1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>CreateDepthStencilTarget</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/OutputStage/Overview.html">OutputStage</a>::CreateDepthStencilTarget</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> CreateDepthStencilTarget( 15 const Texture2DResource * texture2DResource, 16 const <a href="../../../../nn/gd/CTR/DepthStencilTargetDescription/Overview.html">DepthStencilTargetDescription</a> * desc, 17 DepthStencilTarget ** depthStencil 18); 19</pre> 20 </div> 21<h2>Parameters</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>texture2DResource</th> 34<td>Specifies a pointer to an already created <SPAN class="Argument">Texture2DResource</SPAN> object.</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>desc</th> 39<td>Sets parameters for creating a <CODE>DepthStencilTarget</CODE>.</td> 40 </tr> 41 <tr> 42<td>out</td> 43<th>depthStencil</th> 44<td>Specifies the address storing a pointer to the created depth stencil target object.</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">Returns the result of the operation. <br /> 49 <table class="arguments"> 50 <thead> 51 <tr> 52<th>Value</th> 53<td>Description</td> 54 </tr> 55 </thead> 56 <tr> 57<th><CODE>Result::IsSuccess</CODE></th> 58<td>Process was successful.</td> 59 </tr> 60 <tr> 61<th>ResultNullParameter</th> 62<td><CODE>NULL</CODE> was specified in an argument.</td> 63 </tr> 64 <tr> 65<th>ResultInvalidTextureMipLevelIndex</th> 66<td><CODE>m_mipLevelIndex</CODE> in <a href="../../../../nn/gd/CTR/DepthStencilTargetDescription/Overview.html">DepthStencilTargetDescription</a> is larger than the mipmap level of the specified resource. </td> 67 </tr> 68 <tr> 69<th>ResultInvalidTextureResolution</th> 70<td>The height or width of <SPAN class="Argument">Texture2DResource</SPAN> is 0 or greater than 1024, or the size is not a multiple of eight. Or, the memory layout of the <SPAN class="Argument">Texture2DResource</SPAN> resource is <CODE>LAYOUT_BLOCK_32</CODE>, but the height and width of the <SPAN class="Argument">Texture2DResource</SPAN> resource is not a multiple of 32. </td> 71 </tr> 72 <tr> 73<th>ResultInvalidTextureFormatForCreatingDepthStencilTarget</th> 74<td>The pixel format of <SPAN class="Argument">Texture2DResource</SPAN> is invalid. </td> 75 </tr> 76 <tr> 77<th>ResultInvalidMemoryLocation</th> 78<td>The memory type of <SPAN class="Argument">Texture2DResource</SPAN> is not VRAM.</td> 79 </tr> 80 <tr> 81<th>ResultOutOfMemory</th> 82<td>Cannot allocate memory. </td> 83 </tr> 84 <tr> 85<th><CODE>ResultInvalidMemoryLayout</CODE></th> 86<td>Memory layout is not correct. Specify either LAYOUT_BLOCKE_8 or LAYOUT_BLOCKE_32.</td> 87 </tr> 88 </table> </div> 89<h2>Description</h2> 90 <div class="section"> 91<p>Creates a depth stencil target from <SPAN class="Argument">Texture2DResource</SPAN>.</p><p>Pixel formats that can be specified for <SPAN class="Argument">Texture2DResource</SPAN>: <br /><itemizedlist><listitem><para>NATIVE_FORMAT_DEPTH_16 <br /></para></listitem><listitem><para>NATIVE_FORMAT_DEPTH_24 <br /></para></listitem><listitem><para>NATIVE_FORMAT_DEPTH_24_STENCIL_8 <br /></para></listitem></itemizedlist></p><!-- write here --></div> 92<h2>See Also</h2> 93 <div class="section"> 94<p class="reference">The <a href="../../../../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a> function creates a <SPAN class="Argument">Texture2DResource</SPAN> object.<br /> </p> 95 </div> 96<h2>Revision History</h2> 97 <div class="section"> 98 <dl class="history"> 99 <dt>2011/02/17</dt> 100<dd>Initial version.<br /> 101 </dd> 102 </dl> 103 </div> 104 <hr><p>CONFIDENTIAL</p></body> 105</html>