1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>CopyTexture2DResourceLinearToBlock</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/Memory/Overview.html">Memory</a>::CopyTexture2DResourceLinearToBlock</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> CopyTexture2DResourceLinearToBlock( 15 const Texture2DResource * source, 16 <a href="../../../../nn_types/s32.html">s32</a> srcMipLevelIndex, 17 <a href="../../../../nn_types/u32.html">u32</a> srcOffsetY, 18 <a href="../../../../nn_types/s32.html">s32</a> srcCountRow, 19 const Texture2DResource * dest, 20 <a href="../../../../nn_types/s32.html">s32</a> dstMipLevelIndex, 21 <a href="../../../../nn_types/u32.html">u32</a> dstOffestY 22); 23static <a href="../../../../nnResult/Overview.html">nnResult</a> CopyTexture2DResourceLinearToBlock( 24 <a href="../../../../nn_types/u8.html">u8</a> * srcAddr, 25 <a href="../../../../nn_types/u32.html">u32</a> width, 26 <a href="../../../../nn_types/u32.html">u32</a> height, 27 const Texture2DResource * dest, 28 <a href="../../../../nn_types/s32.html">s32</a> dstMipLevelIndex, 29 <a href="../../../../nn_types/u32.html">u32</a> dstOffestY 30); 31</pre> 32 </div> 33<h2>List of Overloaded Member Functions</h2> 34 <div class="section"> 35 <table class="members"> 36 <tr> 37 <td> 38<a href="./CopyTexture2DResourceLinearToBlock(0).html"><CODE>CopyTexture2DResourceLinearToBlock ( const Texture2DResource *, s32, u32, s32, const Texture2DResource *, s32, u32 )</CODE> </a> 39 </td> 40<td>Adds a command to the current command list. This command converts the source <CODE>Texture2DResource</CODE> resource to the specified <CODE>Texture2DResource</CODE> (converting it from a linear image to a block image) and transfers it.</td> 41 </tr> 42 <tr> 43 <td> 44<a href="./CopyTexture2DResourceLinearToBlock(1).html"><CODE>CopyTexture2DResourceLinearToBlock ( u8 *, u32, u32, const Texture2DResource *, s32, u32 )</CODE> </a> 45 </td> 46<td>Adds a command for converting the image at the specified address from a linear image to a block image and transferring it to the destination <SPAN class="Argument">Texture2DResource</SPAN> to the current command list.</td> 47 </tr> </table> 48 </div> 49<h2>Description of CopyTexture2DResourceLinearToBlock ( const Texture2DResource *, s32, u32, s32, const Texture2DResource *, s32, u32 )</h2> 50<div class="section"><p>The following transfer source and destination pixel formats can be specified:<br /><itemizedlist><listitem><para><CODE>NATIVE_FORMAT_RGBA_8888 </CODE><br /></para></listitem><listitem><para><CODE>NATIVE_FORMAT_RGB_888 </CODE><br /></para></listitem><listitem><para><CODE>NATIVE_FORMAT_RGBA_4444 </CODE><br /></para></listitem><listitem><para><CODE>NATIVE_FORMAT_RGBA_5551 </CODE><br /></para></listitem><listitem><para><CODE>NATIVE_FORMAT_RGB_565 </CODE><br /></para></listitem></itemizedlist><br /> The memory layout of the transfer source must be <CODE>LAYOUT_LINEAR</CODE>. The transfer destination memory layout must be either <CODE>LAYOUT_BLOCK_8</CODE> or <CODE>LAYOUT_BLOCK_32</CODE>. If the pixel size of the transfer destination image is 24 bits, the horizontal width in pixels must be a multiple of 32. The width of the transfer source and destination resource must match. This process calls the <CODE>nngxAddL2BTransferCommand</CODE> function. This function adds commands to the command list. For more information, see the programming manual.</p><!-- write here --></div> 51<h2>CopyTexture2DResourceLinearToBlock ( u8 *, u32, u32, const Texture2DResource *, s32, u32 )</h2> 52<div class="section"><p>The following transfer destination pixel formats can be specified:<br /><itemizedlist><listitem><para>NATIVE_FORMAT_RGBA_8888 <br /></para></listitem><listitem><para>NATIVE_FORMAT_RGB_888 <br /></para></listitem><listitem><para>NATIVE_FORMAT_RGBA_4444 <br /></para></listitem><listitem><para>NATIVE_FORMAT_RGBA_5551 <br /></para></listitem><listitem><para>NATIVE_FORMAT_RGB_565 <br /></para></listitem></itemizedlist> The memory layout of the transfer source must be LAYOUT_LINEAR. The transfer destination memory layout must be either <CODE>LAYOUT_BLOCK_8</CODE> or <CODE>LAYOUT_BLOCK_32</CODE>. If the pixel size of the transfer destination image is 24 bits, the width must be a multiple of 32. This process calls the <CODE>nngxAddL2BTransferCommand</CODE> function. This function adds commands to the command list. For more information, see the programming manual.</p><!-- write here --></div> 53 <hr><p>CONFIDENTIAL</p></body> 54</html> 55