1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>CreateShaderBinary</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ShaderStage/Overview.html">ShaderStage</a>::CreateShaderBinary</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> CreateShaderBinary( 15 const void * shaderBytecode, 16 <a href="../../../../nn_types/u32.html">u32</a> bytecodeLength, 17 ShaderBinary ** shaderBinary 18); 19</pre> 20 </div> 21<h2>Parameters</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>shaderBytecode</th> 34<td>Specifies a pointer to shader binary data.</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>bytecodeLength</th> 39<td>Specifies the size of binary data in bytes.</td> 40 </tr> 41 <tr> 42<td>out</td> 43<th>shaderBinary</th> 44<td>Specifies the address storing the created shader binary object pointer.</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">Returns the result of the operation. <br /> 49 <table class="arguments"> 50 <thead> 51 <tr> 52<th>Value</th> 53<td>Description</td> 54 </tr> 55 </thead> 56 <tr> 57<th><CODE>Result::IsSuccess</CODE></th> 58<td>Process was successful.</td> 59 </tr> 60 <tr> 61<th><CODE>ResultNullParameter</CODE></th> 62<td><CODE>NULL</CODE> was specified for <CODE>shaderBytecode</CODE> or <CODE>shaderBinary</CODE>.</td> 63 </tr> 64 <tr> 65<th><CODE>ResultInvalidShaderSignature</CODE></th> 66<td><CODE>shaderBytecode</CODE> is not correct.</td> 67 </tr> 68 <tr> 69<th><CODE>ResultInvalidShaderOperation</CODE></th> 70<td>The file size is not correct.</td> 71 </tr> 72 <tr> 73<th><CODE>ResultOutOfMemory</CODE></th> 74<td>Cannot allocate memory.</td> 75 </tr> 76 </table> </div> 77<h2>Description</h2> 78 <div class="section"> 79<p>Loads a shader binary.</p><!-- write here --></div> 80<h2>Revision History</h2> 81 <div class="section"> 82 <dl class="history"> 83 <dt>2011/02/17</dt> 84<dd>Initial version.<br /> 85 </dd> 86 </dl> 87 </div> 88 <hr><p>CONFIDENTIAL</p></body> 89</html> 90