1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glTexParameterfv</title> 8 </head> 9 <body> 10<h1>glTexParameterfv Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glTexParameterfv( 15 GLenum target, 16 GLenum pname, 17 const GLfloat * params 18); 19</pre> 20 </div> 21<h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>target</th> 34<td>Target texture</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>pname</th> 39<td>Name of the parameter to configure</td> 40 </tr> 41 <tr> 42<td>in</td> 43<th>params</th> 44<td>Array storing the parameter settings</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">No values are returned. </div> 49<h2>Description</h2> 50 <div class="section"> 51<p>Sets an array of texture parameter settings with <code>GLfloat</code>-type values.</p><P> 52Set <span class="argument">target</span> to the following values. 53<TABLE><TR><TH>GL_TEXTURE_2D</TH><TD>2D texture</TD></TR><TR><TH>GL_TEXTURE_CUBE_MAP</TH><TD>Cube-map texture</TD></TR></TABLE><!-- source targetにはGL_TEXTURE_2D、GL_TEXTURE_CUBE_MAPを指定します。 --></P><P> 54Set <span class="argument">pname</span> to one of the following values. 55<TABLE><TR><TH>GL_TEXTURE_BORDER_COLOR</TH><TD>Specifies the texture border color using 4 elements.</TD></TR><TR><TH>GL_TEXTURE_LOD_BIAS</TH><TD>Specifies the texture LOD bias. For this, set <span class="argument">params[0]</span> to a value in the range <CODE>[-16,16]</CODE>.</TD></TR></TABLE><!-- source pnameにはGL_TEXTURE_BORDER_COLOR、GL_TEXTURE_LOD_BIASが指定できます。 GL_TEXTURE_BORDER_COLORはテクスチャボーダーカラーを4要素で指定します。 GL_TEXTURE_LOD_BIASはテクスチャLODバイアスを指定します。このときparams[0]は[-16,16]の範囲内の値を指定します。 -->You can also specify parameters that can be specified with <CODE>glTexParameteriv</CODE>. 56 </P><P> 57This function generates the following errors. 58<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_INVALID_VALUE</TH><TD>The <span class="argument">param</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source target、pnameに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 paramに不正な値を指定した場合エラーGL_INVALID_VALUEを生成します。 --></P></div> 59<h2>Revision History</h2> 60 <div class="section"> 61 <dl class="history"> 62 <dt>2010/01/07</dt> 63<dd>Initial version.<br /> 64 </dd> 65 </dl> 66 </div> 67 <hr><p>CONFIDENTIAL</p></body> 68</html>