1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glUniform1iv</title> 8 </head> 9 <body> 10<h1><CODE>glUniform1iv</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glUniform1iv( 15 GLint location, 16 GLsizei count, 17 const GLint * v 18); 19</pre> 20 </div> 21<h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>location</th> 34<td>Location of uniform variable</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>count</th> 39<td>The number of elements in the <CODE>GL_INT</CODE> type, <CODE>GL_SAMPLER_1D</CODE> type or <CODE>GL_BOOL</CODE> type being configured.</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>v</th> 44<td>Array storing the values to set</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">No values are returned. </div> 49<h2>Description</h2> 50 <div class="section"> 51<p>Sets the value or values of a uniform variable or uniform variable array with a data type of <CODE>GL_INT</CODE>, <CODE>GL_SAMPLER_1D</CODE>, or <CODE>GL_BOOL</CODE>, in the vertex shader, geometry shader, or reserved fragment shader.</p><P> 52Set <span class="argument">location</span> to the uniform variable's location. Set <span class="argument">count</span> to the number of elements to configure in a uniform variable array. Set <span class="argument">v</span> to an array storing the value(s) to set in the uniform variable or uniform variable array. 53 </P><P> 54Calls to this function are ignored when <span class="argument">location</span> is -1. 55 </P><P> 56This function generates the following errors. 57<TABLE><TR><TH>GL_INVALID_VALUE</TH><TD>The <span class="argument">count</span> argument is negative.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">location</span> argument is not a location in the current program.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>There is no current program object.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>This function was called on a location with a different data type or component count.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The uniform variable array is smaller than the sum of <span class="argument">count</span>, the offset, and the location obtained from <CODE>glGetUniformLocation</CODE>.</TD></TR></TABLE><!-- source countが負の値の場合エラーGL_INVALID_VALUEを生成します。 locationがカレントのプログラムのロケーションではない場合エラーGL_INVALID_OPERATIONを生成します。 カレントにプログラムがない場合エラーGL_INVALID_OPERATIONを生成します。 データのコンポーネント数、および型の異なるロケーションに対して呼び出した場合エラーGL_INVALID_OPERATIONを生成します。 glGetUniformLocationで取得されるロケーションの値に加算したオフセットとcountの和が ユニフォームの配列数を超える場合エラーGL_INVALID_OPERATIONを生成します。 予約フラグメントシェーダのユニフォームに設定範囲が決められている場合、 vに設定範囲外の値を指定するとエラーGL_INVALID_VALUE、またはGL_INVALID_ENUMのいずれかを生成します。 --></P></div> 58<h2>Revision History</h2> 59 <div class="section"> 60 <dl class="history"> 61 <dt>2010/01/07</dt> 62<dd>Initial version.<br /> 63 </dd> 64 </dl> 65 </div> 66 <hr><p>CONFIDENTIAL</p></body> 67</html>