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7    <title>SetNoiseUV</title>
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10    <h1>nn::gd::CTR::ProceduralTextureStage::SetNoiseUV Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static void SetNoiseUV(
15     f32 noiseU[3],
16     f32 noiseV[3]
17);
18</pre>
19    </div>
20    <h2>Arguments</h2>
21    <div class="section">
22      <table class="arguments">
23        <thead>
24          <tr>
25            <td width="15" />
26            <th>Name</th>
27            <td>Description</td>
28          </tr>
29        </thead>
30        <tr>
31          <td>in</td>
32          <th>noiseU[3]</th>
33          <td><CODE>noiseU[0]</CODE> specifies the U frequency, <CODE>noiseU[1]</CODE> the U phase, and <CODE>noiseU[2]</CODE>, the U amplitude.</td>
34        </tr>
35        <tr>
36          <td>in</td>
37          <th>noiseV[3]</th>
38          <td><CODE>noiseV[0]</CODE> specifies the V frequency, <CODE>noiseV[1]</CODE> the V phase, and <CODE>noiseV[2]</CODE>, the V amplitude.</td>
39        </tr> </table>
40    </div>
41    <h2>Return Values</h2>
42    <div class="section">
43                None.
44               </div>
45    <h2>Description</h2>
46    <div class="section">
47      <p>Sets procedural texture noise. </p><!-- write here --></div>
48    <h2>Revision History</h2>
49    <div class="section">
50      <dl class="history">
51        <dt>2011/02/17</dt>
52        <dd>Initial version.<br />
53        </dd>
54      </dl>
55    </div>
56  <hr><p>CONFIDENTIAL</p></body>
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