1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glTexParameteri</title> 8 </head> 9 <body> 10<h1><CODE>glTexParameteri</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glTexParameteri( 15 GLenum target, 16 GLenum pname, 17 GLint param 18); 19</pre> 20 </div> 21<h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>target</th> 34<td>Target texture.</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>pname</th> 39<td>Name of the parameter to configure</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>param</th> 44<td>Value to set for the parameter</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">There is no return value. </div> 49<h2>Description</h2> 50 <div class="section"> 51<p>Sets a texture parameter as a <CODE>GLint</CODE> value.</p><P> 52You can set <span class="argument">target</span> to the following values. 53<TABLE><TR><TH><CODE>GL_TEXTURE_2D</CODE></TH><TD>2D texture.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP</CODE></TH><TD>Cube-map texture.</TD></TR></TABLE><!-- source targetにはGL_TEXTURE_2D、GL_TEXTURE_CUBE_MAPを指定します。 --></P><P> 54You can set <SPAN class="argument">pname</SPAN> equal to <CODE>GL_TEXTURE_MIN_FILTER</CODE>, <CODE>GL_TEXTURE_MAG_FILTER</CODE>, <CODE>GL_TEXTURE_WRAP_S</CODE>, <CODE>GL_TEXTURE_WRAP_T</CODE>, <CODE>GL_TEXTURE_MIN_LOD</CODE>, or <CODE>GL_GENERATE_MIPMAP</CODE>. 55 </P><P> 56<CODE>GL_TEXTURE_MIN_FILTER</CODE> specifies a texture minification filter. Set <span class="argument">param</span> to <CODE>GL_NEAREST</CODE>, <CODE>GL_LINEAR</CODE>, <CODE>GL_NEAREST_MIPMAP_NEAREST</CODE>, <CODE>GL_LINEAR_MIPMAP_NEAREST</CODE>, <CODE>GL_NEAREST_MIPMAP_LINEAR</CODE>, or <CODE>GL_LINEAR_MIPMAP_LINEAR</CODE>. 57 </P><P> 58<CODE>GL_TEXTURE_MAG_FILTER</CODE> specifies a texture magnification filter. Set <span class="argument">param</span> to <CODE>GL_NEAREST</CODE> or <CODE>GL_LINEAR</CODE>. 59 </P><P> 60<CODE>GL_TEXTURE_WRAP_S</CODE> and <CODE>GL_TEXTURE_WRAP_T</CODE> specify the wrapping modes for texture coordinates s and t, respectively. Set <span class="argument">param</span> to <CODE>GL_CLAMP_TO_EDGE</CODE>, <CODE>GL_REPEAT</CODE>, <CODE>GL_CLAMP_TO_BORDER</CODE>, or <CODE>GL_MIRRORED_REPEAT</CODE>. 61 </P><P> 62<CODE>GL_TEXTURE_MIN_LOD</CODE> specifies the minimum level-of-detail for valid mipmaps. 63 </P><P> 64<CODE>GL_GENERATE_MIPMAP</CODE> specifies whether mipmap data is automatically generated (only some texture formats support this). 65 </P><P> 66You can also set <span class="argument">pname</span> to any parameter that can be specified with <CODE>glTexParameterf</CODE>. 67 </P><P> 68The following errors occur in this function. 69<TABLE><TR><TH><CODE>GL_INVALID_ENUM</CODE></TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR><TR><TH><CODE>GL_INVALID_VALUE</CODE></TH><TD>The <span class="argument">param</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source target、pnameに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 paramに不正な値を指定した場合エラーGL_INVALID_VALUEを生成します。 --></P></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2010/06/09</dt> 74<dd>Added support for <CODE>GL_GENERATE_MIPMAP</CODE>.<br /> 75 </dd> 76 <dt>2010/01/07</dt> 77<dd>Initial version.<br /> 78 </dd> 79 </dl> 80 </div> 81 <hr><p>CONFIDENTIAL</p></body> 82</html>