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50<title>nn::gd::CTR::OutputStage</title>
51  </head>
52  <body>
53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::OutputStage</CODE> Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class OutputStage</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>The frame buffer operation stage.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_output_stage_1OutputStage" /> This stage sets how the user will output to the render target.</p><!-- write here --></div>
61    <a name="enum" id="enum">
62<h2>Enumerated Types</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <td width="100"> </td>
67            <th>
68<a href="../../../../nn/gd/CTR/OutputStage/DepthBufferType.html">DepthBufferType</a>
69            </th>
70<td>This is a depth buffer type <CODE>enum</CODE> value. </td>
71          </tr>
72          <tr>
73            <td width="100"> </td>
74            <th>
75<a href="../../../../nn/gd/CTR/OutputStage/FragmentOperationMode.html">FragmentOperationMode</a>
76            </th>
77<td>This is a fragment operation mode <CODE>enum</CODE> value. </td>
78          </tr>
79          <tr>
80            <td width="100"> </td>
81            <th>
82<a href="../../../../nn/gd/CTR/OutputStage/BlendType.html">BlendType</a>
83            </th>
84<td>These are the <CODE>enum</CODE> values for <CODE>m_BlendType</CODE> in <a href="../../../../nn/gd/CTR/BlendStateDescription/Overview.html">BlendStateDescription</a>.</td>
85          </tr>
86          <tr>
87            <td width="100"> </td>
88            <th>
89<a href="../../../../nn/gd/CTR/OutputStage/BlendFunction.html">BlendFunction</a>
90            </th>
91<td>These are <CODE>enum</CODE> values for the blending coefficients <CODE>m_SrcRgb</CODE>, <CODE>m_DstRgb</CODE>, <CODE>m_SrcAlpha</CODE>, and <CODE>m_DstAlpha</CODE> in <a href="../../../../nn/gd/CTR/BlendStateDescription/Overview.html">BlendStateDescription</a>.</td>
92          </tr>
93          <tr>
94            <td width="100"> </td>
95            <th>
96<a href="../../../../nn/gd/CTR/OutputStage/BlendEquation.html">BlendEquation</a>
97            </th>
98<td>These are <CODE>enum</CODE> values for the blending operators used with <CODE>m_EqRgb</CODE> and <CODE>m_EqAlpha</CODE> in <a href="../../../../nn/gd/CTR/BlendStateDescription/Overview.html">BlendStateDescription</a>.</td>
99          </tr>
100          <tr>
101            <td width="100"> </td>
102            <th>
103<a href="../../../../nn/gd/CTR/OutputStage/LogicOperator.html">LogicOperator</a>
104            </th>
105<td>These are the <CODE>enum</CODE> values for <CODE>m_logic</CODE> <CODE>opcode</CODE> in <a href="../../../../nn/gd/CTR/BlendStateDescription/Overview.html">BlendStateDescription</a>. </td>
106          </tr>
107          <tr>
108            <td width="100"> </td>
109            <th>
110<a href="../../../../nn/gd/CTR/OutputStage/ColorWriteMask.html">ColorWriteMask</a>
111            </th>
112<td>This is a color mask <CODE>enum</CODE> value. </td>
113          </tr>
114          <tr>
115            <td width="100"> </td>
116            <th>
117<a href="../../../../nn/gd/CTR/OutputStage/DepthFunction.html">DepthFunction</a>
118            </th>
119<td>This is a <a href="../../../../nn/gd/CTR/DepthStencilStateDescription/Overview.html">DepthStencilStateDescription</a> <CODE>m_DepthFunc</CODE> comparison function <CODE>enum</CODE> value. </td>
120          </tr>
121          <tr>
122            <td width="100"> </td>
123            <th>
124<a href="../../../../nn/gd/CTR/OutputStage/DepthWriteMask.html">DepthWriteMask</a>
125            </th>
126<td>These are the enum values for <CODE>m_DepthMask</CODE> in<a href="../../../../nn/gd/CTR/DepthStencilStateDescription/Overview.html">DepthStencilDescription</a>. </td>
127          </tr>
128          <tr>
129            <td width="100"> </td>
130            <th>
131<a href="../../../../nn/gd/CTR/OutputStage/StencilFunction.html">StencilFunction</a>
132            </th>
133<td>This is a <a href="../../../../nn/gd/CTR/DepthStencilStateDescription/Overview.html">DepthStencilStateDescription</a> <CODE>m_StencilFunc</CODE> comparison function <CODE>enum</CODE> value. </td>
134          </tr>
135          <tr>
136            <td width="100"> </td>
137            <th>
138<a href="../../../../nn/gd/CTR/OutputStage/StencilOperation.html">StencilOperation</a>
139            </th>
140<td>This represents <CODE>enum</CODE> values for <CODE>m_StencilFail</CODE>, <CODE>m_StencilZFail</CODE>, and <CODE>m_StencilZPass</CODE> in <a href="../../../../nn/gd/CTR/DepthStencilStateDescription/Overview.html">DepthStencilStateDescription</a></td>
141          </tr>
142          <tr>
143            <td width="100"> </td>
144            <th>
145<a href="../../../../nn/gd/CTR/OutputStage/AlphaFunction.html">AlphaFunction</a>
146            </th>
147<td>This is an alpha test function <CODE>enum</CODE> value. </td>
148          </tr> </table>
149      </div>
150    </a> <a name="function" id="function">
151<h2>Member Functions</h2>
152      <div class="section">
153        <table class="members">
154          <tr>
155            <td width="100">
156<span class="static_style" title="static">S</span> </td>
157            <th>
158<a href="../../../../nn/gd/CTR/OutputStage/CreateRenderTarget.html">CreateRenderTarget</a>
159            </th>
160<td>Creates a render target from a <CODE>Texture2DResource</CODE>.</td>
161          </tr>
162          <tr>
163            <td width="100">
164<span class="static_style" title="static">S</span> </td>
165            <th>
166<a href="../../../../nn/gd/CTR/OutputStage/GetRenderTargetProperties.html">GetRenderTargetProperties</a>
167            </th>
168<td>Gets detailed information about the render target. </td>
169          </tr>
170          <tr>
171            <td width="100">
172<span class="static_style" title="static">S</span> </td>
173            <th>
174<a href="../../../../nn/gd/CTR/OutputStage/ReleaseRenderTarget.html">ReleaseRenderTarget</a>
175            </th>
176<td>Releases the render target.</td>
177          </tr>
178          <tr>
179            <td width="100">
180<span class="static_style" title="static">S</span> </td>
181            <th>
182<a href="../../../../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html">CreateDepthStencilTarget</a>
183            </th>
184<td>Creates a depth stencil target from a <CODE>Texture2DResource</CODE>.</td>
185          </tr>
186          <tr>
187            <td width="100">
188<span class="static_style" title="static">S</span> </td>
189            <th>
190<a href="../../../../nn/gd/CTR/OutputStage/GetDepthStencilTargetProperties.html">GetDepthStencilTargetProperties</a>
191            </th>
192<td>Gets detailed information about the depth stencil target. </td>
193          </tr>
194          <tr>
195            <td width="100">
196<span class="static_style" title="static">S</span> </td>
197            <th>
198<a href="../../../../nn/gd/CTR/OutputStage/ReleaseDepthStencilTarget.html">ReleaseDepthStencilTarget</a>
199            </th>
200<td>Releases the depth stencil target. </td>
201          </tr>
202          <tr>
203            <td width="100">
204<span class="static_style" title="static">S</span> </td>
205            <th>
206<a href="../../../../nn/gd/CTR/OutputStage/SetRenderTarget.html">SetRenderTarget</a>
207            </th>
208<td>Sets the render target.</td>
209          </tr>
210          <tr>
211            <td width="100">
212<span class="static_style" title="static">S</span> </td>
213            <th>
214<a href="../../../../nn/gd/CTR/OutputStage/SetDepthStencilTarget.html">SetDepthStencilTarget</a>
215            </th>
216<td>Sets the depth stencil target. </td>
217          </tr>
218          <tr>
219            <td width="100">
220<span class="static_style" title="static">S</span> </td>
221            <th>
222<a href="../../../../nn/gd/CTR/OutputStage/SetFragOpMode.html">SetFragOpMode</a>
223            </th>
224<td>Sets the fragment operation mode.</td>
225          </tr>
226          <tr>
227            <td width="100">
228<span class="static_style" title="static">S</span> </td>
229            <th>
230<a href="../../../../nn/gd/CTR/OutputStage/CreateBlendState.html">CreateBlendState</a>
231            </th>
232<td>Creates a blend state. </td>
233          </tr>
234          <tr>
235            <td width="100">
236<span class="static_style" title="static">S</span> </td>
237            <th>
238<a href="../../../../nn/gd/CTR/OutputStage/ReleaseBlendState.html">ReleaseBlendState</a>
239            </th>
240<td>Releases the blend state.</td>
241          </tr>
242          <tr>
243            <td width="100">
244<span class="static_style" title="static">S</span> </td>
245            <th>
246<a href="../../../../nn/gd/CTR/OutputStage/SetBlendState.html">SetBlendState</a>
247            </th>
248<td>Sets the blend state. </td>
249          </tr>
250          <tr>
251            <td width="100">
252<span class="static_style" title="static">S</span> </td>
253            <th>
254<a href="../../../../nn/gd/CTR/OutputStage/SetBlendColor.html">SetBlendColor</a>
255            </th>
256<td>Sets the blend color.</td>
257          </tr>
258          <tr>
259            <td width="100">
260<span class="static_style" title="static">S</span> </td>
261            <th>
262<a href="../../../../nn/gd/CTR/OutputStage/SetAlphaTest.html">SetAlphaTest</a>
263            </th>
264<td>Sets the alpha test.</td>
265          </tr>
266          <tr>
267            <td width="100">
268<span class="static_style" title="static">S</span> </td>
269            <th>
270<a href="../../../../nn/gd/CTR/OutputStage/CreateDepthStencilState.html">CreateDepthStencilState</a>
271            </th>
272<td>Creates a depth stencil state. </td>
273          </tr>
274          <tr>
275            <td width="100">
276<span class="static_style" title="static">S</span> </td>
277            <th>
278<a href="../../../../nn/gd/CTR/OutputStage/ReleaseDepthStencilState.html">ReleaseDepthStencilState</a>
279            </th>
280<td>Releases the depth stencil state. </td>
281          </tr>
282          <tr>
283            <td width="100">
284<span class="static_style" title="static">S</span> </td>
285            <th>
286<a href="../../../../nn/gd/CTR/OutputStage/SetDepthStencilState.html">SetDepthStencilState</a>
287            </th>
288<td>Sets the depth stencil state. </td>
289          </tr>
290          <tr>
291            <td width="100">
292<span class="static_style" title="static">S</span> </td>
293            <th>
294<a href="../../../../nn/gd/CTR/OutputStage/SetColorWriteMask.html">SetColorWriteMask</a>
295            </th>
296<td>Sets the write mask.</td>
297          </tr>
298          <tr>
299            <td width="100">
300<span class="static_style" title="static">S</span> </td>
301            <th>
302<a href="../../../../nn/gd/CTR/OutputStage/SetPenumbraScaleBias.html">SetPenumbraScaleBias</a>
303            </th>
304<td>Sets the <CODE>scale</CODE> and <CODE>bias</CODE> used to control the degree of hardness (or narrowness) to be applied to hard-shadow areas.</td>
305          </tr>
306          <tr>
307            <td width="100">
308<span class="static_style" title="static">S</span> </td>
309            <th>
310<a href="../../../../nn/gd/CTR/OutputStage/SetDepthRangeMode.html">SetDepthRangeMode</a>
311            </th>
312<td>Sets the depth buffer mode. </td>
313          </tr> </table>
314      </div>
315    </a>
316<h2>Revision History</h2>
317    <div class="section">
318      <dl class="history">
319        <dt>2011/02/15</dt>
320<dd>Initial version.<br />
321        </dd>
322      </dl>
323    </div>
324  <hr><p>CONFIDENTIAL</p></body>
325</html>