1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../css/manpage.css" type="text/css" />
7<title>glUniform3fv</title>
8  </head>
9  <body>
10<h1><CODE>glUniform3fv</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL void GL_APIENTRY glUniform3fv(
15     GLint location,
16     GLsizei count,
17     const GLfloat * v
18);
19</pre>
20    </div>
21<h2>Arguments</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27<th>Name</th>
28<td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32<td>in</td>
33<th>location</th>
34<td>Location of uniform variable</td>
35        </tr>
36        <tr>
37<td>in</td>
38<th>count</th>
39<td>The number of elements in the GL_FLOAT_VEC3 type being configured.</td>
40        </tr>
41        <tr>
42<td>in</td>
43<th>v</th>
44<td>Array storing the values to set</td>
45        </tr> </table>
46    </div>
47<h2>Return Values</h2>
48<div class="section">No values are returned. </div>
49<h2>Description</h2>
50    <div class="section">
51<p>Sets the value or values of a uniform variable or uniform variable array with a data type of <CODE>GL_FLOAT_VEC3</CODE> in the vertex shader, geometry shader, or reserved fragment shader.</p><P>
52Set <span class="argument">location</span> to the uniform variable's location. Set <span class="argument">count</span> to the number of elements to configure in a uniform variable array. Set <span class="argument">v</span> to an array storing the value(s) to set in the uniform variable or uniform variable array.
53            </P><P>
54Calls to this function are ignored when <span class="argument">location</span> is -1.
55            </P><P>
56This function generates the following errors.
57<TABLE><TR><TH>GL_INVALID_VALUE</TH><TD>The <span class="argument">count</span> argument is negative.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">location</span> argument is not a location in the current program.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>There is no current program object.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>This function was called on a location with a different data type or component count.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The uniform variable array is smaller than the sum of <span class="argument">count</span>, the offset, and the location obtained from <CODE>glGetUniformLocation</CODE>.</TD></TR></TABLE><!-- source                      countが負の値の場合エラーGL_INVALID_VALUEを生成します。 locationがカレントのプログラムのロケーションではない場合エラーGL_INVALID_OPERATIONを生成します。 カレントにプログラムがない場合エラーGL_INVALID_OPERATIONを生成します。 データのコンポーネント数、および型の異なるロケーションに対して呼び出した場合エラーGL_INVALID_OPERATIONを生成します。 glGetUniformLocationで取得されるロケーションの値に加算したオフセットとcountの和が ユニフォームの配列数を超える場合エラーGL_INVALID_OPERATIONを生成します。 予約フラグメントシェーダのユニフォームに設定範囲が決められている場合、 vに設定範囲外の値を指定するとエラーGL_INVALID_VALUE、またはGL_INVALID_ENUMのいずれかを生成します。                 --></P></div>
58<h2>Revision History</h2>
59    <div class="section">
60      <dl class="history">
61        <dt>2010/01/07</dt>
62<dd>Initial version.<br />
63        </dd>
64      </dl>
65    </div>
66  <hr><p>CONFIDENTIAL</p></body>
67</html>