74 </tr> 75 <tr> 76<th>GD_RESULT_TEXTURE2D_INVALID_FORMAT</th> 77<td>Invalid Texture2D format.</td> 78 </tr> 79 <tr> 80<th>GD_RESULT_TEXTURE2D_INVALID_MEMORY_LAYOUT</th> 81<td>Memory layout is not correct.</td> 82 </tr> 83 <tr> 84<th>GD_RESULT_TEXTURE2D_INVALID_MEMORY_LOCATION</th> 85<td>Memory location is not correct.</td> 86 </tr> 87 <tr> 88<th>GD_RESULT_TEXTURE2D_INVALID_MIPLEVEL_INDEX</th> 89<td>Invalid Texture2D mipmap level index.</td> 90 </tr> 91 <tr> 92<th>GD_RESULT_TEXTURE2D_INVALID_MIPLEVEL_INDEX_FOR_MIPMAP_AUTOGENERATION</th> 93<td>Invalid auto-generated Texture2D mipmap level index.</td> 94 </tr> 95 <tr> 96<th>GD_RESULT_TEXTURE2D_INVALID_FORMAT_FOR_CREATING_RENDER_TARGET</th> 97<td>Invalid Texture2D format for creating the render target.</td> 98 </tr> 99 <tr> 100<th>GD_RESULT_TEXTURE2D_INVALID_FORMAT_FOR_CREATING_DEPTH_STENCIL_TARGET</th> 101<td>Invalid Texture2D format for creating the depth stencil target.</td> 102 </tr> 103 <tr> 104<th>GD_RESULT_DIFFERENT_RENDER_TARGET_AND_DEPTH_STENCIL_TARGET_RESOLUTION</th> 105<td>Render target and depth stencil target are not compatible.</td> 106 </tr> 107 <tr> 108<th>GD_RESULT_TEXTURE2D_INVALID_TEXTURE_UNIT_ID</th> 109<td>Texture unit ID is not correct.</td> 110 </tr> 111 <tr> 112<th>GD_RESULT_TEXTURE2D_INVALID_OFFSET</th> 113<td>The texture offset is invalid.</td> 114 </tr> 115 <tr> 116<th>GD_RESULT_RESOURCE_ALREADY_MAPPED</th> 117<td>The resource has already been mapped.</td> 118 </tr> 119 <tr> 120<th>GD_RESULT_RESOURCE_WAS_NOT_MAPPED</th> 121<td>The resource is not mapped.</td> 122 </tr> 123 <tr> 124<th>GD_RESULT_NO_TEXTURE_BOUND</th> 125<td>A texture unit was specified, but no texture was set.</td> 126 </tr> 127 <tr> 128<th>GD_RESULT_NO_TEXTURE_COORDINATES</th> 129<td>A texture unit was specified, but no texture coordinates were set.</td> 130 </tr> 131 <tr> 132<th>GD_RESULT_INVALID_SHADER_UNIFORM_NAME</th> 133<td>Shader uniform name is not correct.</td> 134 </tr> 135 <tr> 136<th>GD_RESULT_INVALID_SHADER_UNIFORM</th> 137<td>Shader uniform is not correct.</td> 138 </tr> 139 <tr> 140<th>GD_RESULT_INVALID_SHADER_SIGNATURE</th> 141<td>Shader signature is not correct.</td> 142 </tr> 143 <tr> 144<th>GD_RESULT_INVALID_SHADER_OPERATION</th> 145<td>Shader is not correct.</td> 146 </tr> 147 <tr> 148<th>GD_RESULT_GEOMETRY_SHADER_INCOMPATIBLE_WITH_IMMEDIATE_DRAW</th> 149<td>Currently, the geometry shader cannot use immediate draw.</td> 150 </tr> 151 <tr> 152<th>GD_RESULT_SYSTEM_NO_CMD_LIST_BIND</th> 153<td>Command list is not bound.</td> 154 </tr> 155 <tr> 156<th>GD_RESULT_SYSTEM_INVALID_CMD_LIST_BIND</th> 157<td>Bound command list is not correct.</td> 158 </tr> 159 <tr> 160<th>GD_RESULT_SYSTEM_RECEIVE_ERROR_FROM_GLGETERROR</th> 161<td>A <CODE>GetError</CODE> error occurred in the function. (The error might have occurred because of a previous <CODE>nngx</CODE> or <CODE>gd</CODE> function call.)</td> 162 </tr> 163 <tr> 164<th>GD_RESULT_SYSTEM_NO_PACKET_TO_RECORD</th> 165<td>There is no data to save.</td> 166 </tr> 167 <tr> 168<th>GD_RESULT_SYSTEM_NO_PACKET_RECORDED</th> 169<td>The save process has not started.</td> 170 </tr> 171 <tr> 172<th>GD_RESULT_SYSTEM_A_PACKET_IS_ALREADY_BEING_RECORDED</th> 173<td>The save process has already started.</td> 174 </tr> 175 <tr> 176<th>GD_RESULT_SYSTEM_INVALID_PACKET_ID</th> 177<td>Packet ID is not correct.</td> 178 </tr> 179 <tr> 180<th>GD_RESULT_SYSTEM_REQUEST_LIST_INSERTION_INCOMPATIBLE_WITH_JUMP</th> 181<td>All requested insertions in the request list are incompatible with jump recording.</td> 182 </tr> 183 <tr> 184<th>GD_RESULT_LAST</th> 185 <td> 186 </td> 187 </tr> 188 <tr> 189<th>GD_RESULT_RESERVED_MAX_U32</th> 190 <td> 191 </td> 192 </tr> 193 </table> </div> 194<h2>Description</h2> 195 <div class="section"> 196<p>Different return values/error codes are returned from <CODE>gd</CODE> functions.</p><!-- write here --></div> 197<h2>Revision History</h2> 198 <div class="section"> 199 <dl class="history"> 200 <dt>2011/02/17</dt> 201<dd>Initial version.<br /> 202 </dd> 203 </dl> 204 </div> 205 <hr><p>CONFIDENTIAL</p></body> 206</html>