1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glFramebufferRenderbuffer</title> 8 </head> 9 <body> 10<h1>glFramebufferRenderbuffer Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer( 15 GLenum target, 16 GLenum attachment, 17 GLenum renderbuffertarget, 18 GLuint renderbuffer 19); 20</pre> 21 </div> 22<h2>Arguments</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28<th>Name</th> 29<td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33<td>in</td> 34<th>target</th> 35<td>Target framebuffer</td> 36 </tr> 37 <tr> 38<td>in</td> 39<th>attachment</th> 40<td>Attachment point</td> 41 </tr> 42 <tr> 43<td>in</td> 44<th>renderbuffertarget</th> 45<td>Target render buffer</td> 46 </tr> 47 <tr> 48<td>in</td> 49<th>renderbuffer</th> 50<td>Render buffer object</td> 51 </tr> </table> 52 </div> 53<h2>Return Values</h2> 54<div class="section">No values are returned. </div> 55<h2>Description</h2> 56 <div class="section"> 57<p>Attaches a render buffer to the current framebuffer.</p><P> 58Set <span class="argument">target</span> to <code>GL_FRAMEBUFFER</code>. 59 </P><P> 60Set <span class="argument">attachment</span> to <code>GL_COLOR_ATTACHMENT0</code>, <code>GL_DEPTH_ATTACHMENT</code>, or <code>GL_DEPTH_STENCIL_ATTACHMENT</code> to attach the render buffer to the color buffer, depth buffer, or depth buffer and stencil buffer, respectively. 61 </P><P> 62Set <span class="argument">renderbuffertarget</span> to <code>GL_RENDERBUFFER</code>. 63 </P><P> 64Set <span class="argument">renderbuffer</span> to the render buffer object to attach. Set <span class="argument">renderbuffer</span> to 0 to detach an object. 65 </P><P> 66From some POD environments, it is not possible to attach a render buffer in the <code>GL_DEPTH24_STENCIL8_EXT</code> format to <code>GL_DEPTH_STENCIL_ATTACHMENT</code>. In a situation like this, you must call this function twice: once with <span class="argument">attachment</span> set to <code>GL_DEPTH_ATTACHMENT</code> and once with <span class="argument">attachment</span> set to <code>GL_STENCIL_ATTACHMENT</code>. Use <code>glCheckFramebufferStatus</code> to determine whether it was attached successfully. 67 </P><P> 68This function generates the following errors. 69<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">target</span>, <span class="argument">attachment</span>, or <span class="argument">renderbuffertarget</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>0 is bound to the current framebuffer in POD.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">renderbuffer</span> argument specifies an invalid render buffer object.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">attachment</span> argument is <code>GL_COLOR_ATTACHMENT0</code>, but the format of <span class="argument">renderbuffer</span> is not <code>GL_RGB8_OES</code>, <code>GL_RGBA8_OES</code>, <code>GL_RGBA4</code>, <code>GL_RGB565</code>, <code>GL_RGB5_A1</code>, or <code>GL_GAS_DMP</code>.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">attachment</span> argument is <code>GL_DEPTH_ATTACHMENT</code>, but the format of <span class="argument">renderbuffer</span> is not <code>GL_DEPTH_COMPONENT16</code>, <code>GL_DEPTH_COMPONENT24_OES</code>, or <code>GL_DEPTH24_STENCIL8_EXT</code>.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>The <span class="argument">attachment</span> argument is <code>GL_STENCIL_ATTACHMENT</code>, but the format of <span class="argument">renderbuffer</span> is not <code>GL_DEPTH24_STENCIL8_EXT</code>.</TD></TR></TABLE><!-- source target、attachment、renderbuffertargetに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 PODではカレントのフレームバッファに0がバインドされている場合エラーGL_INVALID_OPERATIONを生成します。 renderbufferが不正なレンダーバッファオブジェクトの場合エラーGL_INVALID_OPERATIONを生成します。 renderbufferのフォーマットがGL_RGB8_OES、GL_RGBA8_OES、GL_RGBA4、GL_RGB565、GL_RGB5_A1、GL_GAS_DMP以外で、 かつattachmentがGL_COLOR_ATTACHMENT0の場合エラーGL_INVALID_OPERATIONを生成します。 renderbufferのフォーマットがGL_DEPTH_COMPONENT16、GL_DEPTH_COMPONENT24_OES、GL_DEPTH24_STENCIL8_EXT以外で、 かつattachmentがGL_DEPTH_ATTACHMENTの場合エラーGL_INVALID_OPERATIONを生成します。 renderbufferのフォーマットがGL_DEPTH24_STENCIL8_EXT以外で、 かつattachmentがGL_STENCIL_ATTACHMENTの場合エラーGL_INVALID_OPERATIONを生成します。 --></P></div> 70<h2>Revision History</h2> 71 <div class="section"> 72 <dl class="history"> 73 <dt>2010/01/07</dt> 74<dd>Initial version.<br /> 75 </dd> 76 </dl> 77 </div> 78 <hr><p>CONFIDENTIAL</p></body> 79</html>