1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>CreateShaderPipeline</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ShaderStage/Overview.html">ShaderStage</a>::CreateShaderPipeline</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> CreateShaderPipeline( 15 Shader * vertexShader, 16 Shader * geometryShader, 17 ShaderPipeline ** shaderPipeline, 18 <a href="../../../../nn/gd/CTR/ShaderPipelineUnmanagedRegisters/Overview.html">ShaderPipelineUnmanagedRegisters</a> * unmanagedRegister = NULL 19); 20</pre> 21 </div> 22<h2>Arguments</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28<th>Name</th> 29<td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33<td>in</td> 34<th>vertexShader</th> 35<td>Specifies a pointer to the vertex shader object to be attached.</td> 36 </tr> 37 <tr> 38<td>in</td> 39<th>geometryShader</th> 40<td>Specifies a pointer to the geometry shader object to be attached. Specify <CODE>NULL</CODE> if not used.</td> 41 </tr> 42 <tr> 43<td>out</td> 44<th>shaderPipeline</th> 45<td>Specifies the address storing the created shader pipeline pointer.</td> 46 </tr> 47 <tr> 48<td>in</td> 49<th>unmanagedRegister</th> 50<td>The specified register command is not generated. Directly output by the <CODE>SetFloatConstantBuffer</CODE> function.</td> 51 </tr> </table> 52 </div> 53<h2>Return Values</h2> 54<div class="section">Returns the result of the operation. <br /> 55 <table class="arguments"> 56 <thead> 57 <tr> 58<th>Value</th> 59<td>Description</td> 60 </tr> 61 </thead> 62 <tr> 63<th><CODE>Result::IsSuccess</CODE></th> 64<td>Process was successful.</td> 65 </tr> 66 <tr> 67<th><CODE>ResultNullParameter</CODE></th> 68<td><CODE>NULL</CODE> was specified for <CODE>vertexShader</CODE> or <CODE>shaderPipeline</CODE>.</td> 69 </tr> 70 <tr> 71<th><CODE>ResultOutOfMemory</CODE></th> 72<td>Could not allocate memory.</td> 73 </tr> 74 <tr> 75<th><CODE>ResultInvalidShaderSignature</CODE></th> 76<td>The geometry object is not correct. There were 96 or more floating point constant registers.</td> 77 </tr> 78 </table> </div> 79<h2>Description</h2> 80 <div class="section"> 81<p>Creates a shader pipeline with an attached shader object.</p><!-- write here --></div> 82<h2>See Also</h2> 83 <div class="section"> 84<p class="reference"><a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a><br /> </p> 85 </div> 86<h2>Revision History</h2> 87 <div class="section"> 88 <dl class="history"> 89 <dt>2011/02/17</dt> 90<dd>Initial version.<br /> 91 </dd> 92 </dl> 93 </div> 94 <hr><p>CONFIDENTIAL</p></body> 95</html> 96