1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>Module</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/System/Overview.html">System</a>::Module</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum Module; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th><CODE>MODULE_RASTERIZER</CODE></th> 28<td>Specifies a rasterizer module. This module can be used by the <span>RasterizerStage</span> class.</td> 29 </tr> 30 <tr> 31<th><CODE>MODULE_LIGHTING</CODE></th> 32<td>Specifies a light module. This module can be used by the <span>LightingStage</span> class.</td> 33 </tr> 34 <tr> 35<th>MODULE_OUTPUT</th> 36<td>Specifies an output module. This module can be used by the <span>OutputStage</span> class.</td> 37 </tr> 38 <tr> 39<th><CODE>MODULE_TEXTURE_COMBINER</CODE></th> 40<td>Specifies a combiner module. This module can be used by the <span>CombinerStage</span> class.</td> 41 </tr> 42 <tr> 43<th><CODE>MODULE_GAS_FOG</CODE></th> 44<td>Specifies a gas fog module. This module can be used by the <span>FogStage</span> class.</td> 45 </tr> 46 <tr> 47<th><CODE>MODULE_TEXTURE</CODE></th> 48<td>Specifies a texture module. This module can be used by the <span>TextureStage</span> class.</td> 49 </tr> 50 <tr> 51<th><CODE>MODULE_TEXTURE_PROCEDURAL</CODE></th> 52<td>Specifies a procedural texture module. This module can be used by the <span>ProceduralTextureStage</span> class.</td> 53 </tr> 54 <tr> 55<th><CODE>MODULE_VERTEX_INPUT</CODE></th> 56<td>Specifies a vertex input module. This module can be used by the <span>VertexInputStage</span> class.</td> 57 </tr> 58 <tr> 59<th><CODE>MODULE_SHADER</CODE></th> 60<td>Specifies a shader module. This module can be used by the <span>ShaderStage</span> class.</td> 61 </tr> 62 <tr> 63<th><CODE>MODULE_ALL</CODE></th> 64<td>Specifies all modules.</td> 65 </tr> 66 </table> </div> 67<h2>Description</h2> 68 <div class="section"> 69<p>The enum value of each GD API module.</p><!-- write here --></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2011/02/17</dt> 74<dd>Initial version.<br /> 75 </dd> 76 </dl> 77 </div> 78 <hr><p>CONFIDENTIAL</p></body> 79</html>