1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7<title>ForceEnableLatencyEmulation</title> 8 </head> 9 <body> 10<h1><CODE>nn::fs::ForceEnableLatencyEmulation</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void ForceEnableLatencyEmulation( 15 void 16); 17</pre> 18 </div> 19<h2>Arguments</h2> 20 <div class="section"> 21<p>None.</p> 22 </div> 23<h2>Return Values</h2> 24 <div class="section"> 25None. 26 </div> 27<h2>Description</h2> 28 <div class="section"> 29<p>Emulates the behavior of a non-volatile memory device that has become degraded. (for debugging purposes)</p><p>Emulates the wait time that occurs in a degraded device when accessing a game card, NAND, or SD Memory Card. (There is a wait time of 0–100 ms for each read and 0–380 ms for each write.) This emulation is always enabled for debug and development builds but it is disabled for release builds, so you must call this function to explicitly enable emulation for careful debugging. Call the <a href="../../nn/fs/ForceEnableLatencyEmulation.html"><CODE>nn::fs::ForceDisableLatencyEmulation</CODE></a> function to explicitly disable the emulation.</p><!-- write here --></div> 30<h2>Revision History</h2> 31 <div class="section"> 32 <dl class="history"> 33 <dt>2010/11/11</dt> 34<dd>Added specific wait values. 35 </dd> 36 <dt>2010/11/09</dt> 37<dd>Initial version.<br /> 38 </dd> 39 </dl> 40 </div> 41 <hr><p>CONFIDENTIAL</p></body> 42</html>