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7    <title>UvMap</title>
8  </head>
9  <body>
10    <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ProceduralTextureStage/Overview.html">ProceduralTextureStage</a>::UvMap</CODE> Enumerated Type</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14enum UvMap;
15</pre>
16    </div>
17    <h2>Value</h2>
18    <div class="section">
19      <table class="arguments">
20        <thead>
21          <tr>
22            <th>Value</th>
23            <td>Description</td>
24          </tr>
25        </thead>
26        <tr>
27          <th>UV_MAP_U</th>
28          <td>
29        </td>
30        </tr>
31        <tr>
32          <th>UV_MAP_U2</th>
33          <td>
34        </td>
35        </tr>
36        <tr>
37          <th>UV_MAP_V</th>
38          <td>
39        </td>
40        </tr>
41        <tr>
42          <th>UV_MAP_V2</th>
43          <td>
44        </td>
45        </tr>
46        <tr>
47          <th>UV_MAP_ADD</th>
48          <td>
49        </td>
50        </tr>
51        <tr>
52          <th>UV_MAP_ADD2</th>
53          <td>
54        </td>
55        </tr>
56        <tr>
57          <th>UV_MAP_ADDSQRT2</th>
58          <td>
59        </td>
60        </tr>
61        <tr>
62          <th>UV_MAP_MIN</th>
63          <td>
64        </td>
65        </tr>
66        <tr>
67          <th>UV_MAP_MAX</th>
68          <td>
69        </td>
70        </tr>
71        <tr>
72          <th>UV_MAP_RMAX</th>
73          <td>
74        </td>
75        </tr>
76        <tr>
77          <th>RGB_MAP_U</th>
78          <td>Do not use this. It may be removed in a future release. Use UV_MAP_U.</td>
79        </tr>
80        <tr>
81          <th>RGB_MAP_U2</th>
82          <td>Do not use this. It may be removed in a future release. Use UV_MAP_U2.</td>
83        </tr>
84        <tr>
85          <th>RGB_MAP_V</th>
86          <td>Do not use this. It may be removed in a future release. Use UV_MAP_V.</td>
87        </tr>
88        <tr>
89          <th>RGB_MAP_V2</th>
90          <td>Do not use this. It may be removed in a future release. Use UV_MAP_V2.</td>
91        </tr>
92        <tr>
93          <th>RGB_MAP_ADD</th>
94          <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADD.</td>
95        </tr>
96        <tr>
97          <th>RGB_MAP_ADD2</th>
98          <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADD2.</td>
99        </tr>
100        <tr>
101          <th>RGB_MAP_ADDSQRT2</th>
102          <td>Do not use this. It may be removed in a future release. Use UV_MAP_ADDSQRT2.</td>
103        </tr>
104        <tr>
105          <th>RGB_MAP_MIN</th>
106          <td>Do not use this. It may be removed in a future release. Use UV_MAP_MIN.</td>
107        </tr>
108        <tr>
109          <th>RGB_MAP_MAX</th>
110          <td>Do not use this. It may be removed in a future release. Use UV_MAP_MAX.</td>
111        </tr>
112        <tr>
113          <th>RGB_MAP_RMAX</th>
114          <td>Do not use this. It may be removed in a future release. Use UV_MAP_RMAX.</td>
115        </tr>
116        <tr>
117          <th>UV_MAP_RESERVED_MAX_U32</th>
118          <td>
119        </td>
120        </tr>
121      </table> </div>
122    <h2>Description</h2>
123    <div class="section">
124      <p><CODE>Enum</CODE> value for the function used to calculate procedural texture mapping.</p><!-- write here --></div>
125    <h2>Revision History</h2>
126    <div class="section">
127      <dl class="history">
128        <dt>2011/06/03</dt>
129        <dd>Initial version.<br />
130        </dd>
131      </dl>
132    </div>
133  <hr><p>CONFIDENTIAL</p></body>
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135