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7<title>glTexParameteri</title>
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10<h1><CODE>glTexParameteri</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL void GL_APIENTRY glTexParameteri(
15     GLenum target,
16     GLenum pname,
17     GLint param
18);
19</pre>
20    </div>
21<h2>Arguments</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27<th>Name</th>
28<td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32<td>in</td>
33<th>target</th>
34<td>Target texture.</td>
35        </tr>
36        <tr>
37<td>in</td>
38<th>pname</th>
39<td>Name of the parameter to configure</td>
40        </tr>
41        <tr>
42<td>in</td>
43<th>param</th>
44<td>Value to set for the parameter</td>
45        </tr> </table>
46    </div>
47<h2>Return Values</h2>
48<div class="section">There is no return value. </div>
49<h2>Description</h2>
50    <div class="section">
51<p>Sets a texture parameter as a <CODE>GLint</CODE> value.</p><P>
52You can set <span class="argument">target</span> to the following values.
53<TABLE><TR><TH><CODE>GL_TEXTURE_2D</CODE></TH><TD>2D texture.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP</CODE></TH><TD>Cube-map texture.</TD></TR></TABLE><!-- source                      targetにはGL_TEXTURE_2D、GL_TEXTURE_CUBE_MAPを指定します。                 --></P><P>
54You can set <SPAN class="argument">pname</SPAN> equal to <CODE>GL_TEXTURE_MIN_FILTER</CODE>, <CODE>GL_TEXTURE_MAG_FILTER</CODE>, <CODE>GL_TEXTURE_WRAP_S</CODE>, <CODE>GL_TEXTURE_WRAP_T</CODE>, <CODE>GL_TEXTURE_MIN_LOD</CODE>, or <CODE>GL_GENERATE_MIPMAP</CODE>.
55            </P><P>
56<CODE>GL_TEXTURE_MIN_FILTER</CODE> specifies a texture minification filter. Set <span class="argument">param</span> to <CODE>GL_NEAREST</CODE>, <CODE>GL_LINEAR</CODE>, <CODE>GL_NEAREST_MIPMAP_NEAREST</CODE>, <CODE>GL_LINEAR_MIPMAP_NEAREST</CODE>, <CODE>GL_NEAREST_MIPMAP_LINEAR</CODE>, or <CODE>GL_LINEAR_MIPMAP_LINEAR</CODE>.
57            </P><P>
58<CODE>GL_TEXTURE_MAG_FILTER</CODE> specifies a texture magnification filter. Set <span class="argument">param</span> to <CODE>GL_NEAREST</CODE> or <CODE>GL_LINEAR</CODE>.
59            </P><P>
60<CODE>GL_TEXTURE_WRAP_S</CODE> and <CODE>GL_TEXTURE_WRAP_T</CODE> specify the wrapping modes for texture coordinates s and t, respectively. Set <span class="argument">param</span> to <CODE>GL_CLAMP_TO_EDGE</CODE>, <CODE>GL_REPEAT</CODE>, <CODE>GL_CLAMP_TO_BORDER</CODE>, or <CODE>GL_MIRRORED_REPEAT</CODE>.
61            </P><P>
62<CODE>GL_TEXTURE_MIN_LOD</CODE> specifies the minimum level-of-detail for valid mipmaps.
63            </P><P>
64<CODE>GL_GENERATE_MIPMAP</CODE> specifies whether mipmap data is automatically generated (only some texture formats support this).
65            </P><P>
66You can also set <span class="argument">pname</span> to any parameter that can be specified with <CODE>glTexParameterf</CODE>.
67            </P><P>
68The following errors occur in this function.
69<TABLE><TR><TH><CODE>GL_INVALID_ENUM</CODE></TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR><TR><TH><CODE>GL_INVALID_VALUE</CODE></TH><TD>The <span class="argument">param</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source                      target、pnameに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 paramに不正な値を指定した場合エラーGL_INVALID_VALUEを生成します。                 --></P></div>
70<h2>Revision History</h2>
71    <div class="section">
72      <dl class="history">
73        <dt>2010/06/09</dt>
74<dd>Added support for <CODE>GL_GENERATE_MIPMAP</CODE>.<br />
75        </dd>
76        <dt>2010/01/07</dt>
77<dd>Initial version.<br />
78        </dd>
79      </dl>
80    </div>
81  <hr><p>CONFIDENTIAL</p></body>
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