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7<title>CreateShaderPipeline</title>
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9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ShaderStage/Overview.html">ShaderStage</a>::CreateShaderPipeline</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../../nnResult/Overview.html">nnResult</a> CreateShaderPipeline(
15     Shader * vertexShader,
16     Shader * geometryShader,
17     ShaderPipeline ** shaderPipeline,
18     <a href="../../../../nn/gd/CTR/ShaderPipelineUnmanagedRegisters/Overview.html">ShaderPipelineUnmanagedRegisters</a> * unmanagedRegister = NULL
19);
20</pre>
21    </div>
22<h2>Arguments</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28<th>Name</th>
29<td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33<td>in</td>
34<th>vertexShader</th>
35<td>Specifies a pointer to the vertex shader object to be attached.</td>
36        </tr>
37        <tr>
38<td>in</td>
39<th>geometryShader</th>
40<td>Specifies a pointer to the geometry shader object to be attached. Specify <CODE>NULL</CODE> if not used.</td>
41        </tr>
42        <tr>
43<td>out</td>
44<th>shaderPipeline</th>
45<td>Specifies the address storing the created shader pipeline pointer.</td>
46        </tr>
47        <tr>
48<td>in</td>
49<th>unmanagedRegister</th>
50<td>The specified register command is not generated. Directly output by the <CODE>SetFloatConstantBuffer</CODE> function.</td>
51        </tr> </table>
52    </div>
53<h2>Return Values</h2>
54<div class="section">Returns the result of the operation. <br />
55      <table class="arguments">
56        <thead>
57          <tr>
58<th>Value</th>
59<td>Description</td>
60          </tr>
61        </thead>
62        <tr>
63<th><CODE>Result::IsSuccess</CODE></th>
64<td>Process was successful.</td>
65        </tr>
66        <tr>
67<th><CODE>ResultNullParameter</CODE></th>
68<td><CODE>NULL</CODE> was specified for <CODE>vertexShader</CODE> or <CODE>shaderPipeline</CODE>.</td>
69        </tr>
70        <tr>
71<th><CODE>ResultOutOfMemory</CODE></th>
72<td>Could not allocate memory.</td>
73        </tr>
74        <tr>
75<th><CODE>ResultInvalidShaderSignature</CODE></th>
76<td>The geometry object is not correct. There were 96 or more floating point constant registers.</td>
77        </tr>
78      </table> </div>
79<h2>Description</h2>
80    <div class="section">
81<p>Creates a shader pipeline with an attached shader object.</p><!-- write here --></div>
82<h2>See Also</h2>
83    <div class="section">
84<p class="reference"><a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a><br /> </p>
85    </div>
86<h2>Revision History</h2>
87    <div class="section">
88      <dl class="history">
89        <dt>2011/02/17</dt>
90<dd>Initial version.<br />
91        </dd>
92      </dl>
93    </div>
94  <hr><p>CONFIDENTIAL</p></body>
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96