1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>SetDirection</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/Light/Overview.html">Light</a>::SetDirection</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetDirection( 15 <a href="../../../../nn_types/f32.html">f32</a> X, 16 <a href="../../../../nn_types/f32.html">f32</a> Y, 17 <a href="../../../../nn_types/f32.html">f32</a> Z 18); 19</pre> 20 </div> 21<h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>X</th> 34<td>Sets the x-coordinate of the light source.</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>Y</th> 39<td>Sets the y-coordinate of the light source.</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>Z</th> 44<td>Sets the z-coordinate of the light source.</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48 <div class="section"> 49None. 50 </div> 51<h2>Description</h2> 52 <div class="section"> 53<p>This is an immediate function. Sets the light direction. <CODE>SOURCE_TYPE_DIRECTIONAL</CODE> must be specified for the light type to be set using <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType</a>. This function is an immediate function. (The resulting command from the immediate function is inserted into the command buffer.) <br /> Note: This function sets the same registers as the <a href="../../../../nn/gd/CTR/Light/SetPosition.html">Light::SetDirection</a> function. </p><p>The format of commands that can be put in the command buffer: <br /> 0x00000000 (Y << 16) | X <br /> 0x00000004 [Reserved] <br /> 0x00000008 Z <br /> 0x0000000c [Reserved] <br /> X, Y, and Z each have 16-bit floating point values. This function converts from a 32-bit floating point format to a 16-bit floating point format.</p><!-- write here --></div> 54<h2>See Also</h2> 55 <div class="section"> 56<p class="reference"><a href="../../../../nn/gd/CTR/Utils/Float32ToFloat16.html">Utils::Float32ToFloat16</a><br /><a href="../../../../nn/gd/CTR/Light/SetPosition.html">SetPosition</a><br /> </p> 57 </div> 58<h2>Revision History</h2> 59 <div class="section"> 60 <dl class="history"> 61 <dt>2011/02/17</dt> 62<dd>Initial version.<br /> 63 </dd> 64 </dl> 65 </div> 66 <hr><p>CONFIDENTIAL</p></body> 67</html>