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50<title>nn::gd::CTR::ShaderStage</title>
51  </head>
52  <body>
53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::ShaderStage</CODE> Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ShaderStage</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>Shader stage contains all required functionality to create and operate the shader.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_shader_stage_1ShaderStage" /></p><!-- write here --></div>
61    <a name="enum" id="enum">
62<h2>Enumerated Types</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68<a href="../../../../nn/gd/CTR/ShaderStage/ShaderType.html"><CODE>ShaderType</CODE></a>
69            </th>
70<td>The shader type.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="function" id="function">
74<h2>Member Functions</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100">
79<span class="static_style" title="static">S</span> </td>
80            <th>
81<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>CreateShaderBinary</CODE></a>
82            </th>
83<td>Loads a shader binary.</td>
84          </tr>
85          <tr>
86            <td width="100">
87<span class="static_style" title="static">S</span> </td>
88            <th>
89<a href="../../../../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>CreateShader</CODE></a>
90            </th>
91<td>Creates a shader object. (Vertex shader or geometry shader)</td>
92          </tr>
93          <tr>
94            <td width="100">
95<span class="static_style" title="static">S</span> </td>
96            <th>
97<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a>
98            </th>
99<td>Creates a shader pipeline with an attached shader object.</td>
100          </tr>
101          <tr>
102            <td width="100">
103<span class="static_style" title="static">S</span> </td>
104            <th>
105<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipeline.html"><CODE>SetShaderPipeline</CODE></a>
106            </th>
107<td>Sets a shader pipeline.</td>
108          </tr>
109          <tr>
110            <td width="100">
111<span class="static_style" title="static">S</span> </td>
112            <th>
113<a href="../../../../nn/gd/CTR/ShaderStage/GetShader.html">GetShader</a>
114            </th>
115<td>Gets a vertex shader or a geometry shader from the shader pipeline.</td>
116          </tr>
117          <tr>
118            <td width="100">
119<span class="static_style" title="static">S</span> </td>
120            <th>
121<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderBinary.html"><CODE>ReleaseShaderBinary</CODE></a>
122            </th>
123<td>Releases the shader binary.</td>
124          </tr>
125          <tr>
126            <td width="100">
127<span class="static_style" title="static">S</span> </td>
128            <th>
129<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShader.html"><CODE>ReleaseShader</CODE></a>
130            </th>
131<td>Releases the shader object.</td>
132          </tr>
133          <tr>
134            <td width="100">
135<span class="static_style" title="static">S</span> </td>
136            <th>
137<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderPipeline.html"><CODE>ReleaseShaderPipeline</CODE></a>
138            </th>
139<td>Releases the shader pipeline.</td>
140          </tr>
141          <tr>
142            <td width="100">
143<span class="static_style" title="static">S</span> </td>
144            <th>
145<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantFloat.html">SetShaderPipelineConstantFloat</a>
146            </th>
147<td>Sets data in the shader floating point constant register.</td>
148          </tr>
149          <tr>
150            <td width="100">
151<span class="static_style" title="static">S</span> </td>
152            <th>
153<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantBoolean.html">SetShaderPipelineConstantBoolean</a>
154            </th>
155<td>Sets data in the shader Boolean register.</td>
156          </tr>
157          <tr>
158            <td width="100">
159<span class="static_style" title="static">S</span> </td>
160            <th>
161<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantInteger.html">SetShaderPipelineConstantInteger</a>
162            </th>
163<td>Sets data in the shader integer register.</td>
164          </tr>
165          <tr>
166            <td width="100">
167<span class="static_style" title="static">S</span> </td>
168            <th>
169<a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a>
170            </th>
171<td>Immediately creates a floating point constant register command in the command buffer.</td>
172          </tr>
173          <tr>
174            <td width="100">
175<span class="static_style" title="static">S</span> </td>
176            <th>
177<a href="../../../../nn/gd/CTR/ShaderStage/GetShaderUniformLocation.html"><CODE>GetShaderUniformLocation</CODE></a>
178            </th>
179<td>Gets the location of the shader uniform variable.</td>
180          </tr> </table>
181      </div>
182    </a>
183<h2>Revision History</h2>
184    <div class="section">
185      <dl class="history">
186        <dt>2011/02/15</dt>
187<dd>Initial version.<br />
188        </dd>
189      </dl>
190    </div>
191  <hr><p>CONFIDENTIAL</p></body>
192</html>