1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>CreateTextureCube</title> 8 </head> 9 <body> 10 <h1><CODE>nn::gd::CTR::TextureStage::CreateTextureCube</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> CreateTextureCube( 15 Texture2DResource ** tex2DResources, 16 <a href="../../../../nn/gd/CTR/TextureCubeDescription/Overview.html">TextureCubeDescription</a> * desc, 17 TextureCube ** textureCube 18); 19</pre> 20 </div> 21 <h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27 <th>Name</th> 28 <td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32 <td /> 33 <th>tex2DResources</th> 34 <td> 35 </td> 36 </tr> 37 <tr> 38 <td>in</td> 39 <th>desc</th> 40 <td>Specifies a parameter used to create a texture cube.</td> 41 </tr> 42 <tr> 43 <td>out</td> 44 <th>textureCube</th> 45 <td>Specifies the address storing a pointer to the created texture cube object.</td> 46 </tr> 47 <tr> 48 <td>in</td> 49 <th>tex2DResource</th> 50 <td>Specifies a pointer array to an already created six-sided <CODE>Texture2DResource</CODE> object. The array must specify elements in the following order. (<CODE>X_POS</CODE>, <CODE>X_NEG</CODE>, <CODE>Y_POS</CODE>, <CODE>Y_NEG</CODE>, <CODE>Z_POS</CODE>, <CODE>Z_NEG</CODE>)</td> 51 </tr> </table> 52 </div> 53 <h2>Return Values</h2> 54 <div class="section">Returns the result of the operation. <br /> 55 <table class="arguments"> 56 <thead> 57 <tr> 58 <th>Value</th> 59 <td>Description</td> 60 </tr> 61 </thead> 62 <tr> 63 <th><CODE>ResultSuccess</CODE></th> 64 <td>Process was successful.</td> 65 </tr> 66 <tr> 67 <th><CODE>ResultNullParameter</CODE></th> 68 <td>NULL was specified in an argument.</td> 69 </tr> 70 <tr> 71 <th><CODE>ResultInvalidTextureFormat</CODE></th> 72 <td>A gas texture format was specified or the pixel format is incorrect.</td> 73 </tr> 74 <tr> 75 <th><CODE>ResultInvalidMemoryLayout</CODE></th> 76 <td>The memory layout was not <span>Memory::LAYOUT_BLOCK_8</span>.</td> 77 </tr> 78 <tr> 79 <th><CODE>ResultInvalidMemoryLocation</CODE></th> 80 <td>Resources were not all in the same memory region (FCRAM or VRAM).</td> 81 </tr> 82 <tr> 83 <th><CODE>ResultInvalidTextureMipLevelIndex</CODE></th> 84 <td>The mipmap level is incorrect. Or, mipmap levels cannot be used in the case of a shadow texture. Always specify 1.</td> 85 </tr> 86 <tr> 87 <th><CODE>ResultInvalidTextureResolution</CODE></th> 88 <td>The resolution width or height is incorrect. Must be specified as a power of two. The maximum size is 1024 x 1024.</td> 89 </tr> 90 <tr> 91 <th><CODE>ResultInvalidTextureResolution</CODE></th> 92 <td>The resource had a different resolution.</td> 93 </tr> 94 <tr> 95 <th><CODE>ResultInvalidMemoryLocation</CODE></th> 96 <td>The upper 7 bits of the the addresses for the resource's six sides do not share the same values. The address for each of the six sides must have the same 7 upper bits.</td> 97 </tr> 98 <tr> 99 <th><CODE>ResultOutOfMemory</CODE></th> 100 <td>Could not allocate memory.</td> 101 </tr> 102 </table> </div> 103 <h2>Description</h2> 104 <div class="section"> 105 <p>Creates a texture cube object from a <CODE>Texture2DResource</CODE>.</p><!-- write here --></div> 106 <h2>See Also</h2> 107 <div class="section"> 108 <p class="reference">The <a href="../../../../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a> function creates a <CODE>Texture2DResource</CODE> resource object.<br /><a href="../../../../nn/gd/CTR/Resource/CreateTexture2DResource.html">The <a href="../../../../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a> function creates a <CODE>Texture2DResource</CODE> object.<br /> </p> 109 </div> 110 <h2>Revision History</h2> 111 <div class="section"> 112 <dl class="history"> 113 <dt>2011/02/17</dt> 114 <dd>Initial version.<br /> 115 </dd> 116 </dl> 117 </div> 118 <hr><p>CONFIDENTIAL</p></body> 119</html> 120