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7<title>ClearTexture2DResource</title>
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10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/Memory/Overview.html">Memory</a>::ClearTexture2DResource</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../../nnResult/Overview.html">nnResult</a> ClearTexture2DResource(
15     const Texture2DResource * tex2DResource,
16     <a href="../../../../nn_types/s32.html">s32</a> mipLevelIndexStart,
17     <a href="../../../../nn_types/s32.html">s32</a> mipLevelIndexEnd,
18     const <a href="../../../../nn_types/u8.html">u8</a> Components[4]
19);
20static <a href="../../../../nnResult/Overview.html">nnResult</a> ClearTexture2DResource(
21     const Texture2DResource * tex2DResource,
22     <a href="../../../../nn_types/s32.html">s32</a> mipLevelIndexStart,
23     <a href="../../../../nn_types/s32.html">s32</a> mipLevelIndexEnd,
24     <a href="../../../../nn_types/u32.html">u32</a> value
25);
26</pre>
27    </div>
28<h2>List of Overloaded Member Functions</h2>
29    <div class="section">
30      <table class="members">
31        <tr>
32          <td>
33<a href="./ClearTexture2DResource(0).html"><CODE>ClearTexture2DResource ( const Texture2DResource *, s32, s32, const u8 )</CODE> </a>
34          </td>
35<td>Clears <CODE>Texture2DResource</CODE> resources using the color specified in the argument <SPAN class="Argument">Components</SPAN>. </td>
36        </tr>
37        <tr>
38          <td>
39<a href="./ClearTexture2DResource(1).html"><CODE>ClearTexture2DResource ( const Texture2DResource *, s32, s32, u32 )</CODE> </a>
40          </td>
41<td>Adds a command for clearing the <CODE>Texture2DResource</CODE> using the specified value to the current command list.</td>
42        </tr> </table>
43    </div>
44<h2>Description of ClearTexture2DResource ( const Texture2DResource *, s32, s32, const u8 )</h2>
45<div class="section"><p>Component[0] is the red, luminance, or HI component. Component[1] is the green or LO component. Component[2] is the blue component. Component[3] is the alpha color.<br />This function adds commands to the command list. For more information, see the programming manual.</p><!-- write here --></div>
46<h2>Description of ClearTexture2DResource ( const Texture2DResource *, s32, s32, u32 )</h2>
47<div class="section"><p>If the pixel format of the <CODE>Texture2DResource</CODE> to be cleared is smaller than 32 bits, 32-bit data is created for the specified value by repeating the number of times given by the resource pixel format size. FCRAM memory cannot be cleared. A function with the same functionality as <CODE>nngxAddMemoryFillCommand</CODE> is called internally. This function adds commands to the command list. For more information, see the programming manual.</p><!-- write here --></div>
48  <hr><p>CONFIDENTIAL</p></body>
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