1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>UvMap</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ProceduralTextureStage/Overview.html">ProceduralTextureStage</a>::UvMap</CODE> Enumerated Type</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum UvMap; 15</pre> 16 </div> 17 <h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22 <th>Value</th> 23 <td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27 <th>UV_MAP_U</th> 28 <td> 29 </td> 30 </tr> 31 <tr> 32 <th>UV_MAP_U2</th> 33 <td> 34 </td> 35 </tr> 36 <tr> 37 <th>UV_MAP_V</th> 38 <td> 39 </td> 40 </tr> 41 <tr> 42 <th>UV_MAP_V2</th> 43 <td> 44 </td> 45 </tr> 46 <tr> 47 <th>UV_MAP_ADD</th> 48 <td> 49 </td> 50 </tr> 51 <tr> 52 <th>UV_MAP_ADD2</th> 53 <td> 54 </td> 55 </tr> 56 <tr> 57 <th>UV_MAP_ADDSQRT2</th> 58 <td> 59 </td> 60 </tr> 61 <tr> 62 <th>UV_MAP_MIN</th> 63 <td> 64 </td> 65 </tr> 66 <tr> 67 <th>UV_MAP_MAX</th> 68 <td> 69 </td> 70 </tr> 71 <tr> 72 <th>UV_MAP_RMAX</th> 73 <td> 74 </td> 75 </tr> 76 <tr> 77 <th>RGB_MAP_U</th> 78 <td>Do not use this. It may be removed in a future release. Use UV_MAP_U.</td> 79 </tr> 80 <tr> 81 <th>RGB_MAP_U2</th> 82 <td>Do not use this. It may be removed in a future release. Use UV_MAP_U2.</td> 83 </tr> 84 <tr> 85 <th>RGB_MAP_V</th> 86 <td>Do not use this. It may be removed in a future release. Use UV_MAP_V.</td> 87 </tr> 88 <tr> 89 <th>RGB_MAP_V2</th> 90 <td>Do not use this. It may be removed in a future release. Use UV_MAP_V2.</td> 91 </tr> 92 <tr> 93 <th>RGB_MAP_ADD</th> 94 <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADD.</td> 95 </tr> 96 <tr> 97 <th>RGB_MAP_ADD2</th> 98 <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADD2.</td> 99 </tr> 100 <tr> 101 <th>RGB_MAP_ADDSQRT2</th> 102 <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADDSQRT2.</td> 103 </tr> 104 <tr> 105 <th>RGB_MAP_MIN</th> 106 <td>Do not use this. It may be removed in a future release. Use UV_MAP_MIN.</td> 107 </tr> 108 <tr> 109 <th>RGB_MAP_MAX</th> 110 <td>Do not use this. It may be removed in a future release. Use UV_MAP_MAX.</td> 111 </tr> 112 <tr> 113 <th>RGB_MAP_RMAX</th> 114 <td>Do not use this. It may be removed in a future release. Use UV_MAP_RMAX.</td> 115 </tr> 116 <tr> 117 <th>UV_MAP_RESERVED_MAX_U32</th> 118 <td> 119 </td> 120 </tr> 121 </table> </div> 122 <h2>Description</h2> 123 <div class="section"> 124 <p><CODE>Enum</CODE> value for the function used to calculate procedural texture mapping.</p><!-- write here --></div> 125 <h2>Revision History</h2> 126 <div class="section"> 127 <dl class="history"> 128 <dt>2011/06/03</dt> 129 <dd>Initial version.<br /> 130 </dd> 131 </dl> 132 </div> 133 <hr><p>CONFIDENTIAL</p></body> 134</html> 135