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48<title>nn::gd::CTR::TextureStage</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::TextureStage</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class TextureStage</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>The texture stage.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_texture_stage_1TextureStage" /> Texture unit 3 uses only procedural textures.</p><!-- write here --></div>
59    <a name="enum" id="enum">
60<h2>Enumerated Types</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<a href="../../../../nn/gd/CTR/TextureStage/TextureUnitId.html"><CODE>TextureUnitId</CODE></a>
67            </th>
68<td>The enum value for texture units.</td>
69          </tr>
70          <tr>
71            <td width="100"> </td>
72            <th>
73<a href="../../../../nn/gd/CTR/TextureStage/SamplerWrapMode.html"><CODE>SamplerWrapMode</CODE></a>
74            </th>
75<td>The enum value for wrap mode.</td>
76          </tr>
77          <tr>
78            <td width="100"> </td>
79            <th>
80<a href="../../../../nn/gd/CTR/TextureStage/SamplerMinFilter.html"><CODE>SamplerMinFilter</CODE></a>
81            </th>
82<td>The enum value for <CODE>MinFilter</CODE>.</td>
83          </tr>
84          <tr>
85            <td width="100"> </td>
86            <th>
87<a href="../../../../nn/gd/CTR/TextureStage/SamplerMagFilter.html"><CODE>SamplerMagFilter</CODE></a>
88            </th>
89<td>The enum value for <CODE>MagFilter</CODE>.</td>
90          </tr>
91          <tr>
92            <td width="100"> </td>
93            <th>
94<a href="../../../../nn/gd/CTR/TextureStage/TextureCoordinateSourceUnit2.html"><CODE>TextureCoordinateSourceUnit2</CODE></a>
95            </th>
96<td>The enum value for texture unit 2 texture coordinates.</td>
97          </tr>
98          <tr>
99            <td width="100"> </td>
100            <th>
101<a href="../../../../nn/gd/CTR/TextureStage/TextureCoordinateSourceUnit3Procedural.html"><CODE>TextureCoordinateSourceUnit3Procedural</CODE></a>
102            </th>
103<td>The enum values for texture unit 3 texture coordinates used by the procedural texture.</td>
104          </tr> </table>
105      </div>
106    </a> <a name="function" id="function">
107<h2>Member Functions</h2>
108      <div class="section">
109        <table class="members">
110          <tr>
111            <td width="100">
112<span class="static_style" title="static">S</span> </td>
113            <th>
114<a href="../../../../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>CreateTexture2D</CODE></a>
115            </th>
116<td>Creates a 2D texture object from <CODE>Texture2DResource</CODE>.</td>
117          </tr>
118          <tr>
119            <td width="100">
120<span class="static_style" title="static">S</span> </td>
121            <th>
122<a href="../../../../nn/gd/CTR/TextureStage/GetTexture2DProperties.html"><CODE>GetTexture2DProperties</CODE></a>
123            </th>
124<td>Gets detailed information about a 2D texture.</td>
125          </tr>
126          <tr>
127            <td width="100">
128<span class="static_style" title="static">S</span> </td>
129            <th>
130<a href="../../../../nn/gd/CTR/TextureStage/ReleaseTexture2D.html"><CODE>ReleaseTexture2D</CODE></a>
131            </th>
132<td>Releases the 2D texture.</td>
133          </tr>
134          <tr>
135            <td width="100">
136<span class="static_style" title="static">S</span> </td>
137            <th>
138<a href="../../../../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>CreateTextureCube</CODE></a>
139            </th>
140<td>Creates a texture cube object from a <CODE>Texture2DResource</CODE>.</td>
141          </tr>
142          <tr>
143            <td width="100">
144<span class="static_style" title="static">S</span> </td>
145            <th>
146<a href="../../../../nn/gd/CTR/TextureStage/GetTextureCubeProperties.html"><CODE>GetTextureCubeProperties</CODE></a>
147            </th>
148<td>Gets detailed texture cube information.</td>
149          </tr>
150          <tr>
151            <td width="100">
152<span class="static_style" title="static">S</span> </td>
153            <th>
154<a href="../../../../nn/gd/CTR/TextureStage/ReleaseTextureCube.html"><CODE>ReleaseTextureCube</CODE></a>
155            </th>
156<td>Releases the texture cube.</td>
157          </tr>
158          <tr>
159            <td width="100">
160<span class="static_style" title="static">S</span> </td>
161            <th>
162<a href="../../../../nn/gd/CTR/TextureStage/SetTexture.html"><CODE>SetTexture</CODE></a>
163            </th>
164<td>Sets a 2D texture object for the texture unit.</td>
165          </tr>
166          <tr>
167            <td width="100">
168<span class="static_style" title="static">S</span> </td>
169            <th>
170<a href="../../../../nn/gd/CTR/TextureStage/SetTextureUnit0.html"><CODE>SetTextureUnit0</CODE></a>
171            </th>
172<td>Sets a texture cube object for texture unit 0.</td>
173          </tr>
174          <tr>
175            <td width="100">
176<span class="static_style" title="static">S</span> </td>
177            <th>
178<a href="../../../../nn/gd/CTR/TextureStage/SetTexture2DProjectionForUnit0.html">SetTexture2DProjectionForUnit0</a>
179            </th>
180<td>Sets a projection texture for texture unit <CODE>0</CODE>.</td>
181          </tr>
182          <tr>
183            <td width="100">
184<span class="static_style" title="static">S</span> </td>
185            <th>
186<a href="../../../../nn/gd/CTR/TextureStage/SetTextureCoordinateSourceForUnit2.html"><CODE>SetTextureCoordinateSourceForUnit2</CODE></a>
187            </th>
188<td>Sets the texture coordinates for texture unit 2.</td>
189          </tr>
190          <tr>
191            <td width="100">
192<span class="static_style" title="static">S</span> </td>
193            <th>
194<a href="../../../../nn/gd/CTR/TextureStage/SetTextureCoordinateSourceForUnit3Procedural.html"><CODE>SetTextureCoordinateSourceForUnit3Procedural</CODE></a>
195            </th>
196<td>Sets the texture coordinates for texture unit 3. (Used for procedural textures.)</td>
197          </tr>
198          <tr>
199            <td width="100">
200<span class="static_style" title="static">S</span> </td>
201            <th>
202<a href="../../../../nn/gd/CTR/TextureStage/CreateSamplerState.html"><CODE>CreateSamplerState</CODE></a>
203            </th>
204<td>Creates a sampler state object.</td>
205          </tr>
206          <tr>
207            <td width="100">
208<span class="static_style" title="static">S</span> </td>
209            <th>
210<a href="../../../../nn/gd/CTR/TextureStage/SetSamplerState.html"><CODE>SetSamplerState</CODE></a>
211            </th>
212<td>Sets a sampler state object for the texture unit.</td>
213          </tr>
214          <tr>
215            <td width="100">
216<span class="static_style" title="static">S</span> </td>
217            <th>
218<a href="../../../../nn/gd/CTR/TextureStage/ReleaseSamplerState.html"><CODE>ReleaseSamplerState</CODE></a>
219            </th>
220<td>Releases the sampler state.</td>
221          </tr>
222          <tr>
223            <td width="100">
224<span class="static_style" title="static">S</span> </td>
225            <th>
226<a href="../../../../nn/gd/CTR/TextureStage/SetPerspectiveShadow.html"><CODE>SetPerspectiveShadow</CODE></a>
227            </th>
228<td>Makes settings for applying perspective projection when generating texture coordinates for referencing shadow textures.</td>
229          </tr>
230          <tr>
231            <td width="100">
232<span class="static_style" title="static">S</span> </td>
233            <th>
234<a href="../../../../nn/gd/CTR/TextureStage/SetShadowZScaleBias.html"><CODE>SetShadowZScaleBias</CODE></a>
235            </th>
236<td>Sets the scale and bias for a shadow depth texture.</td>
237          </tr> </table>
238      </div>
239    </a>
240<h2>See Also</h2>
241    <div class="section">
242<p class="reference">The procedural texture stage.<BR> </p>
243    </div>
244<h2>Revision History</h2>
245    <div class="section">
246      <dl class="history">
247        <dt>2011/02/15</dt>
248<dd>Initial version.<br />
249        </dd>
250      </dl>
251    </div>
252  <hr><p>CONFIDENTIAL</p></body>
253</html>
254