1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glRenderBlockModeDMP</title> 8 </head> 9 <body> 10<h1><CODE>glRenderBlockModeDMP</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glRenderBlockModeDMP( 15 GLenum mode 16); 17</pre> 18 </div> 19<h2>Arguments</h2> 20 <div class="section"> 21 <table class="arguments"> 22 <thead> 23 <tr> 24 <td width="15" /> 25<th>Name</th> 26<td>Description</td> 27 </tr> 28 </thead> 29 <tr> 30<td>in</td> 31<th>mode</th> 32<td>Block mode</td> 33 </tr> </table> 34 </div> 35<h2>Return Values</h2> 36<div class="section">No values are returned. </div> 37<h2>Description</h2> 38 <div class="section"> 39<p>Specifies the block mode for the render buffer.</p><P> 40Set <code>mode</code> to <code>GL_RENDER_BLOCK8_MODE_DMP</code> or <code>GL_RENDER_BLOCK32_MODE_DMP</code>. To use early depth tests, you must specify <code>GL_RENDER_BLOCK32_MODE_DMP</code>. To attach textures to the color buffer and then render them, you must specify <code>GL_RENDER_BLOCK8_MODE_DMP</code>. 41 </P><P> 42If you draw to a single render buffer in different modes without first clearing it via <code>glClear</code>, you will get incorrect rendering results. 43 </P><P> 44To get the current block mode, specify <code>GL_RENDER_BLOCK_MODE_DMP</code> to <code>glGetIntegerv</code>. 45 </P><P> 46This function generates the following errors. 47<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">mode</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>This function was called without any command-list objects bound.</TD></TR></TABLE><!-- source modeに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 コマンドリストオブジェクトをバインドしていない状態で呼び出すとエラーGL_INVALID_OPERATIONを生成します。 --></P></div> 48<h2>Revision History</h2> 49 <div class="section"> 50 <dl class="history"> 51 <dt>2010/01/07</dt> 52<dd>Initial version.<br /> 53 </dd> 54 </dl> 55 </div> 56 <hr><p>CONFIDENTIAL</p></body> 57</html>