1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glUniform4f</title> 8 </head> 9 <body> 10<h1><CODE>glUniform4f</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glUniform4f( 15 GLint location, 16 GLfloat x, 17 GLfloat y, 18 GLfloat z, 19 GLfloat w 20); 21</pre> 22 </div> 23<h2>Arguments</h2> 24 <div class="section"> 25 <table class="arguments"> 26 <thead> 27 <tr> 28 <td width="15" /> 29<th>Name</th> 30<td>Description</td> 31 </tr> 32 </thead> 33 <tr> 34<td>in</td> 35<th>location</th> 36<td>Location of uniform variable</td> 37 </tr> 38 <tr> 39<td>in</td> 40<th>x</th> 41<td>Value to set for the first component</td> 42 </tr> 43 <tr> 44<td>in</td> 45<th>y</th> 46<td>Value to set for the second component</td> 47 </tr> 48 <tr> 49<td>in</td> 50<th>z</th> 51<td>Value to set for the third component</td> 52 </tr> 53 <tr> 54<td>in</td> 55<th>w</th> 56<td>Value to set for the fourth component</td> 57 </tr> </table> 58 </div> 59<h2>Return Values</h2> 60<div class="section">No values are returned. </div> 61<h2>Description</h2> 62 <div class="section"> 63<p>Sets the value of a <CODE>GL_FLOAT_VEC4</CODE>-type uniform variable, or a single element of a <CODE>GL_FLOAT_VEC4</CODE>-type uniform variable array, in the vertex shader, geometry shader, or reserved fragment shader.</p><P> 64Set <span class="argument">location</span> to the uniform variable's location. Use <span class="argument">x</span>, <span class="argument">y</span>, <span class="argument">z</span>, and <span class="argument">w</span> to specify the values to set. 65 </P><P> 66Calls to this function are ignored when <span class="argument">location</span> is -1. 67 </P><P> 68This function generates the following errors. 69<TABLE><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">location</span> argument is not a location in the current program.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>There is no current program object.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>This function was called on a location with a different data type or component count.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The uniform variable array is smaller than the offset added to the location obtained from <CODE>glGetUniformLocation</CODE>.</TD></TR></TABLE><!-- source locationがカレントのプログラムのロケーションではない場合エラーGL_INVALID_OPERATIONを生成します。 カレントにプログラムがない場合エラーGL_INVALID_OPERATIONを生成します。 データのコンポーネント数、および型の異なるロケーションに対して呼び出した場合エラーGL_INVALID_OPERATIONを生成します。 glGetUniformLocationで取得されるロケーションの値に加算したオフセットが ユニフォームの配列数を超える場合エラーGL_INVALID_OPERATIONを生成します。 予約フラグメントシェーダのユニフォームに設定範囲が決められている場合、 x、y、z、wに設定範囲外の値を指定するとエラーGL_INVALID_VALUE、またはGL_INVALID_ENUMのいずれかを生成します。 --></P></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2010/01/07</dt> 74<dd>Initial version.<br /> 75 </dd> 76 </dl> 77 </div> 78 <hr><p>CONFIDENTIAL</p></body> 79</html>