1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glGetAttachedShaders</title> 8 </head> 9 <body> 10<h1>glGetAttachedShaders Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glGetAttachedShaders( 15 GLuint program, 16 GLsizei maxcount, 17 GLsizei * count, 18 GLuint * shaders 19); 20</pre> 21 </div> 22<h2>Parameters</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28<th>Name</th> 29<td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33<td>in</td> 34<th>program</th> 35<td>Program object</td> 36 </tr> 37 <tr> 38<td>in</td> 39<th>maxcount</th> 40<td>Maximum number of shader object names to get</td> 41 </tr> 42 <tr> 43<td>out</td> 44<th>count</th> 45<td>Region storing the number of shader objects obtained in <span class="argument">shaders</span></td> 46 </tr> 47 <tr> 48<td>out</td> 49<th>shaders</th> 50<td>Array storing the shader object names</td> 51 </tr> </table> 52 </div> 53<h2>Return Values</h2> 54<div class="section">No values are returned. </div> 55<h2>Description</h2> 56 <div class="section"> 57<p>Gets the names of shader objects that have been attached to a program.</p><P> 58Set <span class="argument">program</span> to the program object. 59 </P><P> 60Use <span class="argument">maxcount</span> to specify the size of the array set in <span class="argument">shaders</span>. 61 </P><P> 62The <span class="argument">count</span> argument stores the number of shader objects obtained in <span class="argument">shaders</span>. 63 </P><P> 64The <span class="argument">shaders</span> argument stores the shader objects attached to <span class="argument">program</span>. 65 </P><P> 66It is all right to set <span class="argument">count</span> to <code>NULL</code>, because you can get the same value (that would otherwise be set in <span class="argument">count</span>) by specifying <code>GL_ATTACHED_SHADERS</code> to <code>glGetProgramiv</code>. 67 </P><P> 68This function generates the following errors. 69<TABLE><TR><TH>GL_INVALID_VALUE</TH><TD>The <span class="argument">program</span> argument was set to an invalid value, or <span class="argument">maxcount</span> is negative.</TD></TR></TABLE><!-- source programに不正な値を指定した場合、およびmaxcountが負の値の場合エラーGL_INVALID_VALUEを生成します。 --></P></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2010/01/07</dt> 74<dd>Initial version.<br /> 75 </dd> 76 </dl> 77 </div> 78 <hr><p>CONFIDENTIAL</p></body> 79</html>