1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::gd::CTR::TextureStage</title> 51 </head> 52 <body> 53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::TextureStage</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class TextureStage</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>The texture stage includes all functions for creating and using textures.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_texture_stage_1TextureStage" /> Texture unit 3 uses only procedural textures.</p><!-- write here --></div> 61 <a name="enum" id="enum"> 62<h2>Enumerated Types</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <td width="100"> </td> 67 <th> 68<a href="../../../../nn/gd/CTR/TextureStage/TextureUnitId.html"><CODE>TextureUnitId</CODE></a> 69 </th> 70<td>The enum value for texture units.</td> 71 </tr> 72 <tr> 73 <td width="100"> </td> 74 <th> 75<a href="../../../../nn/gd/CTR/TextureStage/SamplerWrapMode.html"><CODE>SamplerWrapMode</CODE></a> 76 </th> 77<td>The enum value for wrap mode.</td> 78 </tr> 79 <tr> 80 <td width="100"> </td> 81 <th> 82<a href="../../../../nn/gd/CTR/TextureStage/SamplerMinFilter.html"><CODE>SamplerMinFilter</CODE></a> 83 </th> 84<td>The enum value for <CODE>MinFilter</CODE>.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89<a href="../../../../nn/gd/CTR/TextureStage/SamplerMagFilter.html"><CODE>SamplerMagFilter</CODE></a> 90 </th> 91<td>The enum value for <CODE>MagFilter</CODE>.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96<a href="../../../../nn/gd/CTR/TextureStage/TextureCoordinateSourceUnit2.html"><CODE>TextureCoordinateSourceUnit2</CODE></a> 97 </th> 98<td>The enum value for texture unit 2 texture coordinates.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103<a href="../../../../nn/gd/CTR/TextureStage/TextureCoordinateSourceUnit3Procedural.html"><CODE>TextureCoordinateSourceUnit3Procedural</CODE></a> 104 </th> 105<td>The enum values for texture unit 3 texture coordinates used by the procedural texture.</td> 106 </tr> </table> 107 </div> 108 </a> <a name="function" id="function"> 109<h2>Member Functions</h2> 110 <div class="section"> 111 <table class="members"> 112 <tr> 113 <td width="100"> 114<span class="static_style" title="static">S</span> </td> 115 <th> 116<a href="../../../../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>CreateTexture2D</CODE></a> 117 </th> 118<td>Creates a 2D texture object from <CODE>Texture2DResource</CODE>.</td> 119 </tr> 120 <tr> 121 <td width="100"> 122<span class="static_style" title="static">S</span> </td> 123 <th> 124<a href="../../../../nn/gd/CTR/TextureStage/GetTexture2DProperties.html"><CODE>GetTexture2DProperties</CODE></a> 125 </th> 126<td>Gets detailed information about a 2D texture.</td> 127 </tr> 128 <tr> 129 <td width="100"> 130<span class="static_style" title="static">S</span> </td> 131 <th> 132<a href="../../../../nn/gd/CTR/TextureStage/ReleaseTexture2D.html"><CODE>ReleaseTexture2D</CODE></a> 133 </th> 134<td>Releases the 2D texture.</td> 135 </tr> 136 <tr> 137 <td width="100"> 138<span class="static_style" title="static">S</span> </td> 139 <th> 140<a href="../../../../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>CreateTextureCube</CODE></a> 141 </th> 142<td>Creates a texture cube object from a <CODE>Texture2DResource</CODE>.</td> 143 </tr> 144 <tr> 145 <td width="100"> 146<span class="static_style" title="static">S</span> </td> 147 <th> 148<a href="../../../../nn/gd/CTR/TextureStage/GetTextureCubeProperties.html"><CODE>GetTextureCubeProperties</CODE></a> 149 </th> 150<td>Gets detailed texture cube information.</td> 151 </tr> 152 <tr> 153 <td width="100"> 154<span class="static_style" title="static">S</span> </td> 155 <th> 156<a href="../../../../nn/gd/CTR/TextureStage/ReleaseTextureCube.html"><CODE>ReleaseTextureCube</CODE></a> 157 </th> 158<td>Releases the texture cube.</td> 159 </tr> 160 <tr> 161 <td width="100"> 162<span class="static_style" title="static">S</span> </td> 163 <th> 164<a href="../../../../nn/gd/CTR/TextureStage/SetTexture.html"><CODE>SetTexture</CODE></a> 165 </th> 166<td>Sets a 2D texture object for the texture unit.</td> 167 </tr> 168 <tr> 169 <td width="100"> 170<span class="static_style" title="static">S</span> </td> 171 <th> 172<a href="../../../../nn/gd/CTR/TextureStage/SetTextureUnit0.html"><CODE>SetTextureUnit0</CODE></a> 173 </th> 174<td>Sets a texture cube object for texture unit 0.</td> 175 </tr> 176 <tr> 177 <td width="100"> 178<span class="static_style" title="static">S</span> </td> 179 <th> 180<a href="../../../../nn/gd/CTR/TextureStage/SetTexture2DProjectionForUnit0.html">SetTexture2DProjectionForUnit0</a> 181 </th> 182<td>Sets a projection texture for texture unit <CODE>0</CODE>.</td> 183 </tr> 184 <tr> 185 <td width="100"> 186<span class="static_style" title="static">S</span> </td> 187 <th> 188<a href="../../../../nn/gd/CTR/TextureStage/SetTextureCoordinateSourceForUnit2.html"><CODE>SetTextureCoordinateSourceForUnit2</CODE></a> 189 </th> 190<td>Sets the texture coordinates for texture unit 2.</td> 191 </tr> 192 <tr> 193 <td width="100"> 194<span class="static_style" title="static">S</span> </td> 195 <th> 196<a href="../../../../nn/gd/CTR/TextureStage/SetTextureCoordinateSourceForUnit3Procedural.html"><CODE>SetTextureCoordinateSourceForUnit3Procedural</CODE></a> 197 </th> 198<td>Sets the texture coordinates for texture unit 3. (Used for procedural textures.)</td> 199 </tr> 200 <tr> 201 <td width="100"> 202<span class="static_style" title="static">S</span> </td> 203 <th> 204<a href="../../../../nn/gd/CTR/TextureStage/CreateSamplerState.html"><CODE>CreateSamplerState</CODE></a> 205 </th> 206<td>Creates a sampler state object.</td> 207 </tr> 208 <tr> 209 <td width="100"> 210<span class="static_style" title="static">S</span> </td> 211 <th> 212<a href="../../../../nn/gd/CTR/TextureStage/SetSamplerState.html"><CODE>SetSamplerState</CODE></a> 213 </th> 214<td>Sets a sampler state object for the texture unit.</td> 215 </tr> 216 <tr> 217 <td width="100"> 218<span class="static_style" title="static">S</span> </td> 219 <th> 220<a href="../../../../nn/gd/CTR/TextureStage/ReleaseSamplerState.html"><CODE>ReleaseSamplerState</CODE></a> 221 </th> 222<td>Releases the sampler state.</td> 223 </tr> 224 <tr> 225 <td width="100"> 226<span class="static_style" title="static">S</span> </td> 227 <th> 228<a href="../../../../nn/gd/CTR/TextureStage/SetPerspectiveShadow.html"><CODE>SetPerspectiveShadow</CODE></a> 229 </th> 230<td>Makes settings for applying perspective projection when generating texture coordinates for referencing shadow textures.</td> 231 </tr> 232 <tr> 233 <td width="100"> 234<span class="static_style" title="static">S</span> </td> 235 <th> 236<a href="../../../../nn/gd/CTR/TextureStage/SetShadowZBias.html"><CODE>SetShadowZBias</CODE></a> 237 </th> 238<td>Sets the shadow depth texture bias.</td> 239 </tr> </table> 240 </div> 241 </a> 242<h2>See Also</h2> 243 <div class="section"> 244<p class="reference">The procedural texture stage.<BR> </p> 245 </div> 246<h2>Revision History</h2> 247 <div class="section"> 248 <dl class="history"> 249 <dt>2011/02/15</dt> 250<dd>Initial version.<br /> 251 </dd> 252 </dl> 253 </div> 254 <hr><p>CONFIDENTIAL</p></body> 255</html>