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7<title>WriteMessage</title>
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10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/cec/Overview.html">cec</a>::<a href="../../../../nn/cec/CTR/Overview.html">CTR</a>::<a href="../../../../nn/cec/CTR/MessageBox/Overview.html">MessageBox</a>::WriteMessage</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn/Result/Overview.html">nn::Result</a> WriteMessage(
15     const <a href="../../../../nn/cec/CTR/Message/Overview.html">Message</a> & cecMessage,
16     const <a href="../../../../nn/cec/CTR/CecBoxType.html">CecBoxType</a> boxType,
17     <a href="../../../../nn/cec/CTR/MessageId/Overview.html">MessageId</a> & messageIdOut
18);
19<a href="../../../../nn/Result/Overview.html">nn::Result</a> WriteMessage(
20     const <a href="../../../../nn/cec/CTR/Message/Overview.html">Message</a> & cecMessage,
21     const <a href="../../../../nn/cec/CTR/CecBoxType.html">CecBoxType</a> boxType,
22     <a href="../../../../nn/cec/CTR/MessageId/Overview.html">MessageId</a> & messageIdOut,
23     bool withWriteBoxInfo
24);
25</pre>
26    </div>
27<h2>List of Overloaded Member Functions</h2>
28    <div class="section">
29      <table class="members">
30        <tr>
31          <td>
32<a href="./WriteMessage(0).html"><CODE>WriteMessage(const Message &, const CecBoxType, MessageId &)</CODE> </a>
33          </td>
34<td>Writes a <a href="../../../../nn/cec/CTR/Message/Overview.html">message</a> to the system save region.</td>
35        </tr>
36        <tr>
37          <td>
38<a href="./WriteMessage(1).html"><CODE>WriteMessage(const Message &, const CecBoxType, MessageId &, bool)</CODE> </a>
39          </td>
40<td>Writes a <a href="../../../../nn/cec/CTR/Message/Overview.html">message</a> to the system save region.</td>
41        </tr> </table>
42    </div>
43<h2>Description of <CODE>WriteMessage(const Message &, const CecBoxType, MessageId &)</CODE></h2>
44<div class="section"><p>The message cannot be written if it is larger than 100 KB (including data such as the header and icon) or if it would exceed the box's maximum storage capacity or maximum number of messages. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. Written data is committed when the <CODE><a href="../../../../nn/cec/CTR/MessageBox/CloseMessageBox.html">CloseMessageBox</a></CODE> or <CODE><a href="../../../../nn/cec/CTR/MessageBox/CommitMessageBox.html">CommitMessageBox</a></CODE> function is called after a write has been made. <br /> The EULA version to which the user has agreed is checked when a message is written. If an icon file (ICN file) is not set in the ROM, <a href="../../../../nn/cec/ResultNotAgreeEula/Overview.html">ResultNotAgreeEula</a> is returned. You must initialize the FS library before calling this function because the check uses <a href="../../../../nn/fs/Overview.html">FS</a> library features.</p><!-- write here --><h3>Error Handling</h3>
45The following simplified C++ code provides guidelines for error handling. <br /><code><pre>
46    nn::Result result = WriteMessage();
47    if(result.IsFailure())
48    {
49        if(result == nn::cec::ResultNotAgreeEula())
50        {
51            // The user has not agreed to the EULA.
52        }
53        else if(result == nn::cec::ResultParentalControlCec())
54        {
55            // Not permitted by Parental Controls.
56        }
57        else if(result == nn::cec::ResultNotAuthorized())
58        {
59            // Box is not open
60            //  --&gt; OpenMessageBox
61        }
62        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
63        {
64            // Outbox capacity overflow
65            // You must delete some outbox messages → <CODE>DeleteMessage</CODE>/<CODE>DeleteAllMessages</CODE>
66        }
67        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData()
68             || result == nn::cec::ResultInvalidCombination() )
69        {
70            // Invalid message
71        }
72        else if(result == nn::cec::ResultStateBusy())
73        {
74            // Daemon is BUSY. This state will never normally occur, but it might be possible to succeed by retrying.
75        }
76        else
77        {
78            // Error
79        }
80        return result;	// Failure
81    }
82    return result;  // Success
83    </pre></code></div>
84<h2>Description of <CODE>WriteMessage(const Message &, const CecBoxType, MessageId &, bool)</CODE></h2>
85<div class="section"><p>The message cannot be written if it is larger than 100 KB (including data such as the header and icon) or if it would exceed the box's maximum storage capacity or maximum number of messages. Because NAND memory (the save region) uses a block size of 4 KB, for some message sizes it may be impossible to write up to the maximum storage capacity. Written data is committed when the <CODE><a href="../../../../nn/cec/CTR/MessageBox/CloseMessageBox.html">CloseMessageBox</a></CODE> or <CODE><a href="../../../../nn/cec/CTR/MessageBox/CommitMessageBox.html">CommitMessageBox</a></CODE> function is called after a write has been made. <br /><br />If you set <SPAN class="argument">withWriteBoxInfo</SPAN> equal to <CODE>false</CODE>, updates to the internal message list are skipped. This allows you to shorten the amount of time to write multiple consecutive messages. Note that the <CODE>GetMessageBoxXXX</CODE> functions are unable to get accurate information if the list has not been updated. <br /> The EULA version to which the user has agreed is checked when a message is written. If an icon file (ICN file) is not set in the ROM, <a href="../../../../nn/cec/ResultNotAgreeEula/Overview.html">ResultNotAgreeEula</a> is returned. You must initialize the FS library before calling this function because the check uses <a href="../../../../nn/fs/Overview.html">FS</a> library features.</p><!-- write here --><h3>Error Handling</h3>
86The following simplified C++ code provides guidelines for error handling. <br /><code><pre>
87    nn::Result result = WriteMessage();
88    if(result.IsFailure())
89    {
90        if(result == nn::cec::ResultNotAgreeEula())
91        {
92            // The user has not agreed to the EULA.
93        }
94        else if(result == nn::cec::ResultParentalControlCec())
95        {
96            // Not permitted by Parental Controls.
97        }
98        else if(result == nn::cec::ResultNotAuthorized())
99        {
100            // Box is not open
101            //  --&gt; OpenMessageBox
102        }
103        else if(result == nn::cec::ResultBoxSizeFull() || result == nn::cec::ResultBoxMessNumFull())
104        {
105            // Outbox capacity exceeded
106            // You must delete some outbox messages → <CODE>DeleteMessage</CODE>/<CODE>DeleteAllMessages</CODE>
107        }
108        else if(result == nn::cec::ResultMessTooLarge() || result == nn::cec::ResultNoData()
109             || result == nn::cec::ResultInvalidCombination() )
110        {
111            // Invalid message
112        }
113        else if(result == nn::cec::ResultStateBusy())
114        {
115            // Daemon is BUSY. This state will never normally occur, but it might be possible to succeed by retrying.
116        }
117        else
118        {
119            // Error
120        }
121        return result;	// Failure
122    }
123    return result;  // Success
124    </pre></code></div>
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